Player Matchup

Baron Samedi
Baron Samedi
DaddyScoops1479
Baron Samedi
Level 124
God Stats
21W - 18L
1,530 SR
Queue Stats
279W - 304L
1,442 Elo+
Party 2
Fenrir
Fenrir
YoDaddyChill306
Fenrir
Level 84
God Stats
0W - 3L
1,315 SR
Queue Stats
10W - 22L
1,315 Elo+
Party 2
Gilgamesh
Gilgamesh
dark nicademus
Gilgamesh
Level 95
God Stats
0W - 1L
1,404 SR
Queue Stats
128W - 142L
1,424 Elo+
Party 2
Team Averages
Level 101
1,416 SR
1,394 Elo+

VS

Team Averages
Level 80
1,801 SR
1,610 Elo+
Cthulhu
Cthulhu
Gwynhwyvar
Cthulhu
Level 57
God Stats
7W - 4L
1,604 SR
Queue Stats
16W - 17L
1,398 Elo+
Party 1
Aphrodite
Aphrodite
Lazyundertaker
Aphrodite
Level 33
God Stats
9W - 6L
1,835 SR
Queue Stats
17W - 18L
1,398 Elo+
Party 1
Hun Batz
Hun Batz
LoCoBuRRiTo22
Hun Batz
Level 149
God Stats
27W - 0L
1,963 SR
Queue Stats
1,543W - 76L
2,034 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyScoops1479
Baron Samedi
19
2 / 6 / 3
13,410
706
14,887
16,110
13,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 4
10,934
575
4,097
17,894
6,672
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gilgamesh
dark nicademus
Gilgamesh
15
2 / 9 / 3
11,283
594
9,228
23,010
8,196
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gwynhwyvar
Cthulhu
20
3 / 2 / 15
13,979
736
16,474
22,601
28,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
Lazyundertaker
Aphrodite
19
1 / 2 / 14
12,935
681
7,995
13,559
7,185
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
LoCoBuRRiTo22
Hun Batz
20
16 / 1 / 2
15,541
818
21,620
13,362
5,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
5
Kills
20
20
Deaths
5
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DaddyScoops1479
Baron Samedi
2
6
3
0.58
W
Cthulhu
Gwynhwyvar
Cthulhu
3
2
15
5.25
W
Aphrodite
Lazyundertaker
Aphrodite
1
2
14
4
W
Hun Batz
LoCoBuRRiTo22
Hun Batz
16
1
2
17
L
1
5
4
0.6
L
Gilgamesh
dark nicademus
Gilgamesh
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,212
Damage
46,089
57,014
Taken
49,522
28,506
Mitigated
41,166
5,173
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DaddyScoops1479
Baron Samedi
14,887
273
1,015
2,979
16,110
13,638
0
5,636
10,310
59,840
0
W
Cthulhu
Gwynhwyvar
Cthulhu
16,474
273
140
1,989
22,601
28,153
524
5,105
16,621
54,792
5,174
W
Aphrodite
Lazyundertaker
Aphrodite
7,995
412
8,424
6,710
13,559
7,185
420
4,553
8,536
29,727
0
W
Hun Batz
LoCoBuRRiTo22
Hun Batz
21,620
7,250
0
931
13,362
5,828
1,895
3,518
9,376
0
98,621
L
4,097
870
0
600
17,894
6,672
372
5,745
12,020
0
23,842
L
Gilgamesh
dark nicademus
Gilgamesh
9,228
2,045
0
579
23,010
8,196
196
10,312
12,566
0
39,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,627
Gold Earned
42,455
168
Minions Killed
256
0
Camps Cleared
0
914,206
Distance Traveled
1,108,592
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,410
706
101
5
0
284,330
0
W
Cthulhu
13,979
736
92
5
0
382,796
0
W
Aphrodite
12,935
681
56
3
0
351,510
0
W
Hun Batz
15,541
818
108
6
0
374,286
5
L
Fenrir
10,934
575
28
1
0
301,970
0
L
Gilgamesh
11,283
594
39
2
0
327,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role