Player Matchup

Medusa
Medusa
Silver V
DAVIDRVAL
Medusa
Silver V
Level 102
God Stats
0W - 2L
1,193 SR
Queue Stats
50W - 86L
846 MMR
Party 1
Anubis
Anubis
Silver IV
IIIAviCam
Anubis
Silver IV
Level 47
God Stats
10W - 13L
1,511 SR
Queue Stats
58W - 98L
1,082 MMR
Party 1
Mulan
Mulan
Silver III
demarcojd32
Mulan
Silver III
Level 117
God Stats
10W - 14L
1,626 SR
Queue Stats
62W - 102L
1,115 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,443 SR
1,015 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,391 SR
712 MMR
King Arthur
King Arthur
Silver I
InsaneChar
King Arthur
Silver I
Level 132
God Stats
78W - 98L
1,359 SR
Queue Stats
108W - 146L
837 MMR
Party 2
Discordia
Discordia
Silver V
Romiinattor
Discordia
Silver V
Level 113
God Stats
2W - 4L
1,545 SR
Queue Stats
9W - 20L
1,244 MMR
Party 2
Ra
Ra
Bronze III
Young-Dav_98
Ra
Bronze III
Level 67
God Stats
3W - 7L
1,269 SR
Queue Stats
73W - 135L
56 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DAVIDRVAL
Medusa
13
3 / 4 / 2
9,822
655
7,266
9,539
2,790
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
IIIAviCam
Anubis
16
0 / 6 / 3
10,013
668
4,087
13,075
5,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 3
10,263
684
12,669
20,004
19,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
VulcanPersephoneCthulhuKumbhakarnaChiron

VS

Bans
SkadiArtemisLokiNeithMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InsaneChar
King Arthur
17
8 / 2 / 8
12,620
841
13,831
20,500
15,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Romiinattor
Discordia
17
2 / 2 / 14
11,255
750
11,337
7,383
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 2 / 5
12,217
814
8,565
10,426
4,235
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
17
17
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
DAVIDRVAL
Medusa
3
4
2
1
L
Anubis
IIIAviCam
Anubis
0
6
3
0.25
W
King Arthur
InsaneChar
King Arthur
8
2
8
6
W
Discordia
Romiinattor
Discordia
2
2
14
4.5
W
7
2
5
4.75
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,022
Damage
33,733
42,618
Taken
38,309
27,671
Mitigated
22,134
9,010
Healing
15,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DAVIDRVAL
Medusa
7,266
3,686
0
1,441
9,539
2,790
0
4,924
4,078
0
20,590
L
Anubis
IIIAviCam
Anubis
4,087
122
15
3,365
13,075
5,340
0
5,152
7,434
42,046
0
W
King Arthur
InsaneChar
King Arthur
13,831
2,663
0
7,909
20,500
15,300
691
2,356
16,361
2,542
51,930
W
Discordia
Romiinattor
Discordia
11,337
390
0
1,327
7,383
2,599
1,046
817
6,226
28,158
0
W
8,565
353
1,076
5,159
10,426
4,235
802
947
9,240
54,858
518
L
12,669
896
0
4,189
20,004
19,541
0
9,528
9,549
0
40,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
36,092
140
Minions Killed
188
0
Camps Cleared
0
669,855
Distance Traveled
856,911
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,822
655
25
2
0
198,289
0
L
Anubis
10,013
668
72
5
0
242,359
1
W
King Arthur
12,620
841
64
4
0
289,684
0
W
Discordia
11,255
750
55
4
0
272,046
0
W
Ra
12,217
814
69
5
0
295,181
0
L
Mulan
10,263
684
43
3
0
229,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role