Player Matchup

Agni
Agni
StarkAuditore02
Agni
Level 123
God Stats
1W - 0L
1,451 SR
Queue Stats
23W - 29L
1,435 Elo+
Solo
Thor
Thor
TxBeaster030
Thor
Level 161
God Stats
4W - 3L
1,519 SR
Queue Stats
328W - 303L
1,471 Elo+
Solo
Apollo
Apollo
cjacquet00
Apollo
Level 145
God Stats
9W - 11L
1,312 SR
Queue Stats
281W - 272L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
coung556
Sylvanus
Level 126
God Stats
28W - 28L
1,575 SR
Queue Stats
165W - 172L
1,467 Elo+
Party 1
Loki
Loki
ulvavothan
Loki
Level 89
God Stats
3W - 0L
1,475 SR
Queue Stats
9W - 6L
1,457 Elo+
Solo
Team Averages
Level 129
1,466 SR
1,456 Elo+

VS

Team Averages
Level 123
1,652 SR
1,448 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TheFubu_69
Sylvanus
Level 165
God Stats
1W - 1L
1,791 SR
Queue Stats
36W - 33L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
darthballs4048
Ao Kuang
Level 49
God Stats
7W - 1L
1,915 SR
Queue Stats
120W - 131L
1,413 Elo+
Party 2
Jing Wei
Jing Wei
guydolf
Jing Wei
Level 156
God Stats
6W - 8L
1,465 SR
Queue Stats
282W - 282L
1,424 Elo+
Solo
Neith
Neith
queenofclubs018
Neith
Level 88
God Stats
22W - 19L
1,587 SR
Queue Stats
108W - 118L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,345
621
1,868
2,024
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,039
577
1,232
4,067
1,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Apollo
cjacquet00
Apollo
8
2 / 0 / 4
4,735
676
2,632
2,652
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
coung556
Sylvanus
8
2 / 0 / 3
4,453
636
2,514
2,866
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 0 / 0
4,606
658
1,054
3,223
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
0 / 1 / 0
4,487
641
2,853
4,205
2,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sylvanus
TheFubu_69
Sylvanus
2
0 / 1 / 0
3,018
431
955
1,607
467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
8
2 / 3 / 0
4,317
617
987
6,394
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
guydolf
Jing Wei
5
0 / 3 / 0
3,346
478
1,691
3,835
705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
4,005
572
587
3,491
1,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
2
2
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
W
0
2
0
0
L
Sylvanus
TheFubu_69
Sylvanus
0
1
0
0
W
0
0
0
0
W
Apollo
cjacquet00
Apollo
2
0
4
4
W
Sylvanus
coung556
Sylvanus
2
0
3
3.5
L
Ao Kuang
2
3
0
0.67
L
Jing Wei
guydolf
Jing Wei
0
3
0
0
L
0
0
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,300
Damage
7,073
14,832
Taken
19,532
4,657
Mitigated
6,162
5,115
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,853
240
0
1,900
4,205
2,421
0
0
3,892
22,611
5,793
W
1,868
0
0
175
2,024
451
0
700
1,324
23,393
0
L
Sylvanus
TheFubu_69
Sylvanus
955
635
0
387
1,607
467
0
423
1,184
3,197
1,462
W
1,232
153
0
1,088
4,067
1,533
0
2,057
2,010
0
20,024
W
Apollo
cjacquet00
Apollo
2,632
1,989
0
563
2,652
737
0
565
2,087
0
25,074
W
Sylvanus
coung556
Sylvanus
2,514
1,011
292
1,609
2,866
1,176
0
482
2,384
11,218
6,104
L
Ao Kuang
987
179
0
2,990
6,394
1,544
0
694
5,700
22,456
0
L
Jing Wei
guydolf
Jing Wei
1,691
1,078
0
297
3,835
705
0
1,395
2,440
0
8,984
L
587
0
0
1,574
3,491
1,025
0
1,579
1,912
0
23,186
W
1,054
194
0
1,388
3,223
760
0
653
2,570
0
17,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,178
Gold Earned
19,173
186
Minions Killed
165
0
Camps Cleared
0
694,192
Distance Traveled
597,458
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,487
641
45
6
0
112,562
0
W
Agni
4,345
621
46
7
0
145,002
0
L
Sylvanus
3,018
431
13
2
0
40,916
0
W
Thor
4,039
577
31
4
0
126,324
0
W
Apollo
4,735
676
41
6
0
142,252
0
W
Sylvanus
4,453
636
30
4
0
117,248
0
L
Ao Kuang
4,317
617
49
7
0
166,088
0
L
Jing Wei
3,346
478
15
2
0
143,957
3
L
Neith
4,005
572
43
6
0
133,935
0
W
Loki
4,606
658
38
5
0
163,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role