Player Matchup

Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Arava
Apollo
Level 159
God Stats
14W - 10L
1,609 SR
Queue Stats
214W - 203L
1,455 Elo+
Solo
Athena
Athena
DDProphet
Athena
Level 99
God Stats
17W - 24L
1,757 SR
Queue Stats
258W - 252L
1,525 Elo+
Solo
Shiva
Shiva
Patmore
Shiva
Level 107
God Stats
39W - 28L
1,623 SR
Queue Stats
91W - 76L
1,539 Elo+
Party 1
Thoth
Thoth
vicvinegar1
Thoth
Level 89
God Stats
25W - 18L
1,570 SR
Queue Stats
71W - 58L
1,564 Elo+
Party 1
Team Averages
Level 120
1,612 SR
1,517 Elo+

VS

Team Averages
Level 84
1,455 SR
1,465 Elo+
Horus
Horus
Aruanthien
Horus
Level 155
God Stats
0W - 2L
1,120 SR
Queue Stats
189W - 199L
1,502 Elo+
Party 2
Neith
Neith
Auxilium101
Neith
Level 145
God Stats
16W - 18L
1,499 SR
Queue Stats
267W - 269L
1,549 Elo+
Party 2
Eset
Eset
DarkYves19
Eset
Level 43
God Stats
0W - 1L
1,527 SR
Queue Stats
4W - 9L
1,391 Elo+
Party 3
Sylvanus
Sylvanus
FuraBuracos
Sylvanus
Level 48
God Stats
2W - 2L
1,603 SR
Queue Stats
16W - 15L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
yotikillers
Tsukuyomi
Level 29
God Stats
1W - 2L
1,525 SR
Queue Stats
1W - 6L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 0 / 4
7,731
595
6,567
13,036
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Apollo
Arava
Apollo
14
0 / 1 / 0
7,478
575
3,084
5,534
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
DDProphet
Athena
12
2 / 0 / 2
7,138
549
3,318
10,374
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shiva
Patmore
Shiva
13
2 / 3 / 4
7,787
599
13,369
13,124
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 5
8,099
623
6,772
4,427
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 4 / 0
7,292
561
6,740
17,576
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 0 / 1
6,587
507
4,068
3,438
1,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 5 / 1
7,310
562
5,058
8,663
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
FuraBuracos
Sylvanus
11
2 / 0 / 0
6,656
512
3,717
6,966
4,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
yotikillers
Tsukuyomi
11
1 / 4 / 2
6,410
493
7,254
12,179
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
6
6
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
4
8
W
Apollo
Arava
Apollo
0
1
0
0
L
Horus
2
4
0
0.5
L
0
0
1
0.5
W
Athena
DDProphet
Athena
2
0
2
3
L
1
5
1
0.3
L
Sylvanus
FuraBuracos
Sylvanus
2
0
0
2
W
Shiva
Patmore
Shiva
2
3
4
1.33
W
3
2
5
2.75
L
Tsukuyomi
yotikillers
Tsukuyomi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,110
Damage
26,837
46,495
Taken
48,822
23,604
Mitigated
19,153
15,245
Healing
18,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,567
4,646
0
5,928
13,036
5,132
58
1,582
11,365
0
50,737
W
Apollo
Arava
Apollo
3,084
2,082
0
2,334
5,534
1,680
832
1,431
4,103
0
72,254
L
Horus
6,740
3,485
40
6,877
17,576
9,250
0
1,352
15,387
0
47,699
L
4,068
1,581
0
1,823
3,438
1,000
0
483
2,955
0
56,162
W
Athena
DDProphet
Athena
3,318
1,215
0
2,346
10,374
8,480
107
3,030
7,300
20,008
230
L
5,058
424
83
1,146
8,663
1,642
0
4,116
4,081
56,250
1,017
L
Sylvanus
FuraBuracos
Sylvanus
3,717
1,648
1,376
3,275
6,966
4,200
0
1,124
5,842
20,733
0
W
Shiva
Patmore
Shiva
13,369
2,878
490
3,772
13,124
7,217
0
1,297
11,236
0
54,504
W
6,772
296
0
375
4,427
1,095
567
1,435
2,992
46,504
954
L
Tsukuyomi
yotikillers
Tsukuyomi
7,254
1,374
0
3,763
12,179
3,061
0
2,148
9,815
0
44,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,233
Gold Earned
34,255
429
Minions Killed
411
0
Camps Cleared
0
1,398,109
Distance Traveled
1,245,741
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,731
595
74
6
0
301,892
3
W
Apollo
7,478
575
160
12
0
267,799
0
L
Horus
7,292
561
83
6
0
223,904
0
L
Neith
6,587
507
111
9
0
236,825
4
W
Athena
7,138
549
17
1
0
292,093
4
L
Eset
7,310
562
110
8
0
263,693
0
L
Sylvanus
6,656
512
31
2
0
216,958
3
W
Shiva
7,787
599
81
6
0
270,166
0
W
Thoth
8,099
623
97
7
0
266,159
5
L
Tsukuyomi
6,410
493
76
6
0
304,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role