Player Matchup

Cliodhna
Cliodhna
DHGCatWoman
Cliodhna
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
356W - 369L
1,494 Elo+
Solo
Yemoja
Yemoja
DeltatheAkuWolf
Yemoja
Level 44
God Stats
3W - 1L
1,735 SR
Queue Stats
30W - 35L
1,565 Elo+
Party 2
Chernobog
Chernobog
DracheLumi
Chernobog
Level 155
God Stats
18W - 16L
1,567 SR
Queue Stats
192W - 167L
1,593 Elo+
Party 2
Chang'e
Chang'e
Ebe27
Chang'e
Level 111
God Stats
22W - 21L
1,663 SR
Queue Stats
157W - 142L
1,488 Elo+
Solo
Mulan
Mulan
YourChenpai
Mulan
Level 85
God Stats
2W - 2L
1,394 SR
Queue Stats
116W - 122L
1,546 Elo+
Party 2
Team Averages
Level 108
1,572 SR
1,537 Elo+

VS

Team Averages
Level 133
1,582 SR
1,509 Elo+
Charybdis
Charybdis
Pelaná
Charybdis
Level 124
God Stats
5W - 1L
1,757 SR
Queue Stats
45W - 38L
1,521 Elo+
Party 3
King Arthur
King Arthur
Peligrosorog
King Arthur
Level 159
God Stats
23W - 23L
1,597 SR
Queue Stats
359W - 324L
1,484 Elo+
Party 3
Ymir
Ymir
TrivialSalt5837
Ymir
Level 116
God Stats
6W - 6L
1,599 SR
Queue Stats
195W - 182L
1,567 Elo+
Party 1
Ra
Ra
ibnlwaleed
Ra
Level 128
God Stats
72W - 80L
1,455 SR
Queue Stats
594W - 552L
1,488 Elo+
Party 1
Bakasura
Bakasura
iwardaddy
Bakasura
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 131L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DHGCatWoman
Cliodhna
11
0 / 4 / 1
5,889
453
3,151
8,413
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 0 / 2
6,330
487
4,207
6,684
3,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
DracheLumi
Chernobog
11
3 / 3 / 1
6,303
485
8,914
10,121
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Ebe27
Chang'e
11
0 / 3 / 0
6,118
471
3,192
9,569
2,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 0
6,920
532
8,005
13,308
11,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Pelaná
Charybdis
12
1 / 1 / 2
6,769
521
3,948
5,237
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Peligrosorog
King Arthur
12
2 / 1 / 4
7,310
562
6,299
10,805
10,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 3 / 1
7,088
545
3,319
11,438
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 0 / 3
8,641
665
4,785
6,050
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
iwardaddy
Bakasura
14
8 / 0 / 2
8,267
636
8,665
13,111
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
15
15
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
DHGCatWoman
Cliodhna
0
4
1
0.13
L
1
0
2
2
L
Chernobog
DracheLumi
Chernobog
3
3
1
1.17
L
Chang'e
Ebe27
Chang'e
0
3
0
0
W
Charybdis
Pelaná
Charybdis
1
1
2
2
W
King Arthur
Peligrosorog
King Arthur
2
1
4
4
W
1
3
1
0.5
L
1
5
0
0.2
W
3
0
3
4.5
W
Bakasura
iwardaddy
Bakasura
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,469
Damage
27,016
48,095
Taken
46,641
23,351
Mitigated
27,174
18,143
Healing
19,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
DHGCatWoman
Cliodhna
3,151
109
0
3,252
8,413
2,463
49
1,110
7,125
0
48,013
L
4,207
1,059
2,067
2,688
6,684
3,353
0
1,324
5,360
22,446
0
L
Chernobog
DracheLumi
Chernobog
8,914
4,673
0
2,833
10,121
3,256
9
1,886
8,219
0
53,971
L
Chang'e
Ebe27
Chang'e
3,192
337
80
2,965
9,569
2,389
0
3,089
6,011
41,092
1,716
W
Charybdis
Pelaná
Charybdis
3,948
2,253
0
2,952
5,237
1,588
194
1,976
3,261
0
46,848
W
King Arthur
Peligrosorog
King Arthur
6,299
909
0
2,026
10,805
10,809
0
103
10,702
2,153
41,341
W
3,319
168
95
3,948
11,438
6,059
0
2,231
9,207
35,757
1,416
L
8,005
1,607
0
4,258
13,308
11,890
0
1,095
11,240
0
50,590
W
4,785
450
228
3,525
6,050
2,261
268
1,749
4,301
69,453
2,600
W
Bakasura
iwardaddy
Bakasura
8,665
6,071
0
7,072
13,111
6,457
0
1,407
11,704
0
48,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,560
Gold Earned
38,075
377
Minions Killed
456
0
Camps Cleared
0
1,260,653
Distance Traveled
1,341,559
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,889
453
78
6
0
293,074
2
L
Yemoja
6,330
487
30
2
0
242,924
4
L
Chernobog
6,303
485
87
7
0
263,019
0
L
Chang'e
6,118
471
90
7
0
249,470
0
W
Charybdis
6,769
521
90
7
0
244,906
0
W
King Arthur
7,310
562
74
6
0
211,495
2
W
Ymir
7,088
545
60
5
0
260,539
4
L
Mulan
6,920
532
92
7
0
212,166
0
W
Ra
8,641
665
130
10
0
298,302
1
W
Bakasura
8,267
636
102
8
0
326,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role