Player Matchup

Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum I
EgoDeColoso
Medusa
Platinum I
Level 159
God Stats
18W - 5L
1,702 SR
Queue Stats
60W - 30L
1,685 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
LordRich8
Baron Samedi
Platinum III
Level 126
God Stats
3W - 1L
1,591 SR
Queue Stats
60W - 40L
1,572 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,598 SR
1,586 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 62
1,650 SR
1,568 MMR
Achilles
Achilles
Gold IV
Carrymari
Achilles
Gold IV
Level 85
God Stats
15W - 26L
1,513 SR
Queue Stats
550W - 634L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Igualikojr
Kuzenbo
Bronze III
Level 64
God Stats
1W - 2L
1,687 SR
Queue Stats
19W - 10L
1,648 MMR
Party 2
Ra
Ra
Bronze III
Kurøme
Ra
Bronze III
Level 36
God Stats
0W - 1L
1,752 SR
Queue Stats
2W - 1L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 2 / 3
9,765
751
8,202
12,450
9,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
16
4 / 1 / 3
10,657
820
10,823
9,426
3,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
LordRich8
Baron Samedi
14
1 / 1 / 2
8,916
686
4,847
6,943
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetAresMorgan Le FayOsirisNe Zha

VS

Bans
ChaacHerculesPoseidonGuan YuDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Carrymari
Achilles
14
3 / 3 / 1
9,091
699
9,399
13,085
13,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Igualikojr
Kuzenbo
10
0 / 1 / 1
7,486
576
2,096
4,626
6,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 4 / 2
9,533
733
9,672
8,269
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
4
4
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
2
3
2.25
L
Achilles
Carrymari
Achilles
3
3
1
1.17
W
Medusa
4
1
3
5.5
L
Kuzenbo
Igualikojr
Kuzenbo
0
1
1
0.5
L
1
4
2
0.5
W
Baron Samedi
LordRich8
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
21,167
28,819
Taken
25,980
15,318
Mitigated
23,652
9,504
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,202
3,505
0
2,532
12,450
9,689
30
5,154
6,422
0
30,891
L
Achilles
Carrymari
Achilles
9,399
1,330
0
3,039
13,085
13,606
0
2,017
10,065
309
19,763
W
Medusa
10,823
6,563
0
4,938
9,426
3,393
2,098
2,743
6,323
0
58,394
L
Kuzenbo
Igualikojr
Kuzenbo
2,096
604
0
173
4,626
6,691
0
1,321
3,144
6,007
175
L
9,672
921
1,982
1,965
8,269
3,355
0
903
6,980
65,920
915
W
Baron Samedi
LordRich8
Baron Samedi
4,847
149
531
1,503
6,943
2,236
442
3,512
3,000
29,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
26,110
202
Minions Killed
163
0
Camps Cleared
0
764,379
Distance Traveled
663,489
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,765
751
42
3
0
271,285
0
L
Achilles
9,091
699
23
2
0
275,838
4
W
Medusa
10,657
820
100
8
0
251,811
0
L
Kuzenbo
7,486
576
10
1
0
113,088
0
L
Ra
9,533
733
130
10
0
274,563
0
W
Baron Samedi
8,916
686
60
5
0
241,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role