Player Matchup

Fenrir
Fenrir
Gold IV
Denever23
Fenrir
Gold IV
Level 73
God Stats
0W - 2L
1,296 SR
Queue Stats
179W - 187L
1,489 MMR
Solo
Neith
Neith
Bronze III
Monk3yPunk
Neith
Bronze III
Level 158
God Stats
0W - 1L
1,677 SR
Queue Stats
7W - 7L
1,502 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
ReforgedSin
Baron Samedi
Gold IV
Level 52
God Stats
1W - 3L
1,503 SR
Queue Stats
63W - 77L
1,491 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
georgexw
Sun Wukong
Bronze III
Level 147
God Stats
80W - 73L
1,500 SR
Queue Stats
104W - 102L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Gold V
yohnk0
Bake Kujira
Gold V
Level 242
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,496 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,495 SR
1,496 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,525 SR
1,495 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
 
Ah Muzen Cab
Platinum IV
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
GELFREE99
Arachne
Bronze III
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 12L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
RoarOfTheSpark
Medusa
Bronze III
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 19L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
to0oreck
Nu Wa
Gold II
Level 149
God Stats
81W - 71L
1,627 SR
Queue Stats
106W - 116L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Denever23
Fenrir
9
1 / 2 / 1
4,969
552
2,935
8,046
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
10
2 / 2 / 0
5,080
564
1,916
5,983
1,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ReforgedSin
Baron Samedi
9
0 / 3 / 0
4,865
541
2,422
5,935
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
georgexw
Sun Wukong
8
1 / 2 / 0
4,948
550
1,228
6,493
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bake Kujira
yohnk0
Bake Kujira
7
0 / 1 / 1
4,523
503
1,947
6,759
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetAresMulan

VS

Bans
BacchusShivaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 1 / 0
6,384
709
4,268
4,078
2,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 1 / 2
6,238
693
3,864
7,432
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
GELFREE99
Arachne
9
3 / 0 / 1
5,520
613
3,997
4,725
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 1
5,854
650
6,910
3,886
1,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nu Wa
to0oreck
Nu Wa
8
0 / 2 / 4
4,839
538
4,379
3,944
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
10
10
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
1
0
2
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
2
3
L
Fenrir
Denever23
Fenrir
1
2
1
0.75
W
Arachne
GELFREE99
Arachne
3
0
1
3.5
L
Neith
2
2
0
1
L
Baron Samedi
ReforgedSin
Baron Samedi
0
3
0
0
W
3
0
1
3.5
L
Sun Wukong
georgexw
Sun Wukong
1
2
0
0.5
W
Nu Wa
to0oreck
Nu Wa
0
2
4
1
L
Bake Kujira
yohnk0
Bake Kujira
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,448
Damage
23,418
33,216
Taken
24,065
13,728
Mitigated
7,926
9,548
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,268
1,612
0
1,966
4,078
2,178
0
0
4,078
956
37,723
W
Ah Muzen Cab
 
Ah Muzen Cab
3,864
1,369
0
1,730
7,432
2,375
0
2,392
5,040
0
43,436
L
Fenrir
Denever23
Fenrir
2,935
870
0
1,942
8,046
3,098
0
206
7,840
0
27,967
W
Arachne
GELFREE99
Arachne
3,997
2,864
0
2,896
4,725
1,242
15
394
4,331
0
30,322
L
Neith
1,916
475
0
2,164
5,983
1,595
0
1,800
4,183
0
34,117
L
Baron Samedi
ReforgedSin
Baron Samedi
2,422
526
32
1,545
5,935
2,390
0
307
5,628
31,160
1,132
W
6,910
2,419
0
1,478
3,886
1,160
570
898
2,988
0
39,595
L
Sun Wukong
georgexw
Sun Wukong
1,228
406
0
1,902
6,493
2,536
0
367
5,703
0
24,278
W
Nu Wa
to0oreck
Nu Wa
4,379
1,358
102
1,104
3,944
971
547
525
3,419
20,582
0
L
Bake Kujira
yohnk0
Bake Kujira
1,947
796
0
1,963
6,759
4,109
0
1,972
4,787
12,865
1,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,385
Gold Earned
28,835
284
Minions Killed
336
0
Camps Cleared
0
885,920
Distance Traveled
1,010,220
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,384
709
81
9
0
196,653
0
W
Ah Muzen Cab
6,238
693
83
9
0
189,649
0
L
Fenrir
4,969
552
50
6
0
211,610
0
W
Arachne
5,520
613
58
6
0
239,336
0
L
Neith
5,080
564
76
8
0
178,929
3
L
Baron Samedi
4,865
541
74
8
0
161,672
2
W
Medusa
5,854
650
86
10
0
196,099
0
L
Sun Wukong
4,948
550
53
6
0
139,411
0
W
Nu Wa
4,839
538
28
3
0
188,483
6
L
Bake Kujira
4,523
503
31
3
0
194,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role