Player Matchup

Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Elyseaons
Yu Huang
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 71L
1,482 Elo+
Party 3
Ymir
Ymir
Tiennou41
Ymir
Level 120
God Stats
1W - 1L
1,302 SR
Queue Stats
108W - 118L
1,479 Elo+
Party 3
Olorun
Olorun
Tivster672
Olorun
Level 56
God Stats
29W - 15L
1,706 SR
Queue Stats
101W - 103L
1,458 Elo+
Party 2
Pele
Pele
little_dark_13
Pele
Level 107
God Stats
7W - 0L
1,860 SR
Queue Stats
128W - 119L
1,462 Elo+
Party 2
Team Averages
Level 89
1,574 SR
1,476 Elo+

VS

Team Averages
Level 108
1,651 SR
1,479 Elo+
Baron Samedi
Baron Samedi
Dogfun_YT
Baron Samedi
Level 80
God Stats
8W - 7L
1,814 SR
Queue Stats
489W - 437L
1,458 Elo+
Party 1
Amaterasu
Amaterasu
Pitus-11
Amaterasu
Level 67
God Stats
39W - 30L
1,551 SR
Queue Stats
445W - 446L
1,514 Elo+
Party 1
Mercury
Mercury
Sergio23910
Mercury
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 113L
1,450 Elo+
Solo
Medusa
Medusa
macauleyTD
Medusa
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 94L
1,494 Elo+
Solo
Atlas
Atlas
Таксист228
Atlas
Level 127
God Stats
3W - 3L
1,891 SR
Queue Stats
156W - 166L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 3
7,580
541
10,256
12,360
11,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Elyseaons
Yu Huang
15
0 / 2 / 4
7,989
571
1,161
5,056
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
3 / 0 / 6
7,924
566
4,507
5,886
4,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
Tivster672
Olorun
12
1 / 6 / 3
6,821
487
6,658
8,789
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
14 / 2 / 1
9,279
663
15,708
13,096
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dogfun_YT
Baron Samedi
14
3 / 4 / 1
7,902
564
7,431
9,093
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Pitus-11
Amaterasu
13
0 / 2 / 1
7,753
554
5,579
15,933
13,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Sergio23910
Mercury
12
0 / 6 / 4
6,904
493
2,470
13,202
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
macauleyTD
Medusa
14
6 / 2 / 1
8,399
600
8,676
8,160
2,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 4
6,589
471
4,657
13,014
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
19
Kills
10
11
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
3
2.5
L
Baron Samedi
Dogfun_YT
Baron Samedi
3
4
1
0.88
W
Yu Huang
Elyseaons
Yu Huang
0
2
4
1
L
Amaterasu
Pitus-11
Amaterasu
0
2
1
0.25
L
Mercury
Sergio23910
Mercury
0
6
4
0.33
W
Ymir
3
0
6
6
W
Olorun
Tivster672
Olorun
1
6
3
0.42
W
14
2
1
7.25
L
Medusa
macauleyTD
Medusa
6
2
1
3.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,290
Damage
28,813
45,187
Taken
59,402
24,060
Mitigated
30,648
11,570
Healing
19,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,256
1,130
0
5,083
12,360
11,160
0
1,337
10,971
0
54,906
L
Baron Samedi
Dogfun_YT
Baron Samedi
7,431
456
54
1,187
9,093
3,646
0
1,093
8,000
48,904
1,613
W
Yu Huang
Elyseaons
Yu Huang
1,161
24
0
998
5,056
1,580
0
2,279
2,474
54,693
1,006
L
Amaterasu
Pitus-11
Amaterasu
5,579
2,977
0
8,461
15,933
13,150
0
0
15,933
0
54,826
L
Mercury
Sergio23910
Mercury
2,470
946
0
4,876
13,202
3,550
0
953
12,249
0
47,156
W
Ymir
4,507
489
0
1,570
5,886
4,020
0
1,251
4,597
23,420
2,475
W
Olorun
Tivster672
Olorun
6,658
4,384
193
1,185
8,789
2,843
522
2,022
6,767
55,208
0
W
15,708
4,626
0
2,541
13,096
4,457
0
4,233
8,580
0
61,630
L
Medusa
macauleyTD
Medusa
8,676
2,897
0
2,650
8,160
2,340
170
4,665
3,495
0
59,031
L
4,657
1,607
233
2,415
13,014
7,962
0
5,502
7,512
21,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
37,547
424
Minions Killed
391
0
Camps Cleared
0
1,448,206
Distance Traveled
1,385,018
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,580
541
91
7
0
304,007
0
L
Baron Samedi
7,902
564
85
6
0
269,386
0
W
Yu Huang
7,989
571
129
9
0
281,178
2
L
Amaterasu
7,753
554
107
8
0
273,493
2
L
Mercury
6,904
493
88
6
0
310,969
0
W
Ymir
7,924
566
42
3
0
300,120
4
W
Olorun
6,821
487
86
6
0
239,447
0
W
Pele
9,279
663
76
5
0
323,454
0
L
Medusa
8,399
600
100
7
0
228,903
1
L
Atlas
6,589
471
11
1
0
302,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role