Player Matchup

Thanatos
Thanatos
Silver II
ImScoots
Thanatos
Silver II
Level 67
God Stats
24W - 25L
1,606 SR
Queue Stats
156W - 164L
1,085 MMR
Party 1
Bacchus
Bacchus
Silver II
PrimalPlayer101
Bacchus
Silver II
Level 153
God Stats
13W - 20L
1,367 SR
Queue Stats
156W - 197L
1,038 MMR
Solo
Ullr
Ullr
Bronze V
Sockfromwalmart_
Ullr
Bronze V
Level 63
God Stats
0W - 1L
1,769 SR
Queue Stats
10W - 31L
1,097 MMR
Solo
Sol
Sol
Silver I
mojitas
Sol
Silver I
Level 154
God Stats
2W - 6L
1,342 SR
Queue Stats
147W - 150L
1,064 MMR
Solo
Raijin
Raijin
Silver III
scratch4832
Raijin
Silver III
Level 84
God Stats
28W - 12L
1,639 SR
Queue Stats
151W - 167L
1,001 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,545 SR
1,057 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,552 SR
1,056 MMR
Awilix
Awilix
Silver III
Haslerr
Awilix
Silver III
Level 146
God Stats
1W - 0L
1,727 SR
Queue Stats
44W - 57L
1,059 MMR
Party 2
Cabrakan
Cabrakan
Silver I
Neptuno_Gold
Cabrakan
Silver I
Level 60
God Stats
16W - 5L
1,721 SR
Queue Stats
64W - 74L
1,029 MMR
Solo
Nu Wa
Nu Wa
Silver II
Nitrambeats
Nu Wa
Silver II
Level 143
God Stats
36W - 35L
1,407 SR
Queue Stats
213W - 242L
1,065 MMR
Solo
Sylvanus
Sylvanus
Silver II
PochoArtio
Sylvanus
Silver II
Level 127
God Stats
49W - 66L
1,405 SR
Queue Stats
97W - 133L
978 MMR
Solo
Medusa
Medusa
Silver II
TwoLegit2Quit-
Medusa
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 50L
1,150 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ImScoots
Thanatos
12
6 / 7 / 1
8,006
534
7,383
13,435
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 1
6,300
420
2,986
15,653
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 6 / 0
6,806
454
1,398
8,799
2,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
13
2 / 4 / 4
8,396
560
10,811
12,450
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
14
1 / 5 / 1
8,500
567
6,362
12,557
4,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AtlasJormungandrAo KuangBake Kujira

VS

Bans
DanzaburouAnubisArachnePele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Haslerr
Awilix
15
9 / 3 / 3
8,854
590
9,421
10,622
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Neptuno_Gold
Cabrakan
15
6 / 1 / 2
9,265
618
9,323
12,249
9,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 1 / 11
8,470
565
9,788
8,132
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
PochoArtio
Sylvanus
13
3 / 3 / 12
8,440
563
6,938
9,400
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
8 / 1 / 7
9,263
618
10,917
10,733
3,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
9
Kills
28
28
Deaths
9
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Awilix
Haslerr
Awilix
9
3
3
3.5
L
Thanatos
ImScoots
Thanatos
6
7
1
0.93
W
Cabrakan
Neptuno_Gold
Cabrakan
6
1
2
7
W
2
1
11
7.5
W
Sylvanus
PochoArtio
Sylvanus
3
3
12
3
L
0
6
1
0.08
L
0
6
0
0
W
8
1
7
11.5
L
Sol
2
4
4
1
L
Raijin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
46,387
62,894
Taken
51,136
25,026
Mitigated
23,798
21,888
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Haslerr
Awilix
9,421
3,017
0
1,140
10,622
4,246
925
2,368
8,254
0
57,149
L
Thanatos
ImScoots
Thanatos
7,383
1,416
0
6,757
13,435
4,487
0
6,042
7,393
0
46,900
W
Cabrakan
Neptuno_Gold
Cabrakan
9,323
1,521
0
5,034
12,249
9,199
156
4,656
7,593
52,996
2,652
W
9,788
2,176
0
2,680
8,132
2,426
1,711
3,925
4,207
58,484
592
W
Sylvanus
PochoArtio
Sylvanus
6,938
3,034
1,738
3,679
9,400
4,340
2,748
5,692
3,708
31,529
12,220
L
2,986
298
0
3,356
15,653
11,172
0
4,950
10,703
23,309
0
L
1,398
535
0
1,037
8,799
2,227
0
1,816
6,983
0
41,300
W
10,917
4,299
0
3,410
10,733
3,587
1,169
4,168
6,565
0
65,094
L
Sol
10,811
3,873
0
5,371
12,450
2,704
1,560
4,766
7,684
57,765
4,045
L
Raijin
6,362
760
0
5,367
12,557
4,436
0
7,575
4,982
65,666
769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
44,292
389
Minions Killed
440
0
Camps Cleared
0
1,400,861
Distance Traveled
1,433,291
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,854
590
73
5
0
370,377
0
L
Thanatos
8,006
534
79
5
0
315,729
0
W
Cabrakan
9,265
618
107
7
0
243,469
2
W
Nu Wa
8,470
565
93
6
0
283,350
1
W
Sylvanus
8,440
563
68
5
0
258,904
0
L
Bacchus
6,300
420
21
1
0
287,759
5
L
Ullr
6,806
454
64
4
0
277,307
0
W
Medusa
9,263
618
99
7
0
277,191
0
L
Sol
8,396
560
101
7
0
268,006
2
L
Raijin
8,500
567
124
8
0
252,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role