Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
RikudoSenin
Sun Wukong
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
TriPls
Cabrakan
Level 108
God Stats
6W - 4L
1,533 SR
Queue Stats
141W - 91L
1,689 Elo+
Solo
Medusa
Medusa
ZyroRivalles
Medusa
Level 129
God Stats
20W - 6L
1,659 SR
Queue Stats
159W - 139L
1,535 Elo+
Solo
Susano
Susano
flaminghorse
Susano
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,488 Elo+
Party 1
Team Averages
Level 109
1,539 SR
1,535 Elo+

VS

Team Averages
Level 133
1,565 SR
1,537 Elo+
Horus
Horus
Deathbyhotdog
Horus
Level 83
God Stats
3W - 8L
1,479 SR
Queue Stats
208W - 179L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
GibbyDKill
Cu Chulainn
Level 117
God Stats
10W - 11L
1,489 SR
Queue Stats
436W - 430L
1,438 Elo+
Solo
Chang'e
Chang'e
Liesmyth
Chang'e
Level 142
God Stats
33W - 24L
1,607 SR
Queue Stats
174W - 160L
1,563 Elo+
Solo
Cupid
Cupid
Messytaco
Cupid
Level 148
God Stats
3W - 0L
1,859 SR
Queue Stats
169W - 136L
1,593 Elo+
Solo
Fenrir
Fenrir
Okami64
Fenrir
Level 176
God Stats
5W - 8L
1,394 SR
Queue Stats
359W - 324L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 3 / 1
5,477
548
3,880
6,736
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
RikudoSenin
Sun Wukong
9
2 / 3 / 2
6,019
602
4,278
7,928
4,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
TriPls
Cabrakan
10
0 / 3 / 0
5,328
533
3,184
7,071
4,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
9
0 / 2 / 2
5,237
524
4,602
6,147
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
9
1 / 6 / 2
4,976
498
3,981
9,137
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
5,948
595
3,163
8,214
4,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
GibbyDKill
Cu Chulainn
12
3 / 1 / 1
6,914
691
4,754
7,945
4,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Liesmyth
Chang'e
11
2 / 0 / 6
6,632
663
4,210
5,468
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Messytaco
Cupid
11
5 / 0 / 1
6,609
661
6,499
5,002
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Okami64
Fenrir
12
6 / 1 / 2
6,592
659
5,143
6,967
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
17
17
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
1
0.5
W
1
2
6
2
W
Cu Chulainn
GibbyDKill
Cu Chulainn
3
1
1
3.5
W
Chang'e
Liesmyth
Chang'e
2
0
6
5
W
Cupid
Messytaco
Cupid
5
0
1
5.5
W
Fenrir
Okami64
Fenrir
6
1
2
7
L
Sun Wukong
RikudoSenin
Sun Wukong
2
3
2
1
L
Cabrakan
TriPls
Cabrakan
0
3
0
0
L
Medusa
0
2
2
0.5
L
Susano
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,925
Damage
23,769
37,019
Taken
33,596
14,131
Mitigated
14,604
10,128
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,880
400
192
2,399
6,736
1,689
0
1,617
5,119
35,795
0
W
3,163
1,642
492
2,006
8,214
4,787
266
494
7,720
0
18,046
W
Cu Chulainn
GibbyDKill
Cu Chulainn
4,754
806
0
3,194
7,945
4,323
0
3,805
4,098
2,547
42,524
W
Chang'e
Liesmyth
Chang'e
4,210
370
861
3,676
5,468
1,597
0
1,607
3,861
37,633
1,491
W
Cupid
Messytaco
Cupid
6,499
4,375
714
3,232
5,002
1,484
980
0
5,002
0
42,406
W
Fenrir
Okami64
Fenrir
5,143
950
0
4,203
6,967
2,413
0
1,143
5,824
0
51,020
L
Sun Wukong
RikudoSenin
Sun Wukong
4,278
1,003
0
1,735
7,928
4,092
9
884
7,044
156
16,692
L
Cabrakan
TriPls
Cabrakan
3,184
573
0
2,168
7,071
4,302
0
649
6,422
33,146
0
L
Medusa
4,602
1,239
0
1,068
6,147
1,527
0
380
5,767
0
37,382
L
Susano
3,981
1,073
0
2,566
9,137
2,521
0
1,276
7,861
0
28,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,037
Gold Earned
32,695
270
Minions Killed
346
0
Camps Cleared
0
994,836
Distance Traveled
1,049,020
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,477
548
68
7
0
206,823
0
W
Horus
5,948
595
18
2
0
221,037
5
W
Cu Chulainn
6,914
691
85
9
0
185,521
0
W
Chang'e
6,632
663
78
8
0
224,140
5
W
Cupid
6,609
661
85
9
0
182,594
2
W
Fenrir
6,592
659
80
8
0
235,728
0
L
Sun Wukong
6,019
602
33
3
0
211,273
0
L
Cabrakan
5,328
533
57
6
0
172,362
0
L
Medusa
5,237
524
63
6
0
187,873
0
L
Susano
4,976
498
49
5
0
216,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role