Player Matchup

Geb
Geb
Gold V
ButterRapids
Geb
Gold V
Level 105
God Stats
7W - 0L
1,884 SR
Queue Stats
105W - 113L
1,334 MMR
Solo
Ix Chel
Ix Chel
Gold V
Krunkapotomas
Ix Chel
Gold V
Level 87
God Stats
2W - 1L
1,213 SR
Queue Stats
179W - 181L
1,355 MMR
Solo
Ne Zha
Ne Zha
Gold II
Rudedaio
Ne Zha
Gold II
Level 159
God Stats
5W - 1L
1,914 SR
Queue Stats
123W - 116L
1,343 MMR
Solo
Charybdis
Charybdis
Gold III
T Ruhh CEO
Charybdis
Gold III
Level 151
God Stats
15W - 16L
1,525 SR
Queue Stats
189W - 204L
1,347 MMR
Solo
Cthulhu
Cthulhu
Silver IV
TonicZero
Cthulhu
Silver IV
Level 47
God Stats
11W - 4L
1,674 SR
Queue Stats
20W - 13L
1,356 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,642 SR
1,347 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,509 SR
1,347 MMR
Kumbhakarna
Kumbhakarna
Bronze III
DarcusSmite
Kumbhakarna
Bronze III
Level 117
God Stats
0W - 3L
1,419 SR
Queue Stats
1W - 5L
1,361 MMR
Party 2
Janus
Janus
Gold IV
GlitzyBirch3857
Janus
Gold IV
Level 201
God Stats
15W - 20L
1,493 SR
Queue Stats
276W - 274L
1,354 MMR
Solo
Lancelot
Lancelot
Gold III
KinkyFrys
Lancelot
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 79L
1,357 MMR
Party 1
Xbalanque
Xbalanque
Bronze III
Kohanzie
Xbalanque
Bronze III
Level 105
God Stats
0W - 2L
1,709 SR
Queue Stats
1W - 5L
1,361 MMR
Party 2
Tyr
Tyr
Gold II
ct1O8
Tyr
Gold II
Level 156
God Stats
3W - 7L
1,424 SR
Queue Stats
201W - 195L
1,301 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
12,955
518
11,935
19,394
20,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
17
1 / 4 / 7
11,464
459
8,101
11,317
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
Rudedaio
Ne Zha
20
10 / 3 / 5
14,255
570
17,090
19,371
9,516
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
T Ruhh CEO
Charybdis
20
4 / 1 / 5
13,211
528
12,588
13,367
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
TonicZero
Cthulhu
20
4 / 2 / 11
14,311
572
20,755
21,138
26,870
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Cu ChulainnBacchusPoseidonSusano

VS

Bans
AresMulanAo KuangLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DarcusSmite
Kumbhakarna
14
0 / 2 / 6
9,703
388
5,092
19,512
21,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
6 / 7 / 2
12,115
485
16,588
17,412
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
KinkyFrys
Lancelot
20
5 / 5 / 3
13,714
549
11,125
19,828
9,831
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
Kohanzie
Xbalanque
16
0 / 3 / 2
10,340
414
8,055
12,853
4,338
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
ct1O8
Tyr
19
1 / 4 / 1
12,322
493
13,713
29,168
34,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
21
Kills
12
12
Deaths
21
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
Kumbhakarna
DarcusSmite
Kumbhakarna
0
2
6
1.5
L
6
7
2
1
L
Lancelot
KinkyFrys
Lancelot
5
5
3
1.3
L
Xbalanque
Kohanzie
Xbalanque
0
3
2
0.33
W
Ix Chel
1
4
7
1.13
W
Ne Zha
Rudedaio
Ne Zha
10
3
5
4.17
W
Charybdis
T Ruhh CEO
Charybdis
4
1
5
6.5
W
Cthulhu
TonicZero
Cthulhu
4
2
11
4.75
L
Tyr
ct1O8
Tyr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,469
Damage
54,573
84,587
Taken
98,773
67,218
Mitigated
75,199
26,511
Healing
26,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,935
1,657
260
4,545
19,394
20,915
120
6,925
12,115
40,209
1,078
L
Kumbhakarna
DarcusSmite
Kumbhakarna
5,092
438
0
1,825
19,512
21,007
91
8,055
11,197
23,576
0
L
16,588
475
0
1,875
17,412
5,735
0
7,489
9,577
84,411
3,363
L
Lancelot
KinkyFrys
Lancelot
11,125
770
0
8,752
19,828
9,831
0
5,527
14,063
0
150,602
L
Xbalanque
Kohanzie
Xbalanque
8,055
5,169
0
3,580
12,853
4,338
512
3,920
8,859
0
75,828
W
Ix Chel
8,101
330
1,401
1,962
11,317
4,329
88
3,667
7,471
65,904
0
W
Ne Zha
Rudedaio
Ne Zha
17,090
5,343
0
5,865
19,371
9,516
2,649
6,256
12,787
0
133,413
W
Charybdis
T Ruhh CEO
Charybdis
12,588
5,681
0
5,561
13,367
5,588
3,346
3,329
9,970
20
135,920
W
Cthulhu
TonicZero
Cthulhu
20,755
2,503
266
6,651
21,138
26,870
448
4,261
16,617
113,956
280
L
Tyr
ct1O8
Tyr
13,713
1,118
0
10,295
29,168
34,288
361
14,759
14,267
0
112,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,196
Gold Earned
58,194
686
Minions Killed
706
0
Camps Cleared
0
2,478,258
Distance Traveled
2,493,097
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,955
518
38
2
0
513,045
2
L
Kumbhakarna
9,703
388
27
1
0
481,338
12
L
Janus
12,115
485
158
6
0
477,833
3
L
Lancelot
13,714
549
202
8
0
593,089
5
L
Xbalanque
10,340
414
136
5
0
439,872
1
W
Ix Chel
11,464
459
102
4
0
464,168
0
W
Ne Zha
14,255
570
155
6
0
579,713
5
W
Charybdis
13,211
528
217
9
0
425,121
0
W
Cthulhu
14,311
572
174
7
0
496,211
7
L
Tyr
12,322
493
183
7
0
500,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role