Player Matchup

Janus
Janus
Adyan 1201
Janus
Level 68
God Stats
7W - 8L
1,569 SR
Queue Stats
84W - 76L
1,482 Elo+
Solo
Apollo
Apollo
Hitman9594
Apollo
Level 67
God Stats
13W - 12L
1,529 SR
Queue Stats
23W - 32L
1,412 Elo+
Solo
Cthulhu
Cthulhu
Very_Scary_Jerry
Cthulhu
Level 140
God Stats
5W - 3L
1,702 SR
Queue Stats
179W - 168L
1,477 Elo+
Solo
Nox
Nox
WabiSabi9002
Nox
Level 67
God Stats
8W - 5L
1,574 SR
Queue Stats
182W - 195L
1,473 Elo+
Solo
Arachne
Arachne
uNLegionary
Arachne
Level 179
God Stats
23W - 7L
1,823 SR
Queue Stats
235W - 231L
1,544 Elo+
Solo
Team Averages
Level 104
1,639 SR
1,478 Elo+

VS

Team Averages
Level 131
1,552 SR
1,520 Elo+
Maui
Maui
Nixon231
Maui
Level 148
God Stats
22W - 27L
1,524 SR
Queue Stats
419W - 425L
1,513 Elo+
Solo
Fenrir
Fenrir
OSUNAX
Fenrir
Level 139
God Stats
2W - 5L
1,471 SR
Queue Stats
160W - 162L
1,496 Elo+
Solo
Scylla
Scylla
Oddball44
Scylla
Level 122
God Stats
11W - 7L
1,606 SR
Queue Stats
254W - 222L
1,534 Elo+
Solo
Neith
Neith
RippedPants3349
Neith
Level 109
God Stats
13W - 15L
1,399 SR
Queue Stats
147W - 167L
1,496 Elo+
Solo
Shiva
Shiva
nearMinty
Shiva
Level 137
God Stats
3W - 3L
1,760 SR
Queue Stats
41W - 38L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
4 / 6 / 3
9,105
536
8,072
9,326
2,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
Hitman9594
Apollo
16
3 / 2 / 3
9,165
539
6,080
12,122
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 3 / 1
9,588
564
9,238
14,462
9,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 10
9,705
571
6,504
9,355
6,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
uNLegionary
Arachne
17
12 / 2 / 2
10,859
639
12,057
17,433
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
5 / 6 / 0
8,673
510
8,571
12,338
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
OSUNAX
Fenrir
14
4 / 8 / 0
8,582
505
8,798
20,117
7,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
Oddball44
Scylla
14
3 / 2 / 2
8,984
528
6,716
6,578
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 3 / 3
7,718
454
6,838
9,240
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shiva
nearMinty
Shiva
13
2 / 2 / 1
8,373
493
9,155
13,383
8,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
21
Kills
14
14
Deaths
21
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
4
6
3
0.92
W
Apollo
Hitman9594
Apollo
3
2
3
2.25
L
Maui
5
6
0
0.83
L
Fenrir
OSUNAX
Fenrir
4
8
0
0.5
L
Scylla
Oddball44
Scylla
3
2
2
2
L
0
3
3
0.5
W
1
3
1
0.5
W
1
1
10
6
L
Shiva
nearMinty
Shiva
2
2
1
1.25
W
Arachne
uNLegionary
Arachne
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,951
Damage
40,078
62,698
Taken
61,656
29,869
Mitigated
26,214
26,079
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
8,072
529
0
1,758
9,326
2,817
244
5,082
4,034
60,936
364
W
Apollo
Hitman9594
Apollo
6,080
3,563
0
4,296
12,122
4,753
0
3,844
8,278
0
64,915
L
Maui
8,571
1,717
104
2,020
12,338
4,813
82
4,565
7,773
42,227
9,877
L
Fenrir
OSUNAX
Fenrir
8,798
3,851
0
5,681
20,117
7,922
0
5,231
14,886
0
60,056
L
Scylla
Oddball44
Scylla
6,716
896
0
2,728
6,578
2,020
0
3,091
3,487
62,618
392
L
6,838
2,172
0
3,725
9,240
3,223
355
1,675
7,565
0
49,045
W
9,238
412
0
5,229
14,462
9,187
266
643
13,819
63,941
3,215
W
6,504
219
0
4,156
9,355
6,824
219
2,358
6,917
41,091
0
L
Shiva
nearMinty
Shiva
9,155
1,445
0
4,596
13,383
8,236
92
8,640
4,743
4,401
54,868
W
Arachne
uNLegionary
Arachne
12,057
7,205
0
10,640
17,433
6,288
1,902
3,460
13,843
0
81,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,422
Gold Earned
42,330
537
Minions Killed
503
0
Camps Cleared
0
1,674,421
Distance Traveled
1,489,582
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,105
536
107
6
0
312,630
4
W
Apollo
9,165
539
120
7
0
312,470
0
L
Maui
8,673
510
82
5
0
301,368
5
L
Fenrir
8,582
505
107
6
0
309,748
0
L
Scylla
8,984
528
131
8
0
258,476
3
L
Neith
7,718
454
79
5
0
296,685
1
W
Cthulhu
9,588
564
129
8
0
340,993
2
W
Nox
9,705
571
59
3
0
338,938
3
L
Shiva
8,373
493
104
6
0
323,305
5
W
Arachne
10,859
639
122
7
0
369,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role