Player Matchup

Cliodhna
Cliodhna
Gold IV
 
Cliodhna
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
IEatGoatz
Neith
Gold II
Level 69
God Stats
1W - 4L
1,191 SR
Queue Stats
26W - 25L
1,667 MMR
Party 1
Horus
Horus
Silver II
JohnWayne52
Horus
Silver II
Level 57
God Stats
1W - 4L
1,445 SR
Queue Stats
35W - 32L
1,378 MMR
Party 1
Bellona
Bellona
Gold IV
RMD Waldo
Bellona
Gold IV
Level 128
God Stats
3W - 6L
1,461 SR
Queue Stats
244W - 248L
1,504 MMR
Solo
Scylla
Scylla
Gold II
lvinal
Scylla
Gold II
Level 124
God Stats
8W - 11L
1,688 SR
Queue Stats
202W - 197L
1,548 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,457 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,483 SR
1,521 MMR
Danzaburou
Danzaburou
Gold IV
Apex Ghozt
Danzaburou
Gold IV
Level 86
God Stats
4W - 3L
1,499 SR
Queue Stats
27W - 27L
1,526 MMR
Solo
Ix Chel
Ix Chel
Gold III
Bluuemeany
Ix Chel
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
299W - 310L
1,543 MMR
Solo
Terra
Terra
Gold III
KingTreveus
Terra
Gold III
Level 135
God Stats
33W - 19L
1,652 SR
Queue Stats
75W - 67L
1,487 MMR
Party 2
Mulan
Mulan
Gold III
StrawberryLoki
Mulan
Gold III
Level 158
God Stats
7W - 4L
1,472 SR
Queue Stats
52W - 46L
1,549 MMR
Party 2
Ullr
Ullr
Gold II
TSleight00
Ullr
Gold II
Level 181
God Stats
7W - 11L
1,293 SR
Queue Stats
295W - 285L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
1 / 4 / 0
5,741
478
2,933
8,175
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
IEatGoatz
Neith
12
3 / 3 / 0
6,864
572
6,151
8,133
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,947
496
3,002
8,973
5,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
RMD Waldo
Bellona
12
1 / 3 / 1
6,788
566
6,173
13,223
11,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
lvinal
Scylla
12
0 / 5 / 0
6,632
553
4,198
8,007
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThanatosPoseidonArtemisSerqet

VS

Bans
BacchusMedusaChang'eSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Apex Ghozt
Danzaburou
13
1 / 4 / 5
7,297
608
2,467
7,496
2,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
Bluuemeany
Ix Chel
13
1 / 0 / 4
7,483
624
6,532
5,947
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 10
7,246
604
3,725
7,730
5,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
11 / 0 / 4
8,123
677
11,670
7,556
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 2 / 2
7,373
614
5,673
10,103
3,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
16
16
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
0
0.25
W
Danzaburou
Apex Ghozt
Danzaburou
1
4
5
0.88
W
Ix Chel
Bluuemeany
Ix Chel
1
0
4
3
L
Neith
IEatGoatz
Neith
3
3
0
1
L
1
1
1
1.5
W
2
0
10
7
L
Bellona
RMD Waldo
Bellona
1
3
1
0.5
W
11
0
4
13
W
1
2
2
1
L
Scylla
lvinal
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,457
Damage
30,067
46,511
Taken
38,832
23,617
Mitigated
17,206
12,975
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,933
538
0
3,333
8,175
2,254
0
857
7,318
0
32,989
W
Danzaburou
Apex Ghozt
Danzaburou
2,467
1,186
0
2,061
7,496
2,583
0
0
7,496
0
52,822
W
Ix Chel
Bluuemeany
Ix Chel
6,532
802
604
1,392
5,947
1,766
391
2,601
3,346
60,039
1,554
L
Neith
IEatGoatz
Neith
6,151
1,914
0
1,648
8,133
2,327
437
1,721
6,412
0
45,920
L
3,002
1,365
288
3,028
8,973
5,503
120
2,385
6,588
0
20,659
W
3,725
847
634
2,031
7,730
5,671
0
474
7,256
18,649
147
L
Bellona
RMD Waldo
Bellona
6,173
1,389
0
3,560
13,223
11,639
0
1,673
11,550
0
46,015
W
11,670
1,703
0
1,541
7,556
3,410
0
1,212
6,344
0
47,339
W
5,673
1,737
0
2,436
10,103
3,776
0
0
10,103
0
53,077
L
Scylla
lvinal
Scylla
4,198
218
0
1,118
8,007
1,894
0
3,350
4,657
54,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
37,522
369
Minions Killed
394
0
Camps Cleared
0
1,207,492
Distance Traveled
1,316,917
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,741
478
60
5
0
220,753
0
W
Danzaburou
7,297
608
96
8
0
231,907
2
W
Ix Chel
7,483
624
97
8
0
248,729
6
L
Neith
6,864
572
78
7
0
234,028
1
L
Horus
5,947
496
29
2
0
267,839
4
W
Terra
7,246
604
31
3
0
280,818
5
L
Bellona
6,788
566
84
7
0
243,723
2
W
Mulan
8,123
677
73
6
0
309,585
0
W
Ullr
7,373
614
97
8
0
245,878
0
L
Scylla
6,632
553
118
10
0
241,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role