Player Matchup

Da Ji
Da Ji
Silver IV
Icekinga
Da Ji
Silver IV
Level 82
God Stats
1W - 5L
1,131 SR
Queue Stats
23W - 44L
882 MMR
Solo
Sol
Sol
Silver IV
Jimzy126
Sol
Silver IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 58L
768 MMR
Solo
Ne Zha
Ne Zha
Silver III
Termit1488
Ne Zha
Silver III
Level 174
God Stats
3W - 6L
1,662 SR
Queue Stats
203W - 233L
786 MMR
Solo
Anhur
Anhur
Silver III
lIl_SV_IlI
Anhur
Silver III
Level 86
God Stats
3W - 3L
1,415 SR
Queue Stats
160W - 182L
867 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
pablopv_98
Zhong Kui
Silver II
Level 105
God Stats
2W - 2L
1,466 SR
Queue Stats
121W - 137L
1,006 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,435 SR
862 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,561 SR
1,130 MMR
Ra
Ra
Silver III
 
Ra
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver IV
 
Fafnir
Silver IV
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
SiltySquire8815
Hun Batz
Silver III
Level 104
God Stats
9W - 6L
1,623 SR
Queue Stats
130W - 173L
846 MMR
Solo
Mulan
Mulan
Silver III
TerribleWarden
Mulan
Silver III
Level 97
God Stats
2W - 4L
1,921 SR
Queue Stats
414W - 451L
839 MMR
Solo
Xbalanque
Xbalanque
Silver III
noria0306
Xbalanque
Silver III
Level 99
God Stats
4W - 11L
1,258 SR
Queue Stats
96W - 126L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Icekinga
Da Ji
15
6 / 0 / 2
8,244
550
5,785
7,478
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 3
9,307
620
7,927
9,783
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Termit1488
Ne Zha
13
2 / 0 / 8
8,140
543
6,196
10,083
6,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
15
1 / 2 / 1
8,741
583
3,530
7,179
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
pablopv_98
Zhong Kui
15
1 / 2 / 3
8,632
575
5,642
11,842
9,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
LokiSurtrAthenaTsukuyomiIx Chel

VS

Bans
Ao KuangJanusNeithThanatosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 2
7,590
506
4,808
7,145
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
 
Fafnir
11
2 / 2 / 2
7,463
498
4,190
11,630
12,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
12
2 / 3 / 1
7,038
469
2,946
10,713
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 1
6,863
458
5,014
12,066
7,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
noria0306
Xbalanque
12
1 / 2 / 1
7,076
472
5,201
7,964
1,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
5
5
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
2
0.5
L
Fafnir
 
Fafnir
2
2
2
1.5
W
Da Ji
Icekinga
Da Ji
6
0
2
7
W
4
1
3
5.5
L
Hun Batz
2
3
1
0.83
W
Ne Zha
Termit1488
Ne Zha
2
0
8
6
L
0
5
1
0.1
W
Anhur
1
2
1
0.75
L
Xbalanque
noria0306
Xbalanque
1
2
1
0.75
W
Zhong Kui
pablopv_98
Zhong Kui
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
22,159
46,365
Taken
49,518
23,788
Mitigated
28,533
26,151
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,808
294
446
2,327
7,145
2,579
0
3,864
3,281
62,370
988
L
Fafnir
 
Fafnir
4,190
875
0
3,130
11,630
12,931
12
2,714
8,916
11,451
0
W
Da Ji
Icekinga
Da Ji
5,785
1,329
0
5,223
7,478
2,585
63
317
7,161
0
49,452
W
7,927
2,848
0
5,818
9,783
2,888
550
412
9,371
57,864
11,397
L
Hun Batz
2,946
698
0
3,468
10,713
3,500
0
1,689
9,024
0
47,829
W
Ne Zha
Termit1488
Ne Zha
6,196
605
0
4,090
10,083
6,807
26
2,786
7,247
0
29,844
L
5,014
805
0
3,803
12,066
7,920
0
4,587
7,479
0
41,508
W
Anhur
3,530
2,635
0
3,526
7,179
2,454
1,203
920
6,259
0
70,356
L
Xbalanque
noria0306
Xbalanque
5,201
2,201
0
1,985
7,964
1,603
24
0
7,964
0
53,013
W
Zhong Kui
pablopv_98
Zhong Kui
5,642
578
0
7,494
11,842
9,054
0
4,334
7,399
71,645
1,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,064
Gold Earned
36,030
507
Minions Killed
387
0
Camps Cleared
0
1,442,099
Distance Traveled
1,418,353
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,590
506
148
10
0
294,796
2
L
Fafnir
7,463
498
15
1
0
269,574
6
W
Da Ji
8,244
550
88
6
0
327,965
0
W
Sol
9,307
620
132
9
0
266,238
0
L
Hun Batz
7,038
469
73
5
0
334,811
0
W
Ne Zha
8,140
543
34
2
0
322,318
0
L
Mulan
6,863
458
68
5
0
255,473
0
W
Anhur
8,741
583
131
9
0
266,448
0
L
Xbalanque
7,076
472
83
6
0
263,699
4
W
Zhong Kui
8,632
575
122
8
0
259,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role