Player Matchup

Discordia
Discordia
Silver II
 
Discordia
Silver II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
ClapeeCakee
Osiris
Gold III
Level 105
God Stats
2W - 3L
1,700 SR
Queue Stats
294W - 330L
1,441 MMR
Solo
Hachiman
Hachiman
Platinum IV
TayTayMagic
Hachiman
Platinum IV
Level 105
God Stats
5W - 13L
1,280 SR
Queue Stats
333W - 368L
1,428 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 92
1,493 SR
1,457 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 79
1,516 SR
1,426 MMR
Bastet
Bastet
Gold IV
ScorpionSaibot
Bastet
Gold IV
Level 151
God Stats
9W - 3L
1,644 SR
Queue Stats
39W - 43L
1,491 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
TrulyGenius
Ao Kuang
Bronze III
Level 41
God Stats
3W - 3L
1,405 SR
Queue Stats
5W - 5L
1,387 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
WhitesDyeFirst
Cthulhu
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,398 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 6 / 2
7,968
724
5,499
9,815
3,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
12
3 / 4 / 2
7,961
724
6,627
12,080
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hachiman
TayTayMagic
Hachiman
12
3 / 7 / 2
8,128
739
7,873
11,086
3,836
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
BacchusThothSkadiShivaBake Kujira

VS

Bans
KuzenboUllrHou YiMartichorasMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
9,800
891
9,082
11,744
4,754
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
TrulyGenius
Ao Kuang
14
4 / 1 / 10
9,474
861
6,448
13,127
8,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 5 / 3
10,046
913
11,761
10,132
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
17
17
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
2
0.5
L
Osiris
3
4
2
1
W
6
4
4
2
L
Hachiman
TayTayMagic
Hachiman
3
7
2
0.57
W
Ao Kuang
TrulyGenius
Ao Kuang
4
1
10
9
W
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,999
Damage
27,291
32,981
Taken
35,003
15,623
Mitigated
17,495
4,466
Healing
6,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,499
189
0
1,250
9,815
3,243
0
4,621
5,194
23,751
0
L
Osiris
6,627
1,699
0
1,710
12,080
8,544
0
6,520
5,560
0
20,320
W
9,082
2,423
0
2,744
11,744
4,754
701
2,284
9,144
0
28,232
L
Hachiman
TayTayMagic
Hachiman
7,873
4,117
0
1,506
11,086
3,836
155
6,444
4,642
0
25,868
W
Ao Kuang
TrulyGenius
Ao Kuang
6,448
1,351
0
3,145
13,127
8,414
1,388
1,070
11,823
23,835
2,935
W
11,761
226
0
420
10,132
4,327
245
2,196
7,764
47,901
1,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,057
Gold Earned
29,320
117
Minions Killed
125
0
Camps Cleared
0
537,391
Distance Traveled
649,557
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,968
724
39
4
0
178,419
2
L
Osiris
7,961
724
26
2
0
186,225
2
W
Bastet
9,800
891
27
2
0
226,827
2
L
Hachiman
8,128
739
52
5
0
172,747
0
W
Ao Kuang
9,474
861
23
2
0
198,954
0
W
Cthulhu
10,046
913
75
7
0
223,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role