Player Matchup

Medusa
Medusa
Everwarm
Medusa
Level 155
God Stats
11W - 13L
1,596 SR
Queue Stats
187W - 161L
1,620 Elo+
Party 1
Zhong Kui
Zhong Kui
Fr0styHipp0
Zhong Kui
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 126L
1,629 Elo+
Party 1
Artio
Artio
KidTrunksz
Artio
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 154L
1,485 Elo+
Solo
Agni
Agni
SwollWill
Agni
Level 128
God Stats
1W - 1L
1,726 SR
Queue Stats
42W - 28L
1,721 Elo+
Solo
Tyr
Tyr
Ya boy Mr Clean
Tyr
Level 161
God Stats
0W - 1L
1,193 SR
Queue Stats
205W - 194L
1,580 Elo+
Solo
Team Averages
Level 145
1,503 SR
1,607 Elo+

VS

Team Averages
Level 149
1,573 SR
1,549 Elo+
Chaac
Chaac
DIEGOUSKI
Chaac
Level 148
God Stats
18W - 9L
1,746 SR
Queue Stats
256W - 257L
1,511 Elo+
Solo
Da Ji
Da Ji
JEZSRLY
Da Ji
Level 151
God Stats
5W - 6L
1,500 SR
Queue Stats
385W - 354L
1,576 Elo+
Solo
Sobek
Sobek
LordTepig
Sobek
Level 159
God Stats
3W - 3L
1,432 SR
Queue Stats
88W - 92L
1,533 Elo+
Party 2
Apollo
Apollo
SergeantRektini
Apollo
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 139L
1,579 Elo+
Party 2
Discordia
Discordia
mudshawty
Discordia
Level 142
God Stats
23W - 15L
1,687 SR
Queue Stats
154W - 143L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Everwarm
Medusa
14
1 / 1 / 0
7,522
537
8,218
6,853
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Fr0styHipp0
Zhong Kui
12
1 / 2 / 0
6,459
461
6,441
8,626
8,144
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
12
0 / 5 / 0
6,763
483
3,512
13,621
9,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
14
3 / 3 / 2
7,734
552
5,711
6,689
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 2
6,501
464
4,979
12,074
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DIEGOUSKI
Chaac
15
7 / 0 / 2
9,568
683
11,147
9,647
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
JEZSRLY
Da Ji
14
3 / 4 / 7
7,955
568
5,928
12,212
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sobek
LordTepig
Sobek
13
2 / 0 / 4
7,902
564
3,314
12,994
10,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
3 / 1 / 1
8,482
606
5,619
9,891
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
mudshawty
Discordia
13
2 / 2 / 4
7,745
553
5,157
5,647
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
7
Kills
17
17
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
DIEGOUSKI
Chaac
7
0
2
8
L
Medusa
Everwarm
Medusa
1
1
0
1
L
Zhong Kui
Fr0styHipp0
Zhong Kui
1
2
0
0.5
W
Da Ji
JEZSRLY
Da Ji
3
4
7
1.63
L
Artio
0
5
0
0
W
Sobek
LordTepig
Sobek
2
0
4
4
W
3
1
1
3.5
L
Agni
3
3
2
1.33
L
2
6
2
0.5
W
Discordia
mudshawty
Discordia
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,861
Damage
31,165
47,863
Taken
50,391
25,381
Mitigated
27,809
13,986
Healing
20,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DIEGOUSKI
Chaac
11,147
1,573
0
5,282
9,647
7,467
0
4,223
5,424
0
71,541
L
Medusa
Everwarm
Medusa
8,218
3,568
0
1,479
6,853
1,859
148
604
6,249
0
76,721
L
Zhong Kui
Fr0styHipp0
Zhong Kui
6,441
655
44
2,443
8,626
8,144
0
2,456
6,093
38,884
0
W
Da Ji
JEZSRLY
Da Ji
5,928
1,210
0
5,446
12,212
4,411
0
1,414
10,798
0
58,226
L
Artio
3,512
574
0
6,164
13,621
9,615
0
0
12,932
45,733
0
W
Sobek
LordTepig
Sobek
3,314
168
0
4,915
12,994
10,685
31
6,369
6,625
24,370
1,867
W
5,619
3,470
0
4,726
9,891
3,659
0
1,557
8,334
0
77,061
L
Agni
5,711
840
0
455
6,689
1,908
0
1,914
4,765
57,804
1,518
L
4,979
792
0
3,401
12,074
3,855
0
3,309
8,673
0
35,948
W
Discordia
mudshawty
Discordia
5,157
154
0
265
5,647
1,587
404
1,997
3,650
54,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
41,652
470
Minions Killed
501
0
Camps Cleared
0
1,370,457
Distance Traveled
1,507,840
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,568
683
129
9
0
284,847
3
L
Medusa
7,522
537
134
10
0
282,394
4
L
Zhong Kui
6,459
461
54
4
0
261,729
4
W
Da Ji
7,955
568
84
6
0
312,539
0
L
Artio
6,763
483
85
6
0
250,127
2
W
Sobek
7,902
564
48
3
0
307,608
6
W
Apollo
8,482
606
138
10
0
292,789
2
L
Agni
7,734
552
133
10
0
302,938
4
L
Tyr
6,501
464
64
5
0
273,269
1
W
Discordia
7,745
553
102
7
0
310,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role