Player Matchup

Jormungandr
Jormungandr
Gold I
 
Jormungandr
Gold I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Batata5001
Baron Samedi
Gold IV
Level 159
God Stats
4W - 4L
1,526 SR
Queue Stats
95W - 95L
1,260 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Joaozinho B3
Ne Zha
Gold I
Level 159
God Stats
11W - 7L
1,634 SR
Queue Stats
208W - 193L
1,391 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,553 SR
1,384 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,499 SR
855 MMR
Poseidon
Poseidon
Silver III
C0D3R3D916
Poseidon
Silver III
Level 109
God Stats
240W - 242L
1,461 SR
Queue Stats
506W - 634L
1,064 MMR
Solo
Danzaburou
Danzaburou
Silver V
RGrum
Danzaburou
Silver V
Level 129
God Stats
34W - 38L
1,537 SR
Queue Stats
220W - 259L
598 MMR
Solo
Mercury
Mercury
Silver IV
THR-dan13kappa
Mercury
Silver IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 77L
904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 1 / 3
8,326
833
6,219
6,614
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Batata5001
Baron Samedi
12
3 / 1 / 5
7,554
755
3,606
5,585
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
14
4 / 1 / 6
8,381
838
7,978
7,030
2,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AchillesBastetCthulhuShivaMorgan Le Fay

VS

Bans
Nu WaSobekVulcanAtlasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
C0D3R3D916
Poseidon
11
2 / 5 / 1
7,070
707
4,126
5,282
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
RGrum
Danzaburou
11
0 / 3 / 3
6,507
651
4,119
7,392
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 3 / 2
6,661
666
3,043
7,008
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
3
3
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
3
5.5
W
Baron Samedi
Batata5001
Baron Samedi
3
1
5
5.5
L
Poseidon
C0D3R3D916
Poseidon
2
5
1
0.5
W
Ne Zha
4
1
6
7
L
Danzaburou
RGrum
Danzaburou
0
3
3
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,803
Damage
11,288
19,229
Taken
19,682
10,818
Mitigated
5,418
5,111
Healing
2,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,219
717
0
1,193
6,614
5,306
331
1,718
4,896
23,823
4,238
W
Baron Samedi
Batata5001
Baron Samedi
3,606
0
253
1,655
5,585
2,878
0
1,104
4,481
11,556
0
L
Poseidon
C0D3R3D916
Poseidon
4,126
546
0
500
5,282
1,269
0
2,050
2,975
21,470
0
W
Ne Zha
7,978
966
0
2,010
7,030
2,634
707
1,332
5,698
0
38,118
L
Danzaburou
RGrum
Danzaburou
4,119
902
0
438
7,392
2,151
0
3,187
3,942
0
20,439
L
3,043
1,118
0
1,304
7,008
1,998
0
3,295
3,540
0
15,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,261
Gold Earned
20,238
133
Minions Killed
101
0
Camps Cleared
0
537,326
Distance Traveled
502,318
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,326
833
63
6
0
185,419
1
W
Baron Samedi
7,554
755
16
2
0
152,632
0
L
Poseidon
7,070
707
40
4
0
164,938
0
W
Ne Zha
8,381
838
54
5
0
199,275
0
L
Danzaburou
6,507
651
44
4
0
148,769
5
L
Mercury
6,661
666
17
2
0
188,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role