Player Matchup

Achilles
Achilles
Jonsuno
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,267 Elo+
Solo
Atlas
Atlas
Mrloki607
Atlas
Level 122
God Stats
1W - 1L
1,251 SR
Queue Stats
136W - 122L
1,471 Elo+
Party 2
Nut
Nut
SolidWolf63
Nut
Level 27
God Stats
1W - 2L
1,281 SR
Queue Stats
147W - 131L
1,468 Elo+
Party 2
Olorun
Olorun
lBaztet
Olorun
Level 68
God Stats
2W - 3L
1,394 SR
Queue Stats
122W - 131L
1,426 Elo+
Solo
Camazotz
Camazotz
spartanskullll
Camazotz
Level 41
God Stats
3W - 3L
1,332 SR
Queue Stats
55W - 47L
1,413 Elo+
Party 2
Team Averages
Level 57
1,352 SR
1,409 Elo+

VS

Team Averages
Level 80
1,559 SR
1,445 Elo+
Bellona
Bellona
DaviCabecao
Bellona
Level 21
God Stats
2W - 0L
1,702 SR
Queue Stats
57W - 60L
1,387 Elo+
Party 1
Ishtar
Ishtar
Kanae_Noona
Ishtar
Level 123
God Stats
2W - 3L
1,287 SR
Queue Stats
94W - 107L
1,457 Elo+
Party 1
Artio
Artio
Kayruii
Artio
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Chaac
Chaac
TheAlanJackson
Chaac
Level 48
God Stats
5W - 7L
1,558 SR
Queue Stats
227W - 231L
1,448 Elo+
Solo
Zeus
Zeus
furyalvaro
Zeus
Level 112
God Stats
5W - 1L
1,747 SR
Queue Stats
172W - 182L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jonsuno
Achilles
12
2 / 4 / 3
6,880
688
2,969
8,146
7,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Mrloki607
Atlas
14
1 / 4 / 4
7,612
761
8,768
11,800
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
0 / 5 / 5
7,333
733
6,850
7,891
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
lBaztet
Olorun
12
1 / 4 / 2
6,882
688
7,226
6,895
2,954
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
15
4 / 4 / 4
8,307
831
7,822
10,607
5,040
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaviCabecao
Bellona
15
6 / 2 / 12
9,353
935
9,045
11,250
9,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ishtar
14
1 / 1 / 14
8,420
842
7,407
7,186
3,589
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
Kayruii
Artio
14
2 / 2 / 11
9,026
903
5,708
14,852
16,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 3 / 12
8,945
895
9,084
14,983
17,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
9 / 1 / 8
10,479
1,048
10,836
6,250
4,168
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
78
8
Kills
21
21
Deaths
9
18
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bellona
DaviCabecao
Bellona
6
2
12
6
L
Achilles
Jonsuno
Achilles
2
4
3
0.88
W
Ishtar
1
1
14
8
W
Artio
Kayruii
Artio
2
2
11
3.75
L
Atlas
Mrloki607
Atlas
1
4
4
0.75
L
0
5
5
0.5
W
3
3
12
3
W
9
1
8
13
L
Olorun
lBaztet
Olorun
1
4
2
0.5
L
Camazotz
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
42,080
45,339
Taken
54,521
28,339
Mitigated
50,825
9,659
Healing
24,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DaviCabecao
Bellona
9,045
1,126
1,730
2,028
11,250
9,318
886
2,327
8,793
0
14,618
L
Achilles
Jonsuno
Achilles
2,969
623
0
1,225
8,146
7,409
0
2,960
5,090
0
6,327
W
Ishtar
7,407
2,877
1,066
1,311
7,186
3,589
2,640
3,310
3,796
0
19,012
W
Artio
Kayruii
Artio
5,708
178
4,713
5,712
14,852
16,661
410
3,862
10,817
11,455
0
L
Atlas
Mrloki607
Atlas
8,768
2,950
169
1,938
11,800
9,974
0
3,717
7,775
19,582
478
L
6,850
2,402
0
712
7,891
2,962
0
3,140
4,392
0
15,674
W
9,084
674
1,606
4,481
14,983
17,089
487
4,225
10,674
0
15,341
W
10,836
985
548
1,035
6,250
4,168
2,064
1,924
4,326
30,479
786
L
Olorun
lBaztet
Olorun
7,226
3,214
893
1,630
6,895
2,954
0
2,563
4,332
16,993
0
L
Camazotz
7,822
517
0
3,092
10,607
5,040
0
3,880
6,507
0
9,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,014
Gold Earned
46,223
88
Minions Killed
115
0
Camps Cleared
0
778,266
Distance Traveled
1,012,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,353
935
23
2
0
215,518
0
L
Achilles
6,880
688
8
1
0
119,841
0
W
Ishtar
8,420
842
19
2
0
183,849
0
W
Artio
9,026
903
14
1
0
205,395
0
L
Atlas
7,612
761
18
2
0
166,873
0
L
Nut
7,333
733
36
4
0
163,017
0
W
Chaac
8,945
895
12
1
0
226,974
0
W
Zeus
10,479
1,048
47
5
0
180,757
0
L
Olorun
6,882
688
23
2
0
130,491
0
L
Camazotz
8,307
831
3
0
0
198,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role