Player Matchup

Baron Samedi
Baron Samedi
ClownPrinceBucky
Baron Samedi
Level 69
God Stats
130W - 125L
1,639 SR
Queue Stats
435W - 430L
1,560 Elo+
Solo
Ix Chel
Ix Chel
Edson160800
Ix Chel
Level 100
God Stats
2W - 10L
1,107 SR
Queue Stats
240W - 247L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
FreeRuntz
Hun Batz
Level 54
God Stats
1W - 1L
1,711 SR
Queue Stats
96W - 80L
1,446 Elo+
Party 1
Cernunnos
Cernunnos
Marvinrey2404
Cernunnos
Level 120
God Stats
2W - 9L
1,326 SR
Queue Stats
314W - 315L
1,453 Elo+
Party 3
The Morrigan
The Morrigan
ToSlowBud
The Morrigan
Level 53
God Stats
3W - 1L
1,711 SR
Queue Stats
98W - 84L
1,418 Elo+
Party 1
Team Averages
Level 79
1,499 SR
1,472 Elo+

VS

Team Averages
Level 110
1,529 SR
1,522 Elo+
Fenrir
Fenrir
Chreeis
Fenrir
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 6L
1,621 Elo+
Solo
Pele
Pele
MKDub13
Pele
Level 127
God Stats
127W - 90L
1,542 SR
Queue Stats
130W - 94L
1,511 Elo+
Solo
Ganesha
Ganesha
Ornoku
Ganesha
Level 128
God Stats
1W - 0L
1,504 SR
Queue Stats
91W - 88L
1,509 Elo+
Party 2
Osiris
Osiris
SQUIDxSLAP
Osiris
Level 88
God Stats
2W - 1L
1,546 SR
Queue Stats
55W - 55L
1,499 Elo+
Party 2
Medusa
Medusa
grizzlybro14
Medusa
Level 144
God Stats
4W - 1L
1,552 SR
Queue Stats
54W - 60L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClownPrinceBucky
Baron Samedi
12
2 / 3 / 3
7,236
517
8,845
12,832
9,090
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
Edson160800
Ix Chel
12
3 / 5 / 2
7,633
545
5,415
10,868
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hun Batz
FreeRuntz
Hun Batz
13
3 / 2 / 5
7,511
537
9,058
12,030
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
Marvinrey2404
Cernunnos
12
2 / 6 / 4
6,790
485
8,894
13,376
3,502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
ToSlowBud
The Morrigan
13
6 / 2 / 2
8,280
591
11,089
7,642
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chreeis
Fenrir
13
3 / 2 / 3
7,695
550
3,334
11,516
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Pele
MKDub13
Pele
14
3 / 5 / 0
8,481
606
7,404
12,139
3,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
Ornoku
Ganesha
12
1 / 3 / 12
8,459
604
7,077
12,165
11,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
SQUIDxSLAP
Osiris
14
3 / 3 / 2
8,488
606
9,525
15,515
9,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Medusa
14
8 / 3 / 5
8,576
613
14,692
13,422
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
16
Kills
18
18
Deaths
16
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chreeis
Fenrir
3
2
3
2.25
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
2
3
3
1.17
L
Ix Chel
Edson160800
Ix Chel
3
5
2
0.8
L
Hun Batz
FreeRuntz
Hun Batz
3
2
5
2.75
W
Pele
MKDub13
Pele
3
5
0
0.6
L
Cernunnos
Marvinrey2404
Cernunnos
2
6
4
0.67
W
Ganesha
Ornoku
Ganesha
1
3
12
2.33
W
Osiris
SQUIDxSLAP
Osiris
3
3
2
1.33
L
The Morrigan
ToSlowBud
The Morrigan
6
2
2
3.5
W
Medusa
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,301
Damage
42,032
56,748
Taken
64,757
26,203
Mitigated
34,515
16,200
Healing
21,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chreeis
Fenrir
3,334
520
0
2,968
11,516
4,421
363
2,389
8,929
0
38,892
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
8,845
1,160
76
3,234
12,832
9,090
0
1,010
11,822
37,626
1,443
L
Ix Chel
Edson160800
Ix Chel
5,415
1,054
865
2,675
10,868
6,784
224
2,051
8,817
32,824
1,058
L
Hun Batz
FreeRuntz
Hun Batz
9,058
3,873
0
4,031
12,030
4,255
0
618
11,412
0
59,843
W
Pele
MKDub13
Pele
7,404
2,458
0
1,921
12,139
3,685
21
3,204
8,545
0
64,777
L
Cernunnos
Marvinrey2404
Cernunnos
8,894
3,747
0
3,793
13,376
3,502
578
2,661
10,715
0
36,681
W
Ganesha
Ornoku
Ganesha
7,077
1,062
0
2,494
12,165
11,543
0
4,394
7,629
26,203
705
W
Osiris
SQUIDxSLAP
Osiris
9,525
3,157
0
8,360
15,515
9,838
340
6,857
8,582
0
55,788
L
The Morrigan
ToSlowBud
The Morrigan
11,089
2,223
0
1,526
7,642
2,572
0
703
6,939
37,817
4,886
W
Medusa
14,692
6,258
0
6,155
13,422
5,028
600
3,152
10,270
0
66,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,450
Gold Earned
41,699
309
Minions Killed
400
0
Camps Cleared
0
1,341,909
Distance Traveled
1,435,331
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,695
550
75
5
0
322,780
0
L
Baron Samedi
7,236
517
52
4
0
245,281
0
L
Ix Chel
7,633
545
40
3
0
267,339
5
L
Hun Batz
7,511
537
93
7
0
321,892
0
W
Pele
8,481
606
120
9
0
285,836
2
L
Cernunnos
6,790
485
59
4
0
254,272
1
W
Ganesha
8,459
604
4
0
0
263,241
3
W
Osiris
8,488
606
96
7
0
282,294
0
L
The Morrigan
8,280
591
65
5
0
253,125
0
W
Medusa
8,576
613
105
8
0
281,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role