Player Matchup

Mulan
Mulan
 
Mulan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CrustyRose
Ishtar
Level 124
God Stats
2W - 2L
1,462 SR
Queue Stats
99W - 74L
1,609 Elo+
Solo
Sylvanus
Sylvanus
Ghost_Crusher_21
Sylvanus
Level 119
God Stats
7W - 9L
1,355 SR
Queue Stats
87W - 87L
1,493 Elo+
Party 1
Zeus
Zeus
Masterjuju217
Zeus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
cruixsoyl1
Zhong Kui
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
60W - 54L
1,506 Elo+
Party 1
Team Averages
Level 104
1,463 SR
1,533 Elo+

VS

Team Averages
Level 89
1,457 SR
1,476 Elo+
Ra
Ra
BoomerRemover69
Ra
Level 157
God Stats
14W - 10L
1,746 SR
Queue Stats
235W - 221L
1,565 Elo+
Solo
Hachiman
Hachiman
MyrmidonAvenger
Hachiman
Level 6
God Stats
1W - 0L
1,236 SR
Queue Stats
5W - 6L
1,713 Elo+
Party 2
Chaac
Chaac
O_FAT-E_O
Chaac
Level 49
God Stats
2W - 2L
1,609 SR
Queue Stats
35W - 49L
1,379 Elo+
Solo
Shiva
Shiva
WHJ Donny
Shiva
Level 146
God Stats
2W - 2L
1,195 SR
Queue Stats
231W - 206L
1,536 Elo+
Solo
Khepri
Khepri
tsxtakedown
Khepri
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 95L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 1 / 0
5,456
682
3,917
7,280
4,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
CrustyRose
Ishtar
10
2 / 0 / 2
5,738
717
4,028
2,828
851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 2
5,895
737
2,237
3,945
2,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 4 / 0
4,123
515
931
6,523
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zhong Kui
cruixsoyl1
Zhong Kui
6
0 / 1 / 0
4,169
521
1,768
2,954
1,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
5,260
658
1,597
3,989
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
7
0 / 3 / 0
3,938
492
747
4,540
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
O_FAT-E_O
Chaac
9
0 / 2 / 1
4,739
592
3,379
6,431
4,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shiva
WHJ Donny
Shiva
12
5 / 0 / 2
6,380
798
4,929
5,529
1,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Khepri
7
0 / 0 / 2
4,280
535
420
2,715
1,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
7
7
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
1
0
2
W
2
1
2
3
L
Ishtar
CrustyRose
Ishtar
2
0
2
3
L
2
1
2
3
L
0
4
0
0
W
Hachiman
0
3
0
0
W
Chaac
O_FAT-E_O
Chaac
0
2
1
0.25
W
Shiva
WHJ Donny
Shiva
5
0
2
6
L
Zhong Kui
cruixsoyl1
Zhong Kui
0
1
0
0
W
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,881
Damage
11,072
23,530
Taken
23,204
11,125
Mitigated
10,525
8,398
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,917
1,162
0
2,803
7,280
4,556
0
0
7,280
0
34,515
W
1,597
64
336
1,059
3,989
1,273
0
821
3,168
34,970
0
L
Ishtar
CrustyRose
Ishtar
4,028
2,345
0
1,644
2,828
851
117
198
2,596
0
42,417
L
2,237
690
240
915
3,945
2,500
0
732
3,167
14,554
2,041
L
931
350
0
993
6,523
1,370
0
530
5,917
27,442
0
W
Hachiman
747
577
0
1,393
4,540
894
0
821
3,719
0
16,751
W
Chaac
O_FAT-E_O
Chaac
3,379
530
0
1,317
6,431
4,935
0
0
6,431
0
23,711
W
Shiva
WHJ Donny
Shiva
4,929
1,106
0
2,174
5,529
1,955
0
2,467
3,062
0
42,656
L
Zhong Kui
cruixsoyl1
Zhong Kui
1,768
199
0
1,803
2,954
1,848
0
301
2,553
15,162
897
W
Khepri
420
25
0
841
2,715
1,468
0
690
2,025
8,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,381
Gold Earned
24,597
254
Minions Killed
256
0
Camps Cleared
0
729,770
Distance Traveled
898,187
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,456
682
63
8
0
175,864
0
W
Ra
5,260
658
74
9
0
195,587
0
L
Ishtar
5,738
717
78
10
0
166,283
3
L
Sylvanus
5,895
737
32
4
0
161,691
2
L
Zeus
4,123
515
48
6
0
147,666
0
W
Hachiman
3,938
492
39
5
0
157,225
0
W
Chaac
4,739
592
41
5
0
171,837
2
W
Shiva
6,380
798
89
11
0
182,677
0
L
Zhong Kui
4,169
521
33
4
0
78,266
0
W
Khepri
4,280
535
13
2
0
190,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role