Player Matchup

Khepri
Khepri
 
Khepri
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Prince Childs
Sol
Level 49
God Stats
0W - 3L
1,270 SR
Queue Stats
119W - 150L
1,320 Elo+
Solo
Nu Wa
Nu Wa
ReaAssaultGaming
Nu Wa
Level 139
God Stats
190W - 143L
1,573 SR
Queue Stats
318W - 319L
1,516 Elo+
Solo
Surtr
Surtr
UnDe4dLoki
Surtr
Level 115
God Stats
28W - 25L
1,619 SR
Queue Stats
85W - 111L
1,459 Elo+
Solo
Medusa
Medusa
xX-Ulux_17
Medusa
Level 86
God Stats
3W - 6L
1,500 SR
Queue Stats
97W - 102L
1,520 Elo+
Solo
Team Averages
Level 101
1,492 SR
1,463 Elo+

VS

Team Averages
Level 134
1,568 SR
1,438 Elo+
Anubis
Anubis
A-killer-nugget
Anubis
Level 95
God Stats
49W - 41L
1,568 SR
Queue Stats
494W - 490L
1,476 Elo+
Party 1
Anhur
Anhur
IceCube
Anhur
Level 123
God Stats
6W - 2L
1,458 SR
Queue Stats
96W - 92L
1,464 Elo+
Solo
Chaac
Chaac
Larzen_91
Chaac
Level 195
God Stats
152W - 113L
1,567 SR
Queue Stats
510W - 510L
1,476 Elo+
Party 1
Chang'e
Chang'e
elmaspaquete
Chang'e
Level 129
God Stats
4W - 4L
1,612 SR
Queue Stats
23W - 25L
1,302 Elo+
Solo
Bastet
Bastet
hansaa
Bastet
Level 126
God Stats
24W - 13L
1,633 SR
Queue Stats
161W - 149L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
2 / 1 / 3
5,611
561
2,607
6,456
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 5 / 0
5,246
525
2,012
8,360
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 1 / 0
6,012
601
5,205
4,726
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
1
0 / 0 / 0
3,414
341
0
0
0
Medusa
xX-Ulux_17
Medusa
9
2 / 1 / 3
5,505
551
4,418
5,304
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,435
644
2,858
5,382
2,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Anhur
IceCube
Anhur
10
2 / 2 / 0
5,991
599
5,260
5,803
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Larzen_91
Chaac
12
5 / 0 / 0
7,299
730
5,755
5,210
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
elmaspaquete
Chang'e
8
0 / 3 / 1
5,043
504
2,454
7,086
2,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
hansaa
Bastet
9
0 / 0 / 1
5,077
508
1,547
6,434
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
8
8
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
1
3
3.5
W
1
2
0
0.5
W
Anhur
IceCube
Anhur
2
2
0
1
W
Chaac
Larzen_91
Chaac
5
0
0
5
L
0
5
0
0
L
3
1
0
3
L
Surtr
0
0
0
0
W
Chang'e
elmaspaquete
Chang'e
0
3
1
0.17
W
Bastet
hansaa
Bastet
0
0
1
0.5
L
Medusa
xX-Ulux_17
Medusa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,242
Damage
17,874
24,846
Taken
29,915
7,303
Mitigated
12,055
8,044
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,607
349
0
1,782
6,456
3,060
0
1,626
4,830
15,017
1,507
W
2,858
99
0
2,999
5,382
2,038
86
2,888
2,156
51,259
1,500
W
Anhur
IceCube
Anhur
5,260
3,543
0
2,031
5,803
1,477
0
1,477
4,226
0
38,490
W
Chaac
Larzen_91
Chaac
5,755
580
0
2,742
5,210
4,006
0
2,234
2,876
213
50,096
L
2,012
747
0
3,196
8,360
2,140
0
83
7,673
26,470
0
L
5,205
1,136
0
1,132
4,726
918
0
2,419
2,307
39,151
1,128
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
elmaspaquete
Chang'e
2,454
316
261
2,165
7,086
2,559
0
1,042
5,984
21,371
0
W
Bastet
hansaa
Bastet
1,547
449
0
1,323
6,434
1,975
0
1,260
5,030
0
37,118
L
Medusa
xX-Ulux_17
Medusa
4,418
1,836
0
1,934
5,304
1,185
0
1,219
4,085
0
31,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
29,845
226
Minions Killed
346
0
Camps Cleared
0
783,495
Distance Traveled
913,360
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,611
561
32
3
0
213,242
4
W
Anubis
6,435
644
104
10
0
173,243
1
W
Anhur
5,991
599
73
7
0
195,466
2
W
Chaac
7,299
730
81
8
0
195,162
0
L
Sol
5,246
525
68
7
0
167,173
0
L
Nu Wa
6,012
601
76
8
0
190,144
2
L
Surtr
3,414
341
0
0
0
0
0
W
Chang'e
5,043
504
33
3
0
202,152
0
W
Bastet
5,077
508
55
6
0
147,337
2
L
Medusa
5,505
551
50
5
0
212,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role