Player Matchup

Thor
Thor
 
Thor
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AustinDropSh0ts
King Arthur
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 134L
1,392 Elo+
Party 2
Vulcan
Vulcan
BW x FLYNN
Vulcan
Level 122
God Stats
4W - 2L
1,216 SR
Queue Stats
49W - 56L
1,456 Elo+
Solo
Jing Wei
Jing Wei
COLA02
Jing Wei
Level 88
God Stats
16W - 3L
1,628 SR
Queue Stats
105W - 86L
1,481 Elo+
Party 2
Sobek
Sobek
Inqory
Sobek
Level 98
God Stats
1W - 1L
1,711 SR
Queue Stats
29W - 29L
1,524 Elo+
Solo
Team Averages
Level 114
1,511 SR
1,471 Elo+

VS

Team Averages
Level 89
1,724 SR
1,504 Elo+
Cthulhu
Cthulhu
Bussdownrolex1
Cthulhu
Level 122
God Stats
31W - 18L
1,719 SR
Queue Stats
386W - 354L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
Decaturfist
Cu Chulainn
Level 60
God Stats
9W - 3L
1,752 SR
Queue Stats
244W - 218L
1,432 Elo+
Solo
Danzaburou
Danzaburou
RolandoLite
Danzaburou
Level 18
God Stats
1W - 4L
1,569 SR
Queue Stats
3W - 5L
1,618 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Standerwich
Tsukuyomi
Level 101
God Stats
6W - 2L
1,843 SR
Queue Stats
121W - 115L
1,412 Elo+
Solo
Geb
Geb
uhhnotify
Geb
Level 145
God Stats
1W - 0L
1,734 SR
Queue Stats
3W - 5L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
2 / 4 / 1
4,588
459
2,189
7,550
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
AustinDropSh0ts
King Arthur
9
0 / 5 / 0
4,993
499
1,351
6,192
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
BW x FLYNN
Vulcan
11
1 / 0 / 2
5,790
579
5,207
3,418
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
COLA02
Jing Wei
9
1 / 1 / 2
5,070
507
2,597
4,755
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
Inqory
Sobek
7
1 / 2 / 2
4,628
463
3,605
8,010
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,305
531
2,386
4,144
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Decaturfist
Cu Chulainn
11
6 / 0 / 1
6,923
692
5,618
7,038
3,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
RolandoLite
Danzaburou
9
1 / 1 / 3
5,129
513
5,095
3,410
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Standerwich
Tsukuyomi
9
1 / 3 / 1
4,935
494
2,817
6,525
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
4 / 1 / 1
5,551
555
3,838
6,998
4,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
12
12
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
1
0.63
L
King Arthur
AustinDropSh0ts
King Arthur
0
5
0
0
L
Vulcan
BW x FLYNN
Vulcan
1
0
2
2
W
0
0
1
0.5
L
Jing Wei
COLA02
Jing Wei
1
1
2
2
W
Cu Chulainn
Decaturfist
Cu Chulainn
6
0
1
6.5
L
Sobek
Inqory
Sobek
1
2
2
1
W
Danzaburou
RolandoLite
Danzaburou
1
1
3
2.5
W
Tsukuyomi
Standerwich
Tsukuyomi
1
3
1
0.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,949
Damage
19,754
29,925
Taken
28,115
12,599
Mitigated
11,559
7,254
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,189
687
0
1,397
7,550
2,394
0
389
7,131
0
24,638
L
King Arthur
AustinDropSh0ts
King Arthur
1,351
282
0
530
6,192
2,400
0
0
6,192
0
27,593
L
Vulcan
BW x FLYNN
Vulcan
5,207
230
0
625
3,418
925
0
1,517
1,739
34,740
711
W
2,386
40
0
1,566
4,144
1,426
0
1,889
2,159
30,837
859
L
Jing Wei
COLA02
Jing Wei
2,597
1,893
0
1,250
4,755
1,224
0
1,976
2,739
0
25,545
W
Cu Chulainn
Decaturfist
Cu Chulainn
5,618
704
0
735
7,038
3,129
0
1,453
5,541
1,494
39,265
L
Sobek
Inqory
Sobek
3,605
466
0
3,452
8,010
5,656
0
2,240
5,672
11,245
1,625
W
Danzaburou
RolandoLite
Danzaburou
5,095
2,183
0
1,530
3,410
1,062
0
1,169
2,241
0
24,696
W
Tsukuyomi
Standerwich
Tsukuyomi
2,817
1,005
0
3,289
6,525
1,651
0
962
5,495
0
32,723
W
3,838
499
0
783
6,998
4,291
0
2,744
4,187
18,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
27,843
263
Minions Killed
266
0
Camps Cleared
0
949,836
Distance Traveled
990,499
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,588
459
41
4
0
142,730
0
L
King Arthur
4,993
499
56
6
0
211,882
0
L
Vulcan
5,790
579
79
8
0
207,736
0
W
Cthulhu
5,305
531
65
7
0
191,904
0
L
Jing Wei
5,070
507
64
6
0
189,066
2
W
Cu Chulainn
6,923
692
77
8
0
167,004
3
L
Sobek
4,628
463
23
2
0
198,422
0
W
Danzaburou
5,129
513
45
5
0
207,095
0
W
Tsukuyomi
4,935
494
59
6
0
208,357
0
W
Geb
5,551
555
20
2
0
216,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role