Player Matchup

Terra
Terra
 
Terra
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DaBandiiit
Nu Wa
Level 128
God Stats
1W - 1L
1,628 SR
Queue Stats
149W - 162L
1,505 Elo+
Solo
Tyr
Tyr
Jaiii-Deontae
Tyr
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 129L
1,430 Elo+
Solo
Medusa
Medusa
Scott Naaasty
Medusa
Level 159
God Stats
6W - 1L
1,630 SR
Queue Stats
245W - 241L
1,531 Elo+
Solo
Fenrir
Fenrir
xM4TTYxiCE
Fenrir
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 89L
1,414 Elo+
Solo
Team Averages
Level 137
1,552 SR
1,476 Elo+

VS

Team Averages
Level 145
1,560 SR
1,467 Elo+
Bakasura
Bakasura
FRESHDEATH87
Bakasura
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,374 Elo+
Solo
Cthulhu
Cthulhu
NichoKe
Cthulhu
Level 146
God Stats
1W - 1L
1,698 SR
Queue Stats
81W - 96L
1,415 Elo+
Solo
Ne Zha
Ne Zha
PrinceBlazinn
Ne Zha
Level 120
God Stats
7W - 6L
1,639 SR
Queue Stats
241W - 244L
1,539 Elo+
Solo
Terra
Terra
R Kranny
Terra
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 125L
1,529 Elo+
Solo
Vulcan
Vulcan
SWERVEONEM92
Vulcan
Level 157
God Stats
10W - 14L
1,464 SR
Queue Stats
438W - 450L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
5 / 1 / 16
10,367
1,037
8,048
14,094
11,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
17
7 / 1 / 11
10,332
1,033
10,482
5,272
2,174
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 4 / 14
8,075
808
4,700
13,625
13,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 4 / 10
8,749
875
8,676
9,501
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
xM4TTYxiCE
Fenrir
15
7 / 4 / 13
9,684
968
11,940
13,041
12,314
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FRESHDEATH87
Bakasura
13
1 / 6 / 5
7,794
779
1,168
10,071
5,925
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
NichoKe
Cthulhu
14
1 / 3 / 8
7,923
792
8,817
10,875
12,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
4 / 5 / 1
7,626
763
11,404
9,694
5,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
R Kranny
Terra
13
1 / 3 / 6
7,684
768
5,823
10,373
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
14
4 / 5 / 3
7,617
762
10,958
8,389
4,052
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
22
Kills
11
14
Deaths
22
64
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
5
1
16
13
W
Nu Wa
7
1
11
12.5
L
Bakasura
FRESHDEATH87
Bakasura
1
6
5
0.58
W
0
4
14
1.75
L
Cthulhu
NichoKe
Cthulhu
1
3
8
1.67
L
4
5
1
0.9
L
Terra
R Kranny
Terra
1
3
6
1.33
L
Vulcan
4
5
3
1.1
W
3
4
10
2
W
Fenrir
xM4TTYxiCE
Fenrir
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,846
Damage
38,170
55,533
Taken
49,402
43,110
Mitigated
38,524
22,888
Healing
10,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,048
654
7,298
6,532
14,094
11,677
546
5,934
8,160
13,732
1,512
W
Nu Wa
10,482
3,820
671
516
5,272
2,174
1,977
2,105
3,167
25,580
0
L
Bakasura
FRESHDEATH87
Bakasura
1,168
985
0
934
10,071
5,925
0
2,810
7,261
0
4,677
W
4,700
636
0
4,649
13,625
13,249
58
5,582
8,043
0
12,051
L
Cthulhu
NichoKe
Cthulhu
8,817
243
1,193
1,232
10,875
12,383
0
4,862
6,013
26,614
0
L
11,404
2,967
311
1,724
9,694
5,027
0
4,391
5,303
0
29,389
L
Terra
R Kranny
Terra
5,823
722
2,043
2,283
10,373
11,137
0
3,705
6,668
10,049
0
L
Vulcan
10,958
207
431
768
8,389
4,052
0
2,322
6,067
19,647
311
W
8,676
3,193
100
236
9,501
3,696
2,812
4,719
4,782
0
27,816
W
Fenrir
xM4TTYxiCE
Fenrir
11,940
1,239
1,171
1,715
13,041
12,314
93
7,029
6,012
0
19,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,207
Gold Earned
38,644
124
Minions Killed
96
0
Camps Cleared
0
963,169
Distance Traveled
869,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,367
1,037
11
1
0
210,375
0
W
Nu Wa
10,332
1,033
38
4
0
177,706
0
L
Bakasura
7,794
779
14
1
0
188,251
0
W
Tyr
8,075
808
19
2
0
192,740
0
L
Cthulhu
7,923
792
27
3
0
184,783
0
L
Ne Zha
7,626
763
25
3
0
161,464
0
L
Terra
7,684
768
9
1
0
175,632
0
L
Vulcan
7,617
762
21
2
0
159,811
0
W
Medusa
8,749
875
40
4
0
175,532
0
W
Fenrir
9,684
968
16
2
0
206,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role