Player Matchup

Ah Puch
Ah Puch
EppoLoco
Ah Puch
Level 107
God Stats
0W - 3L
1,896 SR
Queue Stats
519W - 469L
1,449 Elo+
Solo
Artemis
Artemis
Flamingoking9
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
NeroNyx
Amaterasu
Level 80
God Stats
2W - 2L
1,651 SR
Queue Stats
49W - 47L
1,480 Elo+
Party 2
Lancelot
Lancelot
Willychetto17
Lancelot
Level 104
God Stats
7W - 13L
1,543 SR
Queue Stats
196W - 194L
1,483 Elo+
Party 2
Ares
Ares
cholete_78
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 118L
1,460 Elo+
Party 2
Team Averages
Level 81
1,618 SR
1,474 Elo+

VS

Team Averages
Level 107
1,473 SR
1,482 Elo+
Bacchus
Bacchus
Ancsis
Bacchus
Level 87
God Stats
4W - 6L
1,422 SR
Queue Stats
57W - 59L
1,498 Elo+
Party 1
Fenrir
Fenrir
FizzytheOne
Fenrir
Level 109
God Stats
2W - 2L
1,432 SR
Queue Stats
58W - 70L
1,376 Elo+
Solo
Osiris
Osiris
Krisigaming1119
Osiris
Level 87
God Stats
4W - 3L
1,434 SR
Queue Stats
64W - 62L
1,494 Elo+
Party 1
Anubis
Anubis
LUKEIMYOURDADDY
Anubis
Level 135
God Stats
16W - 16L
1,515 SR
Queue Stats
107W - 104L
1,559 Elo+
Solo
Nut
Nut
fuszfusz
Nut
Level 117
God Stats
7W - 4L
1,560 SR
Queue Stats
59W - 60L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EppoLoco
Ah Puch
13
4 / 6 / 5
7,592
542
6,677
11,135
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
12
0 / 4 / 3
6,810
486
3,632
6,572
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
NeroNyx
Amaterasu
14
3 / 1 / 1
8,116
580
8,245
14,063
11,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Willychetto17
Lancelot
13
6 / 3 / 4
8,165
583
10,683
10,614
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
0 / 4 / 1
5,400
386
4,774
13,363
8,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ancsis
Bacchus
12
3 / 0 / 6
7,979
570
6,774
6,683
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
15
8 / 5 / 2
8,517
608
10,745
14,215
6,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 0
7,484
535
6,507
14,983
9,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 5 / 0
8,605
615
6,774
10,545
4,063
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 6
8,153
582
7,256
6,091
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
13
Kills
18
18
Deaths
14
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ancsis
Bacchus
3
0
6
6
L
Ah Puch
EppoLoco
Ah Puch
4
6
5
1.08
W
Fenrir
8
5
2
1.8
L
Artemis
0
4
3
0.38
W
0
3
0
0
W
5
5
0
1
L
Amaterasu
NeroNyx
Amaterasu
3
1
1
3.5
L
Lancelot
Willychetto17
Lancelot
6
3
4
2.67
L
0
4
1
0.13
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,011
Damage
38,056
55,747
Taken
52,517
29,255
Mitigated
28,691
11,729
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ancsis
Bacchus
6,774
490
0
2,888
6,683
5,815
0
1,431
4,977
16,672
1,056
L
Ah Puch
EppoLoco
Ah Puch
6,677
284
0
1,364
11,135
2,818
0
3,545
7,302
42,002
0
W
Fenrir
10,745
2,561
0
4,334
14,215
6,743
0
3,413
10,757
0
57,652
L
Artemis
3,632
1,117
0
1,126
6,572
2,176
0
1,553
4,970
0
38,433
W
6,507
2,248
0
3,409
14,983
9,944
0
1,133
13,716
0
59,575
W
6,774
42
0
3,182
10,545
4,063
0
3,886
6,571
61,696
367
L
Amaterasu
NeroNyx
Amaterasu
8,245
3,402
0
4,468
14,063
11,955
0
1,121
12,870
0
48,198
L
Lancelot
Willychetto17
Lancelot
10,683
1,844
0
2,996
10,614
3,599
0
2,897
7,484
0
49,248
L
4,774
426
0
1,775
13,363
8,707
0
4,132
9,231
25,149
0
W
7,256
4,569
0
2,592
6,091
2,126
0
931
5,045
0
71,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,083
Gold Earned
40,738
364
Minions Killed
447
0
Camps Cleared
0
1,466,144
Distance Traveled
1,423,594
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,979
570
18
1
0
316,042
8
L
Ah Puch
7,592
542
75
5
0
255,719
1
W
Fenrir
8,517
608
81
6
0
299,450
0
L
Artemis
6,810
486
80
6
0
279,296
0
W
Osiris
7,484
535
105
8
0
268,400
0
W
Anubis
8,605
615
112
8
0
285,352
2
L
Amaterasu
8,116
580
94
7
0
268,934
3
L
Lancelot
8,165
583
72
5
0
378,519
0
L
Ares
5,400
386
43
3
0
283,676
3
W
Nut
8,153
582
131
9
0
254,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role