Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Davman35
Hercules
Level 36
God Stats
66W - 11L
1,899 SR
Queue Stats
263W - 36L
1,919 Elo+
Party 1
Persephone
Persephone
Geraig97
Persephone
Level 89
God Stats
4W - 4L
1,607 SR
Queue Stats
39W - 48L
1,447 Elo+
Solo
Nut
Nut
GhostSeducer
Nut
Level 149
God Stats
15W - 1L
1,898 SR
Queue Stats
248W - 45L
1,905 Elo+
Party 1
Tyr
Tyr
IloveJoePolhamus
Tyr
Level 128
God Stats
8W - 0L
2,006 SR
Queue Stats
172W - 16L
2,016 Elo+
Party 1
Team Averages
Level 88
1,782 SR
1,757 Elo+

VS

Team Averages
Level 122
1,440 SR
1,459 Elo+
Zeus
Zeus
Auntie Luna
Zeus
Level 106
God Stats
4W - 3L
1,508 SR
Queue Stats
8W - 19L
1,373 Elo+
Party 2
Baron Samedi
Baron Samedi
CreamCh33se
Baron Samedi
Level 159
God Stats
1W - 3L
1,268 SR
Queue Stats
40W - 38L
1,510 Elo+
Solo
Hercules
Hercules
Defib King
Hercules
Level 126
God Stats
1W - 3L
1,579 SR
Queue Stats
48W - 62L
1,483 Elo+
Party 2
Skadi
Skadi
DirtyxPlop
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 74L
1,429 Elo+
Solo
Bastet
Bastet
astrobruhh
Bastet
Level 129
God Stats
0W - 1L
1,347 SR
Queue Stats
16W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 0 / 8
7,106
1,421
4,729
4,179
3,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Davman35
Hercules
12
6 / 0 / 7
7,644
1,529
8,569
5,418
4,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Persephone
Geraig97
Persephone
12
3 / 1 / 5
7,075
1,415
4,296
2,721
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 9
6,414
1,283
4,812
5,722
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 8
7,477
1,495
5,651
2,955
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

378

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,797
1,159
4,996
4,221
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Baron Samedi
CreamCh33se
Baron Samedi
11
1 / 4 / 1
6,268
1,254
2,979
7,304
5,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Defib King
Hercules
11
0 / 4 / 1
6,452
1,290
3,092
9,288
7,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Skadi
10
0 / 3 / 1
5,719
1,144
3,371
3,505
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bastet
astrobruhh
Bastet
11
1 / 2 / 1
6,141
1,228
3,765
7,618
2,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
16
Kills
2
2
Deaths
16
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
8
7
L
0
3
1
0.17
L
Baron Samedi
CreamCh33se
Baron Samedi
1
4
1
0.38
W
Hercules
Davman35
Hercules
6
0
7
9.5
L
Hercules
Defib King
Hercules
0
4
1
0.13
L
Skadi
0
3
1
0.17
W
Persephone
Geraig97
Persephone
3
1
5
5.5
W
0
1
9
4.5
W
4
0
8
8
L
Bastet
astrobruhh
Bastet
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,057
Damage
18,203
20,995
Taken
31,936
12,759
Mitigated
17,891
3,677
Healing
3,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,729
439
0
735
4,179
3,928
0
1,446
2,609
9,053
0
L
4,996
252
0
0
4,221
1,108
0
1,711
2,510
17,504
0
L
Baron Samedi
CreamCh33se
Baron Samedi
2,979
384
57
725
7,304
5,614
0
1,830
5,474
12,316
0
W
Hercules
Davman35
Hercules
8,569
3,287
0
1,965
5,418
4,671
0
1,771
3,535
0
11,694
L
Hercules
Defib King
Hercules
3,092
893
0
2,134
9,288
7,835
0
2,346
6,942
0
6,227
L
Skadi
3,371
1,258
0
127
3,505
1,163
0
606
2,899
0
9,747
W
Persephone
Geraig97
Persephone
4,296
44
0
66
2,721
800
0
1,043
1,534
19,114
0
W
4,812
3,124
0
673
5,722
2,105
0
2,286
3,198
0
19,631
W
5,651
217
0
238
2,955
1,255
0
781
2,104
0
12,752
L
Bastet
astrobruhh
Bastet
3,765
946
0
325
7,618
2,171
0
2,532
5,086
0
12,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,716
Gold Earned
30,377
114
Minions Killed
106
6
Camps Cleared
3
588,732
Distance Traveled
488,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,106
1,421
4
1
0
116,137
0
L
Zeus
5,797
1,159
35
7
0
92,877
0
L
Baron Samedi
6,268
1,254
15
3
1
100,412
0
W
Hercules
7,644
1,529
13
3
1
118,407
0
L
Hercules
6,452
1,290
5
1
0
109,317
0
L
Skadi
5,719
1,144
24
5
2
77,116
0
W
Persephone
7,075
1,415
32
6
2
108,804
0
W
Nut
6,414
1,283
42
8
1
107,742
0
W
Tyr
7,477
1,495
23
5
2
137,642
0
L
Bastet
6,141
1,228
27
5
0
108,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role