Player Matchup

Tyr
Tyr
MrSeta
Tyr
Level 129
God Stats
1W - 2L
1,757 SR
Queue Stats
35W - 21L
1,651 Elo+
Solo
Zeus
Zeus
Neckerblyatlord
Zeus
Level 115
God Stats
13W - 20L
1,543 SR
Queue Stats
141W - 148L
1,514 Elo+
Party 1
Hachiman
Hachiman
Stonkage
Hachiman
Level 146
God Stats
14W - 9L
1,665 SR
Queue Stats
279W - 260L
1,516 Elo+
Solo
Surtr
Surtr
Sussyb4lls
Surtr
Level 83
God Stats
9W - 6L
1,713 SR
Queue Stats
91W - 112L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
Vecsia0
Sylvanus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Team Averages
Level 120
1,636 SR
1,532 Elo+

VS

Team Averages
Level 117
1,490 SR
1,515 Elo+
Fenrir
Fenrir
 
Fenrir
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Angelo KG
King Arthur
Level 128
God Stats
4W - 1L
1,539 SR
Queue Stats
71W - 61L
1,558 Elo+
Solo
Aphrodite
Aphrodite
Dajno_loaf
Aphrodite
Level 74
God Stats
6W - 3L
1,402 SR
Queue Stats
240W - 379L
1,411 Elo+
Solo
Hachiman
Hachiman
ScottishSpells
Hachiman
Level 155
God Stats
2W - 1L
1,509 SR
Queue Stats
106W - 80L
1,584 Elo+
Solo
Janus
Janus
nikolajergrim
Janus
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 88L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
MrSeta
Tyr
7
1 / 1 / 0
4,291
715
2,082
4,888
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 0
4,627
771
2,243
2,146
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Stonkage
Hachiman
6
0 / 2 / 0
3,812
635
1,080
2,385
646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
5
0 / 2 / 0
3,325
554
2,452
5,167
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Vecsia0
Sylvanus
8
1 / 0 / 1
4,113
686
718
2,505
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 0 / 1
4,209
702
2,358
3,983
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
Angelo KG
King Arthur
8
0 / 1 / 0
3,870
645
2,437
3,938
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
Dajno_loaf
Aphrodite
7
0 / 0 / 2
3,665
611
691
1,725
621
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
7
2 / 0 / 1
4,002
667
2,581
3,577
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 2 / 1
3,988
665
1,123
3,085
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
6
6
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
W
King Arthur
Angelo KG
King Arthur
0
1
0
0
W
Aphrodite
Dajno_loaf
Aphrodite
0
0
2
1
L
Tyr
MrSeta
Tyr
1
1
0
1
L
1
1
0
1
W
Hachiman
2
0
1
2.5
L
Hachiman
Stonkage
Hachiman
0
2
0
0
L
Surtr
0
2
0
0
L
Sylvanus
Vecsia0
Sylvanus
1
0
1
1.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,575
Damage
9,190
17,091
Taken
16,308
6,490
Mitigated
4,776
4,203
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,358
283
0
2,176
3,983
1,204
0
678
3,305
0
20,264
W
King Arthur
Angelo KG
King Arthur
2,437
612
0
951
3,938
1,326
0
0
3,938
0
23,831
W
Aphrodite
Dajno_loaf
Aphrodite
691
83
853
989
1,725
621
0
603
1,122
5,514
672
L
Tyr
MrSeta
Tyr
2,082
371
0
1,501
4,888
2,562
0
0
4,888
0
23,004
L
2,243
187
0
240
2,146
602
0
424
1,722
29,743
0
W
Hachiman
2,581
1,174
0
1,840
3,577
843
0
87
3,490
0
25,644
L
Hachiman
Stonkage
Hachiman
1,080
482
0
241
2,385
646
0
386
1,959
0
17,462
L
Surtr
2,452
877
0
603
5,167
1,764
0
457
4,656
410
12,366
L
Sylvanus
Vecsia0
Sylvanus
718
198
184
1,434
2,505
916
0
396
2,069
11,594
8,350
W
1,123
163
0
320
3,085
782
0
1,722
1,363
16,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,168
Gold Earned
19,734
209
Minions Killed
192
0
Camps Cleared
0
606,276
Distance Traveled
641,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,209
702
35
6
0
148,283
0
W
King Arthur
3,870
645
48
8
0
132,564
0
W
Aphrodite
3,665
611
16
3
0
131,505
0
L
Tyr
4,291
715
50
8
0
122,408
0
L
Zeus
4,627
771
65
11
0
123,942
0
W
Hachiman
4,002
667
49
8
0
119,400
0
L
Hachiman
3,812
635
38
6
0
87,718
0
L
Surtr
3,325
554
21
4
0
135,247
0
L
Sylvanus
4,113
686
35
6
0
136,961
0
W
Janus
3,988
665
44
7
0
109,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role