Player Matchup

Rama
Rama
OhEight
Rama
Level 133
God Stats
17W - 10L
1,621 SR
Queue Stats
259W - 244L
1,541 Elo+
Solo
Da Ji
Da Ji
TrillySime
Da Ji
Level 127
God Stats
1W - 2L
1,538 SR
Queue Stats
255W - 243L
1,489 Elo+
Solo
Eset
Eset
TyJiro
Eset
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 105L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
Xeronify
Ao Kuang
Level 125
God Stats
1W - 1L
1,811 SR
Queue Stats
65W - 50L
1,609 Elo+
Solo
Horus
Horus
der3984
Horus
Level 148
God Stats
5W - 10L
1,493 SR
Queue Stats
335W - 288L
1,514 Elo+
Solo
Team Averages
Level 137
1,592 SR
1,529 Elo+

VS

Team Averages
Level 139
1,535 SR
1,585 Elo+
Mulan
Mulan
 
Mulan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
OGadventuredad
Scylla
Level 156
God Stats
5W - 1L
1,758 SR
Queue Stats
127W - 98L
1,616 Elo+
Solo
Thor
Thor
darkmoom8211
Thor
Level 143
God Stats
2W - 3L
1,419 SR
Queue Stats
188W - 152L
1,626 Elo+
Solo
Sylvanus
Sylvanus
temp-16894319
Sylvanus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
OhEight
Rama
16
4 / 3 / 0
8,757
584
8,951
10,231
3,448
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
12
1 / 6 / 5
6,894
460
3,748
10,913
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
TyJiro
Eset
16
2 / 2 / 0
8,740
583
5,334
5,708
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Xeronify
Ao Kuang
15
2 / 1 / 0
8,496
566
8,369
19,424
17,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Horus
der3984
Horus
11
2 / 4 / 3
7,307
487
6,586
14,409
10,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 3 / 0
8,922
595
13,112
13,808
9,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
 
Medusa
13
2 / 4 / 3
7,512
501
9,159
10,216
3,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 1
8,931
595
5,286
3,956
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 3 / 2
9,064
604
7,358
12,286
4,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
temp-16894319
Sylvanus
13
2 / 0 / 4
7,940
529
4,006
9,138
6,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
11
Kills
16
16
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
3
0
0.33
W
Medusa
 
Medusa
2
4
3
0.88
W
4
1
1
4.5
L
Rama
OhEight
Rama
4
3
0
1.33
L
Da Ji
1
6
5
0.58
L
Eset
TyJiro
Eset
2
2
0
1
L
Ao Kuang
Xeronify
Ao Kuang
2
1
0
2
W
7
3
2
2.67
L
Horus
der3984
Horus
2
4
3
0.88
W
Sylvanus
temp-16894319
Sylvanus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,988
Damage
38,921
60,685
Taken
49,404
35,884
Mitigated
24,790
21,549
Healing
16,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,112
2,168
0
6,562
13,808
9,710
0
7,800
6,008
0
67,992
W
Medusa
 
Medusa
9,159
3,509
0
1,474
10,216
3,004
0
0
10,216
0
53,071
W
5,286
994
0
845
3,956
933
0
1,484
2,222
70,544
0
L
Rama
OhEight
Rama
8,951
7,326
0
4,336
10,231
3,448
1,000
2,113
8,050
0
86,292
L
Da Ji
3,748
947
0
2,396
10,913
3,126
0
869
9,977
0
42,272
L
Eset
TyJiro
Eset
5,334
392
0
1,143
5,708
1,478
0
1,059
4,543
75,875
1,838
L
Ao Kuang
Xeronify
Ao Kuang
8,369
2,669
0
9,041
19,424
17,807
0
0
18,332
61,907
2,651
W
7,358
2,733
0
786
12,286
4,745
0
947
11,267
0
69,065
L
Horus
der3984
Horus
6,586
2,544
792
3,841
14,409
10,025
11
4,836
9,399
0
15,341
W
Sylvanus
temp-16894319
Sylvanus
4,006
1,217
3,119
3,690
9,138
6,398
31
2,774
6,112
21,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,194
Gold Earned
42,369
516
Minions Killed
503
0
Camps Cleared
0
1,468,941
Distance Traveled
1,514,924
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,922
595
125
8
0
288,975
2
W
Medusa
7,512
501
89
6
0
328,998
2
W
Scylla
8,931
595
157
10
0
300,729
2
L
Rama
8,757
584
149
10
0
288,314
0
L
Da Ji
6,894
460
70
5
0
279,114
3
L
Eset
8,740
583
168
11
0
285,228
1
L
Ao Kuang
8,496
566
123
8
0
282,403
3
W
Thor
9,064
604
101
7
0
327,331
0
L
Horus
7,307
487
6
0
0
333,882
1
W
Sylvanus
7,940
529
31
2
0
268,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role