Player Matchup

Ra
Ra
Silver V
BuIbasoar
Ra
Silver V
Level 157
God Stats
3W - 1L
1,826 SR
Queue Stats
37W - 42L
1,230 MMR
Party 3
Artemis
Artemis
Gold V
MiDWeSTMatt72
Artemis
Gold V
Level 129
God Stats
2W - 5L
1,552 SR
Queue Stats
383W - 397L
1,175 MMR
Party 2
Amaterasu
Amaterasu
Silver I
MidoriElf
Amaterasu
Silver I
Level 235
God Stats
5W - 1L
1,905 SR
Queue Stats
299W - 315L
1,193 MMR
Solo
Lancelot
Lancelot
Silver II
PuertoRican217
Lancelot
Silver II
Level 159
God Stats
2W - 5L
1,262 SR
Queue Stats
10W - 14L
1,184 MMR
Party 3
Horus
Horus
Silver I
Tardoboy2
Horus
Silver I
Level 142
God Stats
46W - 38L
1,544 SR
Queue Stats
342W - 359L
1,193 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 164
1,618 SR
1,195 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,401 SR
1,211 MMR
Skadi
Skadi
Gold V
KingGstone
Skadi
Gold V
Level 88
God Stats
10W - 10L
1,534 SR
Queue Stats
254W - 247L
1,347 MMR
Party 1
Terra
Terra
Silver II
Nitrambeats
Terra
Silver II
Level 143
God Stats
70W - 69L
1,488 SR
Queue Stats
178W - 200L
1,157 MMR
Solo
Hades
Hades
Gold V
PlayingWithKitty
Hades
Gold V
Level 87
God Stats
0W - 2L
1,190 SR
Queue Stats
207W - 207L
1,201 MMR
Party 1
Janus
Janus
Silver I
Sto132
Janus
Silver I
Level 156
God Stats
0W - 2L
1,287 SR
Queue Stats
101W - 107L
1,183 MMR
Solo
Ne Zha
Ne Zha
Silver V
bennyboy0620
Ne Zha
Silver V
Level 125
God Stats
1W - 1L
1,503 SR
Queue Stats
9W - 26L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 5
10,699
669
9,302
10,366
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
16
2 / 4 / 3
9,092
568
6,217
8,542
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
MidoriElf
Amaterasu
18
4 / 0 / 3
11,804
738
12,831
14,120
9,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
15
9 / 2 / 10
9,969
623
7,953
10,629
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Tardoboy2
Horus
14
2 / 1 / 5
9,406
588
6,446
12,671
10,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThorAchillesMedusaAthena

VS

Bans
BastetAgniIx ChelArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 5 / 3
8,612
538
12,278
9,895
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 2
8,276
517
5,090
14,145
10,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 5 / 0
8,243
515
7,631
19,568
7,353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
Sto132
Janus
15
1 / 5 / 0
8,885
555
4,998
9,183
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
9
0 / 4 / 2
6,386
399
1,422
8,174
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
24
Kills
7
8
Deaths
24
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Skadi
3
5
3
0.9
W
Artemis
2
4
3
0.88
W
Amaterasu
MidoriElf
Amaterasu
4
0
3
5.5
L
3
5
2
0.8
L
0
5
0
0
W
Lancelot
9
2
10
7
L
Janus
Sto132
Janus
1
5
0
0.2
W
Horus
Tardoboy2
Horus
2
1
5
4.5
L
Ne Zha
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,749
Damage
31,419
56,328
Taken
60,965
31,393
Mitigated
25,483
26,359
Healing
20,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,302
496
1,127
6,089
10,366
3,723
1,037
5,534
4,470
78,278
815
L
Skadi
12,278
4,692
0
1,811
9,895
3,136
0
1,426
8,469
0
71,874
W
Artemis
6,217
3,517
0
1,934
8,542
2,849
370
834
7,708
0
74,062
W
Amaterasu
MidoriElf
Amaterasu
12,831
7,362
0
9,346
14,120
9,967
2,483
7,215
6,905
0
100,427
L
5,090
437
208
2,668
14,145
10,015
0
3,060
11,016
30,915
0
L
7,631
2,689
26
11,069
19,568
7,353
0
0
19,568
59,685
0
W
Lancelot
7,953
1,029
0
1,943
10,629
4,358
1,218
2,783
7,752
0
49,647
L
Janus
Sto132
Janus
4,998
165
0
1,450
9,183
2,506
0
5,000
4,183
68,872
0
W
Horus
Tardoboy2
Horus
6,446
2,996
890
5,030
12,671
10,496
459
1,897
10,774
463
26,135
L
Ne Zha
1,422
162
0
3,688
8,174
2,473
0
115
8,059
0
28,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,970
Gold Earned
40,402
549
Minions Killed
491
0
Camps Cleared
0
1,661,219
Distance Traveled
1,391,658
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,699
669
136
9
0
344,817
4
L
Skadi
8,612
538
116
7
0
290,420
0
W
Artemis
9,092
568
127
8
0
285,270
1
W
Amaterasu
11,804
738
180
11
0
285,204
4
L
Terra
8,276
517
31
2
0
293,659
4
L
Hades
8,243
515
135
8
0
280,445
0
W
Lancelot
9,969
623
66
4
0
401,434
0
L
Janus
8,885
555
155
10
0
319,265
3
W
Horus
9,406
588
40
3
0
344,494
4
L
Ne Zha
6,386
399
54
3
0
207,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role