Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Dartmoness
Awilix
Level 133
God Stats
6W - 10L
1,265 SR
Queue Stats
254W - 222L
1,550 Elo+
Solo
Rama
Rama
SlikuHolo
Rama
Level 87
God Stats
1W - 1L
1,291 SR
Queue Stats
458W - 420L
1,471 Elo+
Party 1
Cerberus
Cerberus
crocadee
Cerberus
Level 67
God Stats
5W - 1L
1,725 SR
Queue Stats
119W - 104L
1,511 Elo+
Party 1
Ix Chel
Ix Chel
xSatyaVaswani
Ix Chel
Level 168
God Stats
6W - 4L
1,694 SR
Queue Stats
133W - 114L
1,527 Elo+
Party 1
Team Averages
Level 122
1,495 SR
1,512 Elo+

VS

Team Averages
Level 129
1,571 SR
1,535 Elo+
Charybdis
Charybdis
 
Charybdis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Alexgg_26
Pele
Level 139
God Stats
12W - 9L
1,500 SR
Queue Stats
109W - 96L
1,526 Elo+
Solo
Anubis
Anubis
DerProktologe
Anubis
Level 155
God Stats
150W - 160L
1,567 SR
Queue Stats
555W - 550L
1,519 Elo+
Solo
Freya
Freya
LUKEIMYOURDADDY
Freya
Level 135
God Stats
6W - 1L
1,969 SR
Queue Stats
128W - 124L
1,571 Elo+
Solo
Horus
Horus
vdshendrik
Horus
Level 147
God Stats
0W - 2L
1,319 SR
Queue Stats
164W - 153L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
3 / 2 / 1
4,704
784
2,964
2,730
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Dartmoness
Awilix
8
1 / 1 / 3
4,246
708
2,328
4,179
1,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
7
2 / 2 / 0
4,114
686
3,138
3,241
701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
crocadee
Cerberus
6
0 / 2 / 1
3,698
616
2,042
5,406
2,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
9
2 / 0 / 0
5,135
856
1,596
2,158
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
4 / 1 / 1
4,360
727
4,709
3,398
903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Pele
8
1 / 1 / 1
4,018
670
862
3,879
1,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
0 / 1 / 0
3,118
520
156
1,525
481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
1 / 4 / 1
3,814
636
1,227
4,821
761
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
7
1 / 1 / 4
4,448
741
2,260
4,621
3,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
8
Kills
7
7
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
1
1.75
L
Charybdis
 
Charybdis
4
1
1
4.5
L
Pele
1
1
1
1.5
W
Awilix
Dartmoness
Awilix
1
1
3
2.5
L
0
1
0
0
L
1
4
1
0.38
W
Rama
2
2
0
1
W
Cerberus
crocadee
Cerberus
0
2
1
0.25
L
Horus
1
1
4
3
W
Ix Chel
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,068
Damage
9,214
17,714
Taken
18,244
5,863
Mitigated
6,221
7,109
Healing
6,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,964
405
0
654
2,730
1,172
18
1,028
1,702
28,530
0
L
Charybdis
 
Charybdis
4,709
2,606
0
1,463
3,398
903
0
1,346
2,052
0
18,710
L
Pele
862
155
0
860
3,879
1,065
0
879
2,942
0
21,693
W
Awilix
Dartmoness
Awilix
2,328
1,293
0
1,980
4,179
1,060
0
199
3,980
0
21,811
L
156
0
0
774
1,525
481
0
888
485
8,606
0
L
1,227
381
0
1,390
4,821
761
0
2,560
2,261
14,179
0
W
Rama
3,138
2,479
0
1,030
3,241
701
0
0
3,241
0
19,138
W
Cerberus
crocadee
Cerberus
2,042
304
0
2,238
5,406
2,431
0
0
5,406
8,932
0
L
Horus
2,260
1,110
233
1,975
4,621
3,011
0
696
3,925
0
13,621
W
Ix Chel
1,596
327
0
1,207
2,158
499
224
156
2,002
25,080
1,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,897
Gold Earned
19,758
210
Minions Killed
137
0
Camps Cleared
0
632,000
Distance Traveled
533,619
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,704
784
56
9
0
111,681
0
L
Charybdis
4,360
727
32
5
0
106,704
0
L
Pele
4,018
670
37
6
0
121,862
0
W
Awilix
4,246
708
47
8
0
155,340
0
L
Anubis
3,118
520
15
3
0
40,046
0
L
Freya
3,814
636
28
5
0
122,287
1
W
Rama
4,114
686
30
5
0
113,134
0
W
Cerberus
3,698
616
10
2
0
136,032
0
L
Horus
4,448
741
25
4
0
142,720
2
W
Ix Chel
5,135
856
67
11
0
115,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role