Player Matchup

Nut
Nut
Platinum IV
AhSaltMain
Nut
Platinum IV
Level 122
God Stats
2W - 0L
1,637 SR
Queue Stats
31W - 15L
2,023 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
Realm Active
Jormungandr
Platinum II
Level 208
God Stats
11W - 5L
1,726 SR
Queue Stats
152W - 127L
1,953 MMR
Party 1
Ravana
Ravana
Gold III
Tek Toe
Ravana
Gold III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 65L
1,546 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,621 SR
1,841 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,702 SR
1,801 MMR
Cthulhu
Cthulhu
Gold I
DJMontero23
Cthulhu
Gold I
Level 159
God Stats
2W - 1L
1,970 SR
Queue Stats
150W - 126L
1,684 MMR
Party 2
Arachne
Arachne
Platinum IV
Kucareachy
Arachne
Platinum IV
Level 156
God Stats
16W - 21L
1,637 SR
Queue Stats
383W - 395L
1,762 MMR
Solo
Chang'e
Chang'e
Platinum I
domo264
Chang'e
Platinum I
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
156W - 128L
1,957 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 7
12,015
858
20,410
11,664
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Realm Active
Jormungandr
15
2 / 2 / 6
9,997
714
8,797
11,783
10,781
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Tek Toe
Ravana
17
5 / 5 / 4
11,375
813
10,571
12,313
10,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ShivaBacchusNe ZhaMulanAchilles

VS

Bans
KuzenboSobekScyllaGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJMontero23
Cthulhu
16
3 / 2 / 6
10,575
755
14,426
18,188
18,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Arachne
Kucareachy
Arachne
14
1 / 5 / 5
9,599
686
4,813
16,821
9,133
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
domo264
Chang'e
17
5 / 4 / 3
10,614
758
8,916
13,800
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
11
Kills
9
9
Deaths
11
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Cthulhu
DJMontero23
Cthulhu
3
2
6
3
L
Arachne
Kucareachy
Arachne
1
5
5
0.7
W
Jormungandr
Realm Active
Jormungandr
2
2
6
2.5
W
Ravana
Tek Toe
Ravana
5
5
4
1.4
L
Chang'e
domo264
Chang'e
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,778
Damage
28,155
35,760
Taken
48,809
25,204
Mitigated
32,625
10,496
Healing
18,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,410
13,021
0
6,492
11,664
4,058
2,767
6,675
4,329
0
68,979
L
Cthulhu
DJMontero23
Cthulhu
14,426
1,031
48
4,730
18,188
18,845
294
2,611
14,614
36,212
2,121
L
Arachne
Kucareachy
Arachne
4,813
2,953
0
5,844
16,821
9,133
619
2,600
13,675
0
31,908
W
Jormungandr
Realm Active
Jormungandr
8,797
1,111
0
1,478
11,783
10,781
221
7,296
3,464
31,404
708
W
Ravana
Tek Toe
Ravana
10,571
2,013
0
2,526
12,313
10,365
89
5,123
6,447
0
29,667
L
Chang'e
domo264
Chang'e
8,916
732
3,145
4,802
13,800
4,647
419
2,458
10,878
44,645
738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,387
Gold Earned
30,788
220
Minions Killed
176
0
Camps Cleared
0
766,818
Distance Traveled
769,288
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
12,015
858
111
8
0
222,114
0
L
Cthulhu
10,575
755
44
3
0
261,389
0
L
Arachne
9,599
686
44
3
0
263,292
0
W
Jormungandr
9,997
714
55
4
0
264,469
2
W
Ravana
11,375
813
54
4
0
280,235
0
L
Chang'e
10,614
758
88
6
0
244,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role