Player Matchup

Horus
Horus
DeStrong
Horus
Level 153
God Stats
2W - 2L
1,671 SR
Queue Stats
31W - 29L
1,540 Elo+
Party 2
Ix Chel
Ix Chel
Dramogon
Ix Chel
Level 157
God Stats
3W - 4L
1,587 SR
Queue Stats
46W - 30L
1,626 Elo+
Party 2
Kuzenbo
Kuzenbo
Nathani3l
Kuzenbo
Level 155
God Stats
2W - 1L
1,837 SR
Queue Stats
198W - 190L
1,515 Elo+
Solo
Susano
Susano
Strikooo
Susano
Level 10
God Stats
0W - 2L
1,321 SR
Queue Stats
13W - 7L
1,650 Elo+
Party 1
Olorun
Olorun
alesevic23
Olorun
Level 89
God Stats
15W - 10L
1,648 SR
Queue Stats
432W - 421L
1,571 Elo+
Party 1
Team Averages
Level 113
1,613 SR
1,581 Elo+

VS

Team Averages
Level 128
1,569 SR
1,536 Elo+
Horus
Horus
 
Horus
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Gwäzy
Zhong Kui
Level 158
God Stats
1W - 0L
1,804 SR
Queue Stats
181W - 153L
1,557 Elo+
Solo
Anhur
Anhur
JulianSkillzxX
Anhur
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 144L
1,497 Elo+
Party 3
Ne Zha
Ne Zha
OkselSnuiver03
Ne Zha
Level 126
God Stats
1W - 3L
1,422 SR
Queue Stats
97W - 97L
1,503 Elo+
Party 3
Ra
Ra
ямнерусский
Ra
Level 126
God Stats
29W - 25L
1,621 SR
Queue Stats
131W - 109L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DeStrong
Horus
9
1 / 5 / 2
6,243
480
4,932
12,446
6,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ix Chel
Dramogon
Ix Chel
13
4 / 5 / 1
7,292
561
7,960
9,292
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Nathani3l
Kuzenbo
11
0 / 3 / 1
6,241
480
4,637
14,711
16,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Strikooo
Susano
12
2 / 4 / 1
6,490
499
5,716
11,388
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
alesevic23
Olorun
14
2 / 3 / 1
7,824
602
6,667
5,862
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 1 / 9
7,809
601
4,811
14,048
9,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Gwäzy
Zhong Kui
14
2 / 1 / 1
8,601
662
9,336
11,910
8,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 2 / 0
8,335
641
4,735
7,650
2,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 3 / 8
7,852
604
10,072
13,711
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 4
8,118
624
7,631
4,483
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
9
Kills
20
20
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
9
7.5
L
Horus
DeStrong
Horus
1
5
2
0.4
L
Ix Chel
Dramogon
Ix Chel
4
5
1
0.9
W
Zhong Kui
Gwäzy
Zhong Kui
2
1
1
2.5
W
4
2
0
2
L
Kuzenbo
Nathani3l
Kuzenbo
0
3
1
0.17
W
7
3
8
3.67
L
Susano
Strikooo
Susano
2
4
1
0.63
L
Olorun
alesevic23
Olorun
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,912
Damage
36,585
53,699
Taken
51,802
30,287
Mitigated
25,935
16,612
Healing
26,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,811
1,773
2,523
5,056
14,048
9,045
16
4,489
9,393
0
12,258
L
Horus
DeStrong
Horus
4,932
2,528
402
2,988
12,446
6,956
0
2,640
9,292
0
13,812
L
Ix Chel
Dramogon
Ix Chel
7,960
1,091
288
1,413
9,292
2,461
0
2,655
6,370
56,288
163
W
Zhong Kui
Gwäzy
Zhong Kui
9,336
1,716
0
7,813
11,910
8,693
320
4,083
7,827
69,440
3,769
W
4,735
2,958
0
2,722
7,650
2,403
84
3,116
4,516
0
64,428
L
Kuzenbo
Nathani3l
Kuzenbo
4,637
1,703
0
4,349
14,711
16,701
8
8,176
6,392
33,971
1,083
W
10,072
4,218
0
4,891
13,711
4,427
0
4,258
9,221
0
57,333
L
Susano
Strikooo
Susano
5,716
1,579
0
4,260
11,388
3,152
0
2,185
9,081
0
51,786
L
Olorun
alesevic23
Olorun
6,667
4,535
120
2,792
5,862
1,017
0
0
5,862
55,951
9,323
W
7,631
589
2,126
872
4,483
1,367
0
1,814
2,519
64,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
40,715
390
Minions Killed
477
0
Camps Cleared
0
1,356,764
Distance Traveled
1,356,097
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,809
601
12
1
0
298,716
3
L
Horus
6,243
480
11
1
0
286,221
0
L
Ix Chel
7,292
561
112
9
0
262,318
2
W
Zhong Kui
8,601
662
137
11
0
210,690
0
W
Anhur
8,335
641
116
9
0
247,120
0
L
Kuzenbo
6,241
480
57
4
0
250,523
4
W
Ne Zha
7,852
604
77
6
0
301,247
0
L
Susano
6,490
499
91
7
0
303,620
0
L
Olorun
7,824
602
119
9
0
254,082
2
W
Ra
8,118
624
135
10
0
298,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role