Player Matchup

Thanatos
Thanatos
CryoStriker
Thanatos
Level 169
God Stats
4W - 5L
1,241 SR
Queue Stats
298W - 258L
1,469 Elo+
Solo
Danzaburou
Danzaburou
E_TADS_WALL
Danzaburou
Level 89
God Stats
17W - 15L
1,476 SR
Queue Stats
42W - 34L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
Hunter_of_E_TADS
Sylvanus
Level 85
God Stats
6W - 2L
1,830 SR
Queue Stats
42W - 29L
1,602 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TrivialSalt5837
Cu Chulainn
Level 116
God Stats
4W - 2L
1,875 SR
Queue Stats
194W - 180L
1,572 Elo+
Party 2
Ra
Ra
ibnlwaleed
Ra
Level 128
God Stats
72W - 80L
1,467 SR
Queue Stats
590W - 548L
1,499 Elo+
Party 2
Team Averages
Level 117
1,578 SR
1,531 Elo+

VS

Team Averages
Level 131
1,578 SR
1,484 Elo+
Ra
Ra
AverageWave5940
Ra
Level 129
God Stats
110W - 99L
1,530 SR
Queue Stats
353W - 337L
1,460 Elo+
Solo
King Arthur
King Arthur
ISooNIXCVII
King Arthur
Level 123
God Stats
4W - 3L
1,627 SR
Queue Stats
79W - 77L
1,506 Elo+
Solo
Charybdis
Charybdis
Lt_Dan5393
Charybdis
Level 57
God Stats
2W - 2L
1,590 SR
Queue Stats
15W - 23L
1,418 Elo+
Solo
Ne Zha
Ne Zha
Madden36
Ne Zha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,505 Elo+
Solo
Charon
Charon
ÅżèÍfŅèóş
Charon
Level 200
God Stats
5W - 8L
1,641 SR
Queue Stats
305W - 305L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CryoStriker
Thanatos
15
9 / 4 / 5
9,674
605
8,899
13,642
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
E_TADS_WALL
Danzaburou
16
6 / 0 / 2
9,525
595
5,565
4,406
1,715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 9
9,232
577
9,414
13,352
6,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
TrivialSalt5837
Cu Chulainn
15
3 / 2 / 3
9,680
605
8,107
16,496
8,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
2 / 3 / 5
9,034
565
3,916
8,910
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 3
8,119
507
8,071
12,172
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ISooNIXCVII
King Arthur
13
2 / 5 / 0
8,208
513
8,520
13,588
14,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Lt_Dan5393
Charybdis
12
0 / 6 / 0
6,910
432
6,348
11,075
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Madden36
Ne Zha
11
4 / 4 / 2
7,209
451
8,110
10,495
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 2
7,296
456
2,637
8,335
4,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
24
Kills
10
10
Deaths
24
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
W
Thanatos
CryoStriker
Thanatos
9
4
5
2.88
W
Danzaburou
E_TADS_WALL
Danzaburou
6
0
2
7
W
4
1
9
8.5
L
King Arthur
ISooNIXCVII
King Arthur
2
5
0
0.4
L
Charybdis
Lt_Dan5393
Charybdis
0
6
0
0
L
Ne Zha
Madden36
Ne Zha
4
4
2
1.25
W
Cu Chulainn
TrivialSalt5837
Cu Chulainn
3
2
3
2.25
W
2
3
5
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,901
Damage
33,686
56,806
Taken
55,665
24,595
Mitigated
27,797
28,964
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,071
469
495
2,019
12,172
3,121
0
4,895
6,968
47,272
0
W
Thanatos
CryoStriker
Thanatos
8,899
2,894
0
10,343
13,642
4,659
0
2,981
10,630
0
51,734
W
Danzaburou
E_TADS_WALL
Danzaburou
5,565
2,465
0
2,698
4,406
1,715
2,253
470
3,936
0
64,181
W
9,414
2,494
1,843
7,026
13,352
6,324
865
3,909
9,443
43,210
11,158
L
King Arthur
ISooNIXCVII
King Arthur
8,520
979
0
1,289
13,588
14,659
14
610
12,978
0
60,934
L
Charybdis
Lt_Dan5393
Charybdis
6,348
3,152
0
3,475
11,075
2,217
0
3,788
7,241
0
49,635
L
Ne Zha
Madden36
Ne Zha
8,110
1,715
0
4,179
10,495
3,273
0
2,834
7,475
0
37,934
W
Cu Chulainn
TrivialSalt5837
Cu Chulainn
8,107
1,678
0
3,501
16,496
8,668
268
1,632
14,864
4,246
61,066
W
3,916
232
601
2,952
8,910
3,229
744
2,234
6,676
57,163
1,967
L
2,637
763
0
1,894
8,335
4,527
0
805
7,530
29,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,145
Gold Earned
37,742
507
Minions Killed
397
0
Camps Cleared
0
1,578,301
Distance Traveled
1,428,860
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,119
507
112
7
0
297,219
0
W
Thanatos
9,674
605
69
4
0
351,496
4
W
Danzaburou
9,525
595
122
8
0
302,293
0
W
Sylvanus
9,232
577
83
5
0
281,546
0
L
King Arthur
8,208
513
101
6
0
290,835
0
L
Charybdis
6,910
432
97
6
0
278,299
2
L
Ne Zha
7,209
451
50
3
0
273,624
2
W
Cu Chulainn
9,680
605
108
7
0
291,899
5
W
Ra
9,034
565
125
8
0
351,067
0
L
Charon
7,296
456
37
2
0
288,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role