Player Matchup

Rama
Rama
MediTrox
Rama
Level 102
God Stats
0W - 1L
1,897 SR
Queue Stats
93W - 80L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
WaterMexican69
Sun Wukong
Level 68
God Stats
0W - 3L
1,728 SR
Queue Stats
21W - 20L
1,478 Elo+
Party 2
Ix Chel
Ix Chel
thepervsage
Ix Chel
Level 40
God Stats
10W - 3L
1,798 SR
Queue Stats
94W - 85L
1,478 Elo+
Party 2
Team Averages
Level 70
1,808 SR
1,463 Elo+

VS

Team Averages
Level 54
1,625 SR
1,426 Elo+
Olorun
Olorun
DiscipuloDWarchi
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 1
Terra
Terra
DodotsPants
Terra
Level 66
God Stats
18W - 4L
1,767 SR
Queue Stats
81W - 81L
1,378 Elo+
Party 1
Medusa
Medusa
imeryus
Medusa
Level 66
God Stats
11W - 7L
1,607 SR
Queue Stats
152W - 178L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
0 / 8 / 5
8,298
754
8,480
10,204
3,197
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
WaterMexican69
Sun Wukong
15
5 / 4 / 2
10,308
937
7,084
17,245
17,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
thepervsage
Ix Chel
13
2 / 8 / 2
8,755
796
8,650
10,216
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 9
9,030
821
8,153
9,731
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
6 / 1 / 14
9,539
867
8,824
10,835
12,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
imeryus
Medusa
15
9 / 3 / 8
10,518
956
14,443
11,030
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
20
20
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
W
6
1
14
13
L
Rama
0
8
5
0.31
L
Sun Wukong
WaterMexican69
Sun Wukong
5
4
2
1.5
W
Medusa
imeryus
Medusa
9
3
8
4.33
L
Ix Chel
thepervsage
Ix Chel
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,214
Damage
31,420
37,665
Taken
31,596
24,582
Mitigated
20,857
5,482
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,153
3,165
600
3,088
9,731
4,162
1,059
3,454
6,277
32,509
3,662
W
8,824
321
373
1,287
10,835
12,581
0
2,147
8,688
15,215
0
L
Rama
8,480
6,029
0
782
10,204
3,197
945
3,429
6,426
0
33,464
L
Sun Wukong
WaterMexican69
Sun Wukong
7,084
1,273
0
2,317
17,245
17,553
204
7,639
9,165
0
19,121
W
Medusa
imeryus
Medusa
14,443
5,623
0
3,127
11,030
4,114
552
3,046
7,984
0
54,095
L
Ix Chel
thepervsage
Ix Chel
8,650
941
1,040
1,343
10,216
3,832
176
4,259
5,560
23,876
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
29,087
108
Minions Killed
155
0
Camps Cleared
0
588,195
Distance Traveled
647,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,030
821
59
5
0
196,438
0
W
Terra
9,539
867
11
1
0
235,096
0
L
Rama
8,298
754
57
5
0
193,331
0
L
Sun Wukong
10,308
937
20
2
0
224,745
0
W
Medusa
10,518
956
85
8
0
216,055
0
L
Ix Chel
8,755
796
31
3
0
170,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role