Player Matchup

Atlas
Atlas
DeltatheAkuWolf
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,507 Elo+
Party 1
Scylla
Scylla
DracheLumi
Scylla
Level 155
God Stats
3W - 5L
1,495 SR
Queue Stats
192W - 167L
1,566 Elo+
Party 1
Apollo
Apollo
SplattsMcGee
Apollo
Level 159
God Stats
1W - 2L
1,238 SR
Queue Stats
7W - 10L
1,503 Elo+
Solo
Fenrir
Fenrir
Stxnnner
Fenrir
Level 120
God Stats
1W - 2L
1,494 SR
Queue Stats
37W - 31L
1,445 Elo+
Solo
Ishtar
Ishtar
YourChenpai
Ishtar
Level 85
God Stats
3W - 5L
1,500 SR
Queue Stats
116W - 122L
1,522 Elo+
Party 1
Team Averages
Level 113
1,445 SR
1,509 Elo+

VS

Team Averages
Level 101
1,568 SR
1,503 Elo+
Ra
Ra
BeansKing
Ra
Level 86
God Stats
13W - 15L
1,402 SR
Queue Stats
488W - 437L
1,545 Elo+
Solo
Medusa
Medusa
Off a Blizzy
Medusa
Level 124
God Stats
13W - 11L
1,557 SR
Queue Stats
426W - 410L
1,482 Elo+
Party 2
Cabrakan
Cabrakan
SpiicyWater
Cabrakan
Level 80
God Stats
12W - 8L
1,846 SR
Queue Stats
103W - 86L
1,589 Elo+
Solo
Nemesis
Nemesis
UnclearAtom3928
Nemesis
Level 144
God Stats
2W - 2L
1,516 SR
Queue Stats
408W - 416L
1,422 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yeet-_Man-_
Cu Chulainn
Level 69
God Stats
22W - 28L
1,520 SR
Queue Stats
369W - 353L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,980
453
2,101
9,077
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
DracheLumi
Scylla
12
2 / 0 / 0
6,662
606
2,999
2,821
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
10
1 / 3 / 0
6,208
564
7,169
9,179
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Stxnnner
Fenrir
10
1 / 1 / 1
5,626
511
2,413
7,948
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
8
0 / 3 / 0
4,673
425
1,598
7,488
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,612
601
2,009
3,684
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
12
1 / 0 / 5
6,790
617
6,947
4,711
1,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
SpiicyWater
Cabrakan
10
5 / 0 / 3
6,201
564
5,068
4,557
2,540
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 2
5,705
519
2,816
6,737
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Yeet-_Man-_
Cu Chulainn
11
3 / 2 / 0
6,179
562
5,198
10,698
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
10
10
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
0
3
0
0
L
Scylla
DracheLumi
Scylla
2
0
0
2
W
Medusa
1
0
5
3.5
W
Cabrakan
SpiicyWater
Cabrakan
5
0
3
6.5
L
Apollo
1
3
0
0.33
L
Fenrir
Stxnnner
Fenrir
1
1
1
1.5
W
1
1
2
2
W
Cu Chulainn
Yeet-_Man-_
Cu Chulainn
3
2
0
1.5
L
Ishtar
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,280
Damage
22,038
36,513
Taken
30,387
15,773
Mitigated
14,603
10,451
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,009
207
336
1,908
3,684
1,104
0
1,894
1,566
54,552
1,043
L
2,101
820
0
2,769
9,077
5,706
0
1,604
7,473
12,737
0
L
Scylla
DracheLumi
Scylla
2,999
104
0
250
2,821
653
0
914
1,767
49,216
2,032
W
Medusa
6,947
2,105
0
1,897
4,711
1,640
543
1,309
3,402
0
61,995
W
Cabrakan
SpiicyWater
Cabrakan
5,068
801
0
1,756
4,557
2,540
0
639
3,918
21,246
0
L
Apollo
7,169
3,771
0
3,603
9,179
4,697
0
1,116
7,464
0
42,672
L
Fenrir
Stxnnner
Fenrir
2,413
911
0
1,484
7,948
2,839
0
1,889
5,849
0
36,740
W
2,816
1,347
0
1,201
6,737
2,338
0
948
5,683
0
44,632
W
Cu Chulainn
Yeet-_Man-_
Cu Chulainn
5,198
345
0
4,080
10,698
6,981
0
0
9,895
2,790
33,843
L
Ishtar
1,598
999
0
2,345
7,488
1,878
0
1,657
5,831
0
26,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,149
Gold Earned
31,487
319
Minions Killed
389
0
Camps Cleared
0
1,063,879
Distance Traveled
1,106,901
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,612
601
116
11
0
222,770
0
L
Atlas
4,980
453
14
1
0
222,870
3
L
Scylla
6,662
606
93
8
0
219,611
0
W
Medusa
6,790
617
99
9
0
227,128
0
W
Cabrakan
6,201
564
36
3
0
192,903
2
L
Apollo
6,208
564
84
8
0
191,592
2
L
Fenrir
5,626
511
70
6
0
231,862
2
W
Nemesis
5,705
519
79
7
0
261,675
3
W
Cu Chulainn
6,179
562
59
5
0
202,425
5
L
Ishtar
4,673
425
58
5
0
197,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role