Player Matchup

Chang'e
Chang'e
DoABarrelRoll18
Chang'e
Level 89
God Stats
55W - 34L
1,531 SR
Queue Stats
244W - 243L
1,393 Elo+
Solo
Hun Batz
Hun Batz
ReSpecTDReaMz
Hun Batz
Level 109
God Stats
11W - 11L
1,316 SR
Queue Stats
184W - 195L
1,458 Elo+
Solo
Ix Chel
Ix Chel
Sy2Saucy
Ix Chel
Level 89
God Stats
30W - 18L
1,519 SR
Queue Stats
612W - 627L
1,413 Elo+
Solo
Team Averages
Level 96
1,456 SR
1,421 Elo+

VS

Team Averages
Level 96
1,461 SR
1,437 Elo+
Scylla
Scylla
Kasakonu
Scylla
Level 106
God Stats
14W - 27L
1,364 SR
Queue Stats
538W - 559L
1,446 Elo+
Party 1
King Arthur
King Arthur
T MacAndCheeze
King Arthur
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
540W - 529L
1,451 Elo+
Solo
Surtr
Surtr
xLostsoulx7585
Surtr
Level 85
God Stats
42W - 33L
1,520 SR
Queue Stats
50W - 49L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 9
8,742
729
5,560
7,377
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
ReSpecTDReaMz
Hun Batz
13
3 / 0 / 5
8,916
743
6,639
7,804
4,950
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Sy2Saucy
Ix Chel
16
7 / 0 / 3
9,816
818
16,624
6,640
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kasakonu
Scylla
13
1 / 3 / 1
8,124
677
5,866
8,494
2,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
T MacAndCheeze
King Arthur
12
0 / 3 / 0
7,449
621
3,761
12,008
7,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 4 / 1
8,170
681
7,050
14,335
6,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
2
2
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
L
Scylla
Kasakonu
Scylla
1
3
1
0.5
W
Hun Batz
ReSpecTDReaMz
Hun Batz
3
0
5
5.5
W
Ix Chel
Sy2Saucy
Ix Chel
7
0
3
8.5
L
King Arthur
T MacAndCheeze
King Arthur
0
3
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
16,677
21,821
Taken
34,837
9,915
Mitigated
15,443
10,035
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,560
50
2,663
3,711
7,377
2,350
93
2,652
4,517
20,786
685
L
Scylla
Kasakonu
Scylla
5,866
261
0
1,800
8,494
2,042
0
4,309
3,736
36,500
0
W
Hun Batz
ReSpecTDReaMz
Hun Batz
6,639
931
0
451
7,804
4,950
243
2,517
4,962
0
27,344
W
Ix Chel
Sy2Saucy
Ix Chel
16,624
1,834
1,083
2,127
6,640
2,615
0
1,314
5,195
50,404
1,540
L
King Arthur
T MacAndCheeze
King Arthur
3,761
310
0
1,111
12,008
7,103
0
7,037
4,326
0
20,640
L
7,050
951
0
4,047
14,335
6,298
0
8,037
5,363
1,223
26,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,474
Gold Earned
23,743
190
Minions Killed
135
0
Camps Cleared
0
739,673
Distance Traveled
678,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,742
729
57
5
0
236,000
0
L
Scylla
8,124
677
52
4
0
222,630
0
W
Hun Batz
8,916
743
47
4
0
250,426
0
W
Ix Chel
9,816
818
86
7
0
253,247
0
L
King Arthur
7,449
621
28
2
0
225,006
0
L
Surtr
8,170
681
55
5
0
231,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role