Player Matchup

Anubis
Anubis
EmperorShaoKhan
Anubis
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
145W - 57L
1,936 Elo+
Party 1
Gilgamesh
Gilgamesh
MossyBank6
Gilgamesh
Level 66
God Stats
11W - 3L
1,796 SR
Queue Stats
220W - 92L
1,854 Elo+
Party 1
Kuzenbo
Kuzenbo
SorryImMedicated
Kuzenbo
Level 26
God Stats
25W - 4L
1,837 SR
Queue Stats
81W - 21L
1,801 Elo+
Party 1
Team Averages
Level 36
1,711 SR
1,864 Elo+

VS

Team Averages
Level 31
1,534 SR
1,416 Elo+
Baron Samedi
Baron Samedi
Apothecarian
Baron Samedi
Level 25
God Stats
4W - 8L
1,354 SR
Queue Stats
16W - 20L
1,347 Elo+
Party 2
Anhur
Anhur
Campos57
Anhur
Level 64
God Stats
2W - 2L
1,749 SR
Queue Stats
63W - 65L
1,402 Elo+
Party 2
Sobek
Sobek
Thegirt075
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 9
8,867
887
12,948
5,936
2,557
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
MossyBank6
Gilgamesh
11
5 / 1 / 6
8,109
811
7,048
8,332
4,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 1 / 8
8,050
805
6,522
4,086
3,000
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apothecarian
Baron Samedi
12
3 / 5 / 0
7,545
755
3,899
9,917
3,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Campos57
Anhur
9
0 / 5 / 2
5,902
590
4,848
9,326
2,322
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
9
0 / 6 / 2
5,846
585
1,713
11,540
6,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
3
4
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Apothecarian
Baron Samedi
3
5
0
0.6
L
Anhur
Campos57
Anhur
0
5
2
0.2
W
7
2
9
5.75
W
Gilgamesh
MossyBank6
Gilgamesh
5
1
6
8
W
4
1
8
8
L
Sobek
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,518
Damage
10,460
18,354
Taken
30,783
9,675
Mitigated
12,243
3,941
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Apothecarian
Baron Samedi
3,899
323
709
1,605
9,917
3,266
0
6,284
3,633
21,069
0
L
Anhur
Campos57
Anhur
4,848
2,890
0
741
9,326
2,322
15
5,536
3,790
0
10,339
W
12,948
495
0
1,988
5,936
2,557
306
1,543
4,393
40,766
0
W
Gilgamesh
MossyBank6
Gilgamesh
7,048
1,264
0
454
8,332
4,118
185
3,178
5,154
0
25,233
W
6,522
1,407
0
1,499
4,086
3,000
255
1,034
3,052
18,006
967
L
Sobek
1,713
381
0
457
11,540
6,655
0
7,655
3,885
3,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
19,293
126
Minions Killed
61
0
Camps Cleared
0
526,820
Distance Traveled
466,187
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,545
755
41
4
0
145,298
0
L
Anhur
5,902
590
17
2
0
160,136
2
W
Anubis
8,867
887
65
7
0
162,992
1
W
Gilgamesh
8,109
811
32
3
0
174,446
0
W
Kuzenbo
8,050
805
29
3
0
189,382
0
L
Sobek
5,846
585
3
0
0
160,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role