Player Matchup

Sun Wukong
Sun Wukong
Gold III
BaconGamer918
Sun Wukong
Gold III
Level 108
God Stats
11W - 9L
1,794 SR
Queue Stats
125W - 133L
1,438 MMR
Party 2
Nu Wa
Nu Wa
Silver I
FeZeus_
Nu Wa
Silver I
Level 149
God Stats
7W - 5L
1,791 SR
Queue Stats
165W - 187L
1,460 MMR
Solo
Mercury
Mercury
Gold III
Komqt
Mercury
Gold III
Level 89
God Stats
1W - 5L
1,504 SR
Queue Stats
144W - 152L
1,501 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
Squuez
Ne Zha
Gold IV
Level 108
God Stats
11W - 10L
1,644 SR
Queue Stats
885W - 888L
1,421 MMR
Solo
Nut
Nut
Bronze III
Xysper
Nut
Bronze III
Level 106
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 5L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,603 SR
1,455 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,601 SR
1,455 MMR
Baron Samedi
Baron Samedi
Gold III
DaddyDraz
Baron Samedi
Gold III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 103L
1,457 MMR
Party 1
Charon
Charon
Gold III
Dies2Nox
Charon
Gold III
Level 119
God Stats
24W - 22L
1,614 SR
Queue Stats
316W - 320L
1,450 MMR
Party 3
Arachne
Arachne
Gold II
Monothestic
Arachne
Gold II
Level 120
God Stats
24W - 19L
1,744 SR
Queue Stats
181W - 185L
1,486 MMR
Party 3
Olorun
Olorun
Gold III
PapaRiek
Olorun
Gold III
Level 103
God Stats
69W - 46L
1,649 SR
Queue Stats
83W - 76L
1,462 MMR
Party 1
Nike
Nike
Gold IV
batman12112Xx
Nike
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 201L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaconGamer918
Sun Wukong
13
2 / 2 / 0
7,772
598
6,131
11,557
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
FeZeus_
Nu Wa
12
0 / 3 / 0
6,463
497
6,975
5,205
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Komqt
Mercury
12
1 / 5 / 0
6,793
523
3,292
9,535
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
Squuez
Ne Zha
8
1 / 9 / 1
5,810
447
2,480
12,512
6,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
Xysper
Nut
11
0 / 3 / 0
6,335
487
1,840
7,715
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MulanErlang ShenBacchus

VS

Bans
Ao KuangAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyDraz
Baron Samedi
12
2 / 1 / 9
8,020
617
5,234
10,366
7,722
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Dies2Nox
Charon
13
6 / 1 / 6
8,098
623
7,186
8,701
3,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Monothestic
Arachne
14
4 / 0 / 6
7,856
604
6,447
8,631
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
PapaRiek
Olorun
14
7 / 0 / 2
8,407
647
7,741
4,540
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 2 / 3
8,102
623
6,970
13,409
10,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
4
Kills
22
22
Deaths
4
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BaconGamer918
Sun Wukong
2
2
0
1
W
Baron Samedi
DaddyDraz
Baron Samedi
2
1
9
6.5
W
Charon
Dies2Nox
Charon
6
1
6
9
L
Nu Wa
FeZeus_
Nu Wa
0
3
0
0
L
Mercury
Komqt
Mercury
1
5
0
0.2
W
Arachne
Monothestic
Arachne
4
0
6
7
W
Olorun
PapaRiek
Olorun
7
0
2
8
L
Ne Zha
Squuez
Ne Zha
1
9
1
0.17
L
Nut
Xysper
Nut
0
3
0
0
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
33,578
46,524
Taken
45,647
18,356
Mitigated
26,647
8,480
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BaconGamer918
Sun Wukong
6,131
1,418
0
3,266
11,557
5,058
0
2,022
8,669
0
55,555
W
Baron Samedi
DaddyDraz
Baron Samedi
5,234
1,134
811
3,349
10,366
7,722
170
2,166
8,200
29,930
545
W
Charon
Dies2Nox
Charon
7,186
1,423
0
3,478
8,701
3,703
309
1,840
6,861
47,899
640
L
Nu Wa
FeZeus_
Nu Wa
6,975
732
0
250
5,205
1,506
0
3,557
1,558
50,222
0
L
Mercury
Komqt
Mercury
3,292
904
0
298
9,535
3,466
0
3,536
5,999
0
58,955
W
Arachne
Monothestic
Arachne
6,447
5,279
0
4,401
8,631
3,380
0
1,355
7,276
0
65,266
W
Olorun
PapaRiek
Olorun
7,741
3,650
550
3,578
4,540
1,634
697
557
3,983
57,157
1,330
L
Ne Zha
Squuez
Ne Zha
2,480
283
0
1,766
12,512
6,093
0
8,017
4,362
0
11,306
L
Nut
Xysper
Nut
1,840
1,092
0
2,900
7,715
2,233
0
3,242
4,473
0
40,926
W
6,970
681
0
4,183
13,409
10,208
0
1,967
11,442
1,415
46,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,173
Gold Earned
40,483
398
Minions Killed
408
0
Camps Cleared
0
1,286,263
Distance Traveled
1,409,901
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,772
598
111
9
0
261,400
3
W
Baron Samedi
8,020
617
46
4
0
276,397
3
W
Charon
8,098
623
69
5
0
287,545
5
L
Nu Wa
6,463
497
92
7
0
263,547
0
L
Mercury
6,793
523
103
8
0
303,103
0
W
Arachne
7,856
604
103
8
0
326,764
2
W
Olorun
8,407
647
103
8
0
263,007
0
L
Ne Zha
5,810
447
12
1
0
212,332
0
L
Nut
6,335
487
80
6
0
245,881
3
W
Nike
8,102
623
87
7
0
256,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role