Player Matchup

Horus
Horus
 
Horus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PDX_BuddDwyer
Medusa
Level 123
God Stats
4W - 4L
1,520 SR
Queue Stats
51W - 45L
1,535 Elo+
Solo
Nemesis
Nemesis
RMacNBittys
Nemesis
Level 158
God Stats
3W - 4L
1,542 SR
Queue Stats
150W - 152L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ShisuiUchiha14_
Ix Chel
Level 139
God Stats
15W - 8L
1,710 SR
Queue Stats
176W - 167L
1,485 Elo+
Party 1
Athena
Athena
fragout52
Athena
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 190L
1,470 Elo+
Party 1
Team Averages
Level 133
1,554 SR
1,498 Elo+

VS

Team Averages
Level 143
1,520 SR
1,478 Elo+
Chiron
Chiron
 
Chiron
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Badie_WiT-a_FATY
Nemesis
Level 86
God Stats
3W - 1L
1,527 SR
Queue Stats
41W - 52L
1,431 Elo+
Solo
Cthulhu
Cthulhu
CHEESEBONEDOS
Cthulhu
Level 121
God Stats
2W - 3L
1,294 SR
Queue Stats
19W - 32L
1,360 Elo+
Solo
Merlin
Merlin
YaBoiVega
Merlin
Level 146
God Stats
1W - 3L
1,445 SR
Queue Stats
222W - 218L
1,495 Elo+
Solo
Xing Tian
Xing Tian
urmaster2
Xing Tian
Level 156
God Stats
10W - 3L
1,836 SR
Queue Stats
211W - 181L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 1 / 0
4,399
880
1,925
3,717
1,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

3
0 / 0 / 2
2,960
592
671
1,043
222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
RMacNBittys
Nemesis
8
2 / 0 / 1
4,140
828
2,338
4,658
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

3
0 / 1 / 0
2,752
550
0
597
116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
fragout52
Athena
7
2 / 0 / 1
3,695
739
1,416
2,915
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
0 / 1 / 0
3,398
680
739
1,954
422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 0
3,768
754
1,620
3,334
744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
6
0 / 1 / 1
3,823
765
1,927
3,449
1,032
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Merlin
YaBoiVega
Merlin
6
1 / 1 / 0
4,151
830
560
1,923
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xing Tian
urmaster2
Xing Tian
6
0 / 1 / 1
3,569
714
1,430
2,336
1,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
0
1
W
Chiron
 
Chiron
0
1
0
0
W
1
1
0
1
W
Cthulhu
0
1
1
0.5
L
0
0
2
1
L
Nemesis
RMacNBittys
Nemesis
2
0
1
2.5
L
0
1
0
0
W
Merlin
YaBoiVega
Merlin
1
1
0
1
L
Athena
fragout52
Athena
2
0
1
2.5
W
Xing Tian
urmaster2
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,350
Damage
6,276
12,930
Taken
12,996
4,354
Mitigated
3,686
5,568
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,925
1,030
0
1,140
3,717
1,835
0
2,124
1,593
98
21,425
W
Chiron
 
Chiron
739
243
57
527
1,954
422
0
476
1,390
0
15,333
W
1,620
279
0
1,956
3,334
744
0
274
3,008
0
16,681
W
Cthulhu
1,927
362
49
600
3,449
1,032
0
98
3,091
18,688
0
L
671
344
0
506
1,043
222
0
325
718
0
5,233
L
Nemesis
RMacNBittys
Nemesis
2,338
958
0
2,915
4,658
1,145
0
938
3,680
0
19,538
L
0
0
0
0
597
116
0
191
368
1,097
0
W
Merlin
YaBoiVega
Merlin
560
41
0
125
1,923
404
0
0
1,923
15,793
1,410
L
Athena
fragout52
Athena
1,416
317
0
1,007
2,915
1,036
0
172
2,743
11,198
0
W
Xing Tian
urmaster2
Xing Tian
1,430
211
0
380
2,336
1,084
0
394
1,810
8,342
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,946
Gold Earned
18,709
138
Minions Killed
175
0
Camps Cleared
0
455,371
Distance Traveled
595,814
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,399
880
57
11
0
112,526
0
W
Chiron
3,398
680
30
6
0
98,597
0
W
Nemesis
3,768
754
37
7
0
165,608
0
W
Cthulhu
3,823
765
50
10
0
105,333
0
L
Medusa
2,960
592
10
2
0
42,142
0
L
Nemesis
4,140
828
43
9
0
144,961
0
L
Ix Chel
2,752
550
4
1
0
30,347
0
W
Merlin
4,151
830
38
8
0
102,194
2
L
Athena
3,695
739
24
5
0
125,395
0
W
Xing Tian
3,569
714
20
4
0
124,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role