Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Cataprac
Chang'e
Level 100
God Stats
4W - 5L
1,504 SR
Queue Stats
80W - 60L
1,547 Elo+
Solo
Chernobog
Chernobog
CryMoreNoobEZ
Chernobog
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,506 Elo+
Party 2
Khepri
Khepri
rafasaurio
Khepri
Level 126
God Stats
0W - 6L
1,211 SR
Queue Stats
15W - 18L
1,451 Elo+
Solo
Awilix
Awilix
vBenr
Awilix
Level 25
God Stats
0W - 2L
1,320 SR
Queue Stats
9W - 22L
1,383 Elo+
Party 2
Team Averages
Level 85
1,407 SR
1,478 Elo+

VS

Team Averages
Level 151
1,519 SR
1,504 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
LagMann
Vulcan
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
211W - 218L
1,498 Elo+
Party 1
Ravana
Ravana
TheJorgeton
Ravana
Level 174
God Stats
6W - 5L
1,551 SR
Queue Stats
208W - 213L
1,517 Elo+
Party 1
Cernunnos
Cernunnos
sakhamidov
Cernunnos
Level 120
God Stats
5W - 7L
1,413 SR
Queue Stats
216W - 222L
1,510 Elo+
Solo
Medusa
Medusa
αzαzει
Medusa
Level 159
God Stats
12W - 8L
1,630 SR
Queue Stats
294W - 300L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 1
7,912
609
7,498
12,030
9,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Cataprac
Chang'e
12
2 / 5 / 0
6,655
512
4,599
9,702
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
CryMoreNoobEZ
Chernobog
11
2 / 5 / 4
6,703
516
7,359
11,157
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Khepri
rafasaurio
Khepri
10
1 / 4 / 3
6,226
479
3,697
9,485
7,306
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Awilix
vBenr
Awilix
10
1 / 8 / 0
5,633
433
3,786
12,256
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 3 / 6
7,041
542
7,935
8,623
5,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
LagMann
Vulcan
13
3 / 1 / 4
7,540
580
5,992
5,301
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ravana
14
13 / 0 / 3
8,242
634
13,856
8,271
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
sakhamidov
Cernunnos
11
0 / 2 / 1
6,580
506
2,618
8,583
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
αzαzει
Medusa
13
2 / 2 / 3
7,206
554
7,712
8,619
2,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
23
23
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
1
2.5
W
Cthulhu
 
Cthulhu
5
3
6
2.67
L
Chang'e
Cataprac
Chang'e
2
5
0
0.4
L
Chernobog
CryMoreNoobEZ
Chernobog
2
5
4
0.8
W
Vulcan
LagMann
Vulcan
3
1
4
5
W
Ravana
13
0
3
14.5
L
Khepri
rafasaurio
Khepri
1
4
3
0.63
W
Cernunnos
sakhamidov
Cernunnos
0
2
1
0.25
L
Awilix
vBenr
Awilix
1
8
0
0.13
W
Medusa
αzαzει
Medusa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
38,113
54,630
Taken
39,397
25,483
Mitigated
15,315
12,566
Healing
9,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,498
338
0
2,481
12,030
9,294
0
1,923
9,857
47,022
3,076
W
Cthulhu
 
Cthulhu
7,935
719
0
750
8,623
5,684
0
1,684
6,929
25,635
130
L
Chang'e
Cataprac
Chang'e
4,599
317
160
2,694
9,702
2,560
84
1,722
7,689
43,655
994
L
Chernobog
CryMoreNoobEZ
Chernobog
7,359
5,499
0
3,813
11,157
2,974
168
3,998
6,559
0
42,994
W
Vulcan
LagMann
Vulcan
5,992
251
0
524
5,301
1,718
0
3,165
2,034
43,266
643
W
Ravana
13,856
5,207
0
3,634
8,271
2,829
0
3,098
5,006
0
53,517
L
Khepri
rafasaurio
Khepri
3,697
795
85
765
9,485
7,306
123
2,866
6,109
26,931
321
W
Cernunnos
sakhamidov
Cernunnos
2,618
1,021
0
2,490
8,583
2,412
0
4,404
3,715
0
41,918
L
Awilix
vBenr
Awilix
3,786
1,974
0
2,568
12,256
3,349
0
1,464
10,724
0
26,251
W
Medusa
αzαzει
Medusa
7,712
3,133
0
2,162
8,619
2,672
808
2,241
6,378
0
63,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,129
Gold Earned
36,609
345
Minions Killed
399
0
Camps Cleared
0
1,280,883
Distance Traveled
1,292,057
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,912
609
102
8
0
266,221
2
W
Cthulhu
7,041
542
55
4
0
254,870
0
L
Chang'e
6,655
512
81
6
0
231,745
0
L
Chernobog
6,703
516
81
6
0
249,681
0
W
Vulcan
7,540
580
86
7
0
279,953
0
W
Ravana
8,242
634
76
6
0
293,865
0
L
Khepri
6,226
479
32
2
0
261,927
0
W
Cernunnos
6,580
506
82
6
0
207,386
0
L
Awilix
5,633
433
49
4
0
271,309
0
W
Medusa
7,206
554
100
8
0
255,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role