Player Matchup

Discordia
Discordia
 
Discordia
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
GABYYYY-_-2016
Shiva
Level 106
God Stats
2W - 3L
1,420 SR
Queue Stats
80W - 80L
1,410 Elo+
Solo
Bastet
Bastet
GenesisOdin
Bastet
Level 158
God Stats
1W - 0L
1,711 SR
Queue Stats
47W - 28L
1,656 Elo+
Solo
Charybdis
Charybdis
IsidoraNocte
Charybdis
Level 150
God Stats
5W - 10L
1,468 SR
Queue Stats
152W - 178L
1,385 Elo+
Solo
Artio
Artio
doom shroomy
Artio
Level 89
God Stats
4W - 2L
1,675 SR
Queue Stats
81W - 74L
1,461 Elo+
Solo
Team Averages
Level 130
1,555 SR
1,482 Elo+

VS

Team Averages
Level 127
1,517 SR
1,468 Elo+
Cthulhu
Cthulhu
EM1L14N068
Cthulhu
Level 127
God Stats
5W - 7L
1,566 SR
Queue Stats
251W - 241L
1,494 Elo+
Solo
Horus
Horus
EddOnSwitch
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 300L
1,508 Elo+
Solo
Freya
Freya
MermaidMama219
Freya
Level 214
God Stats
32W - 34L
1,551 SR
Queue Stats
777W - 779L
1,470 Elo+
Solo
Hercules
Hercules
SkinBoosterPlz
Hercules
Level 87
God Stats
1W - 1L
1,771 SR
Queue Stats
132W - 139L
1,474 Elo+
Party 1
Poseidon
Poseidon
TK Kromo
Poseidon
Level 106
God Stats
0W - 3L
1,197 SR
Queue Stats
50W - 60L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 0 / 2
6,146
615
4,997
3,122
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 1 / 0
5,866
587
2,392
8,307
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
11
10 / 0 / 2
6,811
681
10,481
8,937
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
IsidoraNocte
Charybdis
10
2 / 2 / 3
6,072
607
5,042
7,412
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 0 / 5
5,696
570
1,955
4,380
2,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EM1L14N068
Cthulhu
10
1 / 0 / 0
5,749
575
4,665
5,708
3,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 1
5,208
521
1,945
7,866
4,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,126
513
3,158
6,527
1,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
9
0 / 5 / 1
4,655
466
3,883
10,529
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
TK Kromo
Poseidon
10
0 / 5 / 0
5,401
540
2,960
5,788
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
3
3
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
2
4
L
Cthulhu
EM1L14N068
Cthulhu
1
0
0
1
L
1
3
1
0.5
W
0
1
0
0
W
Bastet
10
0
2
11
W
Charybdis
IsidoraNocte
Charybdis
2
2
3
1.75
L
1
3
0
0.33
L
Hercules
0
5
1
0.1
L
Poseidon
TK Kromo
Poseidon
0
5
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,867
Damage
16,611
32,158
Taken
36,418
11,171
Mitigated
15,840
11,075
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,997
56
0
1,000
3,122
864
0
1,834
1,288
47,701
1,048
L
Cthulhu
EM1L14N068
Cthulhu
4,665
487
0
2,597
5,708
3,025
0
46
5,662
33,987
929
L
1,945
1,064
400
2,097
7,866
4,901
0
1,983
5,883
0
11,250
W
2,392
290
440
2,012
8,307
3,194
0
3,963
4,344
0
36,301
W
Bastet
10,481
2,857
0
2,550
8,937
2,381
0
639
8,298
0
40,078
W
Charybdis
IsidoraNocte
Charybdis
5,042
2,545
0
3,379
7,412
2,215
480
2,424
4,988
0
37,540
L
3,158
1,465
0
2,401
6,527
1,879
0
566
5,961
27,741
4,904
L
Hercules
3,883
950
0
1,621
10,529
4,751
0
504
10,025
0
26,305
L
Poseidon
TK Kromo
Poseidon
2,960
725
0
550
5,788
1,284
0
3,663
2,125
33,832
1,040
W
1,955
61
367
1,327
4,380
2,517
0
1,469
2,911
10,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
26,139
291
Minions Killed
264
0
Camps Cleared
0
990,054
Distance Traveled
1,035,170
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,146
615
62
6
0
199,380
0
L
Cthulhu
5,749
575
77
8
0
227,512
5
L
Horus
5,208
521
15
2
0
222,001
1
W
Shiva
5,866
587
79
8
0
176,578
0
W
Bastet
6,811
681
60
6
0
255,107
2
W
Charybdis
6,072
607
71
7
0
165,284
2
L
Freya
5,126
513
60
6
0
182,925
3
L
Hercules
4,655
466
46
5
0
221,057
0
L
Poseidon
5,401
540
66
7
0
181,675
0
W
Artio
5,696
570
19
2
0
193,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role