Player Matchup

Osiris
Osiris
GreenDaddy99
Osiris
Level 120
God Stats
1W - 4L
1,252 SR
Queue Stats
167W - 157L
1,499 Elo+
Party 2
Chiron
Chiron
Lorgmonster
Chiron
Level 156
God Stats
23W - 33L
1,587 SR
Queue Stats
270W - 260L
1,508 Elo+
Party 2
Sylvanus
Sylvanus
RolLeo3568
Sylvanus
Level 61
God Stats
1W - 1L
1,536 SR
Queue Stats
35W - 49L
1,394 Elo+
Solo
Serqet
Serqet
Snuggler Bear
Serqet
Level 158
God Stats
32W - 38L
1,433 SR
Queue Stats
327W - 319L
1,418 Elo+
Party 2
Chronos
Chronos
thereelsniperboy
Chronos
Level 69
God Stats
1W - 1L
1,296 SR
Queue Stats
156W - 144L
1,477 Elo+
Solo
Team Averages
Level 113
1,421 SR
1,459 Elo+

VS

Team Averages
Level 111
1,489 SR
1,511 Elo+
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Blerples
Maman Brigitte
Level 100
God Stats
76W - 78L
1,331 SR
Queue Stats
897W - 877L
1,476 Elo+
Party 1
Medusa
Medusa
Bomdigidy
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
deathrtopper
Nu Wa
Level 84
God Stats
61W - 48L
1,518 SR
Queue Stats
480W - 455L
1,453 Elo+
Party 1
Sobek
Sobek
musxel
Sobek
Level 122
God Stats
1W - 0L
1,596 SR
Queue Stats
26W - 22L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 3 / 1
4,949
495
3,055
6,914
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
10
1 / 2 / 0
5,087
509
4,426
6,602
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
RolLeo3568
Sylvanus
7
0 / 4 / 1
4,443
444
2,566
6,920
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 1
5,014
501
4,226
8,495
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 0
5,071
507
1,286
4,060
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 1 / 2
6,244
624
2,554
7,031
5,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
Blerples
Maman Brigitte
10
3 / 1 / 1
5,689
569
1,826
6,559
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Bomdigidy
Medusa
10
4 / 0 / 3
6,152
615
5,721
4,367
1,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 3
5,815
582
6,566
3,923
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
musxel
Sobek
9
1 / 1 / 6
5,829
583
4,407
8,919
5,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
W
Maman Brigitte
Blerples
Maman Brigitte
3
1
1
3.5
W
Medusa
Bomdigidy
Medusa
4
0
3
5.5
L
Osiris
0
3
1
0.17
L
Chiron
1
2
0
0.5
L
Sylvanus
RolLeo3568
Sylvanus
0
4
1
0.13
L
1
1
1
1.5
W
2
0
3
3.5
W
Sobek
musxel
Sobek
1
1
6
4
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,559
Damage
21,074
32,991
Taken
30,799
13,845
Mitigated
14,567
9,083
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,554
85
0
790
7,031
5,153
0
0
6,039
218
41,665
W
Maman Brigitte
Blerples
Maman Brigitte
1,826
0
0
2,937
6,559
1,565
0
152
6,379
29,792
0
W
Medusa
Bomdigidy
Medusa
5,721
2,002
0
1,522
4,367
1,132
130
999
3,200
0
39,942
L
Osiris
3,055
282
0
987
6,914
5,660
0
1,651
5,162
0
26,796
L
Chiron
4,426
1,277
75
1,733
6,602
2,100
0
573
5,915
0
37,789
L
Sylvanus
RolLeo3568
Sylvanus
2,566
349
1,125
1,705
6,920
2,501
0
2,688
4,126
12,878
0
L
4,226
560
0
3,097
8,495
2,570
0
3,968
4,218
0
31,733
W
6,566
1,967
0
2,220
3,923
883
0
925
2,904
34,723
0
W
Sobek
musxel
Sobek
4,407
533
0
3,352
8,919
5,834
0
1,594
7,221
14,191
3,041
L
1,286
149
0
361
4,060
1,014
0
2,718
1,060
26,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
29,729
265
Minions Killed
295
0
Camps Cleared
0
1,020,743
Distance Traveled
1,063,228
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,244
624
79
8
0
202,168
0
W
Maman Brigitte
5,689
569
53
5
0
232,218
6
W
Medusa
6,152
615
58
6
0
216,484
2
L
Osiris
4,949
495
52
5
0
173,691
0
L
Chiron
5,087
509
57
6
0
197,361
0
L
Sylvanus
4,443
444
25
3
0
203,337
2
L
Serqet
5,014
501
60
6
0
244,521
0
W
Nu Wa
5,815
582
69
7
0
200,844
0
W
Sobek
5,829
583
36
4
0
211,514
2
L
Chronos
5,071
507
71
7
0
201,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role