Player Matchup

Hachiman
Hachiman
DifferentOne645
Hachiman
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,495 Elo+
Party 2
Osiris
Osiris
HolySimpson8
Osiris
Level 156
God Stats
1W - 1L
1,263 SR
Queue Stats
33W - 41L
1,496 Elo+
Party 2
Lancelot
Lancelot
Spankishmoop
Lancelot
Level 154
God Stats
2W - 2L
1,301 SR
Queue Stats
123W - 111L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
aGLIMMER_OF_HOPE
Zhong Kui
Level 156
God Stats
4W - 1L
1,542 SR
Queue Stats
144W - 141L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
bailuktro
Kuzenbo
Level 176
God Stats
2W - 0L
1,648 SR
Queue Stats
9W - 13L
1,517 Elo+
Party 2
Team Averages
Level 160
1,451 SR
1,518 Elo+

VS

Team Averages
Level 133
1,428 SR
1,480 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GodMauricio
Chaac
Level 17
God Stats
0W - 1L
1,274 SR
Queue Stats
5W - 11L
1,373 Elo+
Party 1
Awilix
Awilix
JoseCano2219
Awilix
Level 157
God Stats
2W - 6L
1,385 SR
Queue Stats
145W - 198L
1,528 Elo+
Party 1
Ix Chel
Ix Chel
Toci_hn
Ix Chel
Level 196
God Stats
1W - 6L
1,370 SR
Queue Stats
162W - 208L
1,507 Elo+
Party 1
Medusa
Medusa
Zoboomaf00
Medusa
Level 135
God Stats
2W - 2L
1,609 SR
Queue Stats
117W - 120L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
7
2 / 0 / 0
3,862
644
2,894
1,370
307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
8
2 / 0 / 0
4,879
813
1,890
3,314
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Lancelot
Spankishmoop
Lancelot
7
0 / 0 / 1
3,473
579
1,249
3,101
1,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
9
2 / 0 / 0
4,530
755
1,695
2,823
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kuzenbo
bailuktro
Kuzenbo
6
0 / 0 / 2
3,990
665
1,257
3,036
2,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 1 / 0
3,767
628
1,543
2,508
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 0
3,122
520
845
3,004
1,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
7
0 / 2 / 0
3,514
586
904
4,583
1,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Toci_hn
Ix Chel
6
0 / 1 / 0
3,452
575
880
3,428
1,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Zoboomaf00
Medusa
6
0 / 0 / 0
3,340
557
1,728
2,537
616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Hachiman
2
0
0
2
L
0
2
0
0
W
Osiris
2
0
0
2
L
Awilix
0
2
0
0
W
Lancelot
Spankishmoop
Lancelot
0
0
1
0.5
L
Ix Chel
Toci_hn
Ix Chel
0
1
0
0
L
Medusa
Zoboomaf00
Medusa
0
0
0
0
W
Zhong Kui
2
0
0
2
W
Kuzenbo
bailuktro
Kuzenbo
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,985
Damage
5,900
13,644
Taken
16,060
6,574
Mitigated
5,381
6,930
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,543
301
0
742
2,508
610
0
640
1,865
21,261
0
W
Hachiman
2,894
1,449
0
769
1,370
307
0
47
1,323
0
20,202
L
845
302
0
1,240
3,004
1,240
0
0
3,004
0
8,459
W
Osiris
1,890
781
0
2,218
3,314
1,243
0
0
3,216
0
21,868
L
Awilix
904
390
0
597
4,583
1,456
0
1,046
3,534
0
21,065
W
Lancelot
Spankishmoop
Lancelot
1,249
362
0
945
3,101
1,091
0
91
2,988
0
15,748
L
Ix Chel
Toci_hn
Ix Chel
880
211
216
1,615
3,428
1,459
0
868
2,560
8,597
586
L
Medusa
Zoboomaf00
Medusa
1,728
711
0
546
2,537
616
0
389
2,148
0
19,908
W
Zhong Kui
1,695
522
0
1,816
2,823
1,773
0
1,244
1,393
25,295
2,493
W
Kuzenbo
bailuktro
Kuzenbo
1,257
918
0
1,182
3,036
2,160
0
757
2,279
12,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,734
Gold Earned
17,195
203
Minions Killed
156
0
Camps Cleared
0
628,894
Distance Traveled
537,822
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,767
628
45
8
0
109,604
0
W
Hachiman
3,862
644
43
7
0
120,762
0
L
Chaac
3,122
520
15
3
0
59,472
0
W
Osiris
4,879
813
46
8
0
111,404
0
L
Awilix
3,514
586
40
7
0
136,241
0
W
Lancelot
3,473
579
28
5
0
152,442
0
L
Ix Chel
3,452
575
19
3
0
107,582
2
L
Medusa
3,340
557
37
6
0
124,923
0
W
Zhong Kui
4,530
755
69
12
0
120,477
0
W
Kuzenbo
3,990
665
17
3
0
123,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role