Player Matchup

Cthulhu
Cthulhu
CHJack
Cthulhu
Level 126
God Stats
2W - 0L
1,302 SR
Queue Stats
23W - 22L
1,526 Elo+
Party 3
Bellona
Bellona
Susan-Oh357
Bellona
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,588 Elo+
Party 3
Baron Samedi
Baron Samedi
Versa13 G7
Baron Samedi
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
240W - 203L
1,534 Elo+
Solo
Rama
Rama
llStatiCll
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 15L
1,806 Elo+
Party 2
Sun Wukong
Sun Wukong
verganieto
Sun Wukong
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,811 Elo+
Party 2
Team Averages
Level 84
1,460 SR
1,653 Elo+

VS

Team Averages
Level 72
1,544 SR
1,534 Elo+
Athena
Athena
 
Athena
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fr0s7yglas
Artio
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
16W - 18L
1,565 Elo+
Solo
Charybdis
Charybdis
MattyIce979
Charybdis
Level 119
God Stats
3W - 2L
1,710 SR
Queue Stats
144W - 131L
1,518 Elo+
Solo
Agni
Agni
beastpinto85
Agni
Level 85
God Stats
1W - 2L
1,726 SR
Queue Stats
130W - 107L
1,553 Elo+
Party 1
Jing Wei
Jing Wei
regenboar
Jing Wei
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 94L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHJack
Cthulhu
15
9 / 1 / 24
10,004
1,112
12,085
11,307
11,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Susan-Oh357
Bellona
14
6 / 1 / 28
8,850
983
6,925
10,038
9,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Versa13 G7
Baron Samedi
14
4 / 1 / 30
8,680
964
9,920
7,910
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

16
17 / 1 / 17
10,436
1,160
20,992
7,880
3,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
verganieto
Sun Wukong
13
3 / 2 / 24
8,316
924
8,390
12,330
12,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 9 / 3
6,599
733
3,557
18,628
13,818
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artio
11
0 / 8 / 2
6,185
687
3,656
15,343
16,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
MattyIce979
Charybdis
11
2 / 6 / 2
6,873
764
7,846
8,638
3,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 8 / 1
6,992
777
10,191
9,078
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jing Wei
regenboar
Jing Wei
12
1 / 8 / 2
6,669
741
6,292
11,288
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
14
39
Kills
4
6
Deaths
39
123
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
9
3
0.17
W
Cthulhu
CHJack
Cthulhu
9
1
24
21
L
Artio
0
8
2
0.13
L
Charybdis
MattyIce979
Charybdis
2
6
2
0.5
W
Bellona
Susan-Oh357
Bellona
6
1
28
20
W
Baron Samedi
Versa13 G7
Baron Samedi
4
1
30
19
L
1
8
1
0.19
W
17
1
17
25.5
L
Jing Wei
regenboar
Jing Wei
1
8
2
0.25
W
Sun Wukong
verganieto
Sun Wukong
3
2
24
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,312
Damage
31,542
49,465
Taken
62,975
40,665
Mitigated
40,794
25,061
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,557
1,086
375
261
18,628
13,818
0
5,354
12,788
6,424
0
W
Cthulhu
CHJack
Cthulhu
12,085
569
1,476
1,302
11,307
11,754
688
4,767
6,124
21,765
1,025
L
Artio
3,656
468
1,279
2,232
15,343
16,958
0
5,779
9,109
6,249
0
L
Charybdis
MattyIce979
Charybdis
7,846
3,656
72
923
8,638
3,024
0
2,560
5,734
0
16,952
W
Bellona
Susan-Oh357
Bellona
6,925
931
459
2,918
10,038
9,566
1,002
2,289
7,483
0
10,920
W
Baron Samedi
Versa13 G7
Baron Samedi
9,920
1,141
3,388
3,653
7,910
3,928
1,323
3,292
4,330
17,272
817
L
10,191
210
80
325
9,078
3,229
0
2,868
5,938
18,859
0
W
20,992
17,950
638
3,826
7,880
3,233
4,230
2,512
5,080
0
41,988
L
Jing Wei
regenboar
Jing Wei
6,292
3,716
0
802
11,288
3,765
0
3,805
7,242
0
11,239
W
Sun Wukong
verganieto
Sun Wukong
8,390
1,179
2,650
4,751
12,330
12,184
333
3,006
9,044
0
13,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,286
Gold Earned
33,318
101
Minions Killed
63
0
Camps Cleared
0
878,448
Distance Traveled
634,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,599
733
9
1
0
123,048
0
W
Cthulhu
10,004
1,112
15
2
0
176,259
0
L
Artio
6,185
687
3
0
0
136,335
0
L
Charybdis
6,873
764
24
3
0
110,628
0
W
Bellona
8,850
983
9
1
0
196,162
0
W
Baron Samedi
8,680
964
9
1
0
177,342
0
L
Agni
6,992
777
11
1
0
131,112
0
W
Rama
10,436
1,160
60
7
0
152,161
0
L
Jing Wei
6,669
741
16
2
0
133,715
0
W
Sun Wukong
8,316
924
8
1
0
176,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role