Player Matchup

Thoth
Thoth
Masters
Aconoje
Thoth
Masters
Level 128
God Stats
25W - 4L
1,958 SR
Queue Stats
115W - 31L
2,550 MMR
Party 1
Medusa
Medusa
Masters
Gernec23
Medusa
Masters
Level 127
God Stats
3W - 3L
1,686 SR
Queue Stats
111W - 28L
2,601 MMR
Party 1
Bacchus
Bacchus
Masters
Otimyloot
Bacchus
Masters
Level 126
God Stats
1W - 0L
1,714 SR
Queue Stats
115W - 31L
2,550 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,786 SR
2,567 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,578 SR
2,035 MMR
Terra
Terra
Diamond IV
LLRNR
Terra
Diamond IV
Level 123
God Stats
15W - 9L
1,660 SR
Queue Stats
101W - 64L
1,925 MMR
Party 2
Cupid
Cupid
Masters
TTV Aerico34
Cupid
Masters
Level 153
God Stats
1W - 2L
1,575 SR
Queue Stats
129W - 81L
2,018 MMR
Party 2
Achilles
Achilles
Diamond III
VR-ARCADE
Achilles
Diamond III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 185L
2,162 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Aconoje
Thoth
16
7 / 0 / 10
9,920
902
12,562
4,029
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Gernec23
Medusa
16
9 / 1 / 4
10,343
940
13,903
9,185
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Otimyloot
Bacchus
13
1 / 0 / 12
8,462
769
5,162
12,622
14,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ArtioFafnirKuzenboMulanBaron Samedi

VS

Bans
Ne ZhaMorgan Le FayXbalanqueAphroditeUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
LLRNR
Terra
11
0 / 5 / 0
6,768
615
4,929
13,334
8,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 5 / 0
7,873
716
4,882
9,757
2,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
VR-ARCADE
Achilles
12
0 / 7 / 1
6,896
627
5,469
12,981
10,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
1
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
Aconoje
Thoth
7
0
10
12
W
Medusa
Gernec23
Medusa
9
1
4
11
L
Terra
LLRNR
Terra
0
5
0
0
W
Bacchus
Otimyloot
Bacchus
1
0
12
7
L
1
5
0
0.2
L
Achilles
VR-ARCADE
Achilles
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,627
Damage
15,280
25,836
Taken
36,072
18,594
Mitigated
22,169
8,707
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Aconoje
Thoth
12,562
595
0
1,362
4,029
1,264
695
920
2,527
43,155
282
W
Medusa
Gernec23
Medusa
13,903
5,170
0
2,819
9,185
3,328
1,513
2,033
6,569
0
61,277
L
Terra
LLRNR
Terra
4,929
414
442
2,308
13,334
8,857
0
5,177
8,095
18,262
0
W
Bacchus
Otimyloot
Bacchus
5,162
601
0
4,526
12,622
14,002
351
1,658
10,000
13,822
1,054
L
4,882
2,614
464
1,873
9,757
2,780
0
6,012
3,725
0
30,893
L
Achilles
VR-ARCADE
Achilles
5,469
970
0
916
12,981
10,532
0
6,245
6,676
364
18,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,725
Gold Earned
21,537
184
Minions Killed
105
0
Camps Cleared
0
655,174
Distance Traveled
601,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,920
902
62
6
0
209,493
0
W
Medusa
10,343
940
107
10
0
217,914
0
L
Terra
6,768
615
21
2
0
208,357
0
W
Bacchus
8,462
769
15
1
0
227,767
0
L
Cupid
7,873
716
67
6
0
181,805
0
L
Achilles
6,896
627
17
2
0
211,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role