Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
HelpToMyFriend
Vulcan
Level 25
God Stats
0W - 1L
1,450 SR
Queue Stats
2W - 1L
1,702 Elo+
Solo
Fafnir
Fafnir
Nibstahh
Fafnir
Level 158
God Stats
1W - 3L
1,518 SR
Queue Stats
118W - 30L
1,717 Elo+
Party 1
Surtr
Surtr
Sugmedic
Surtr
Level 149
God Stats
8W - 2L
1,858 SR
Queue Stats
114W - 29L
1,716 Elo+
Party 1
Cupid
Cupid
conundrum216
Cupid
Level 173
God Stats
2W - 4L
1,502 SR
Queue Stats
77W - 79L
1,458 Elo+
Solo
Team Averages
Level 123
1,566 SR
1,618 Elo+

VS

Team Averages
Level 120
1,596 SR
1,520 Elo+
Medusa
Medusa
G1ganotosaurus
Medusa
Level 129
God Stats
1W - 1L
1,555 SR
Queue Stats
264W - 244L
1,700 Elo+
Solo
Merlin
Merlin
NachoA16
Merlin
Level 113
God Stats
3W - 0L
1,917 SR
Queue Stats
29W - 24L
1,478 Elo+
Solo
Fenrir
Fenrir
PmpnAintLeezy
Fenrir
Level 144
God Stats
7W - 6L
1,484 SR
Queue Stats
29W - 32L
1,441 Elo+
Solo
Hera
Hera
RolLeo3568
Hera
Level 61
God Stats
1W - 0L
1,404 SR
Queue Stats
13W - 14L
1,480 Elo+
Solo
Horus
Horus
TheInfamousSpade
Horus
Level 154
God Stats
20W - 15L
1,620 SR
Queue Stats
144W - 131L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 6 / 1
5,757
960
4,805
8,897
5,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 2
6,115
1,019
3,888
4,699
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
Nibstahh
Fafnir
11
1 / 3 / 2
6,073
1,012
5,342
8,121
8,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Sugmedic
Surtr
12
2 / 2 / 0
6,307
1,051
6,478
8,146
6,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 0
5,271
879
0
0
0
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 5
8,029
1,338
9,313
5,370
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
NachoA16
Merlin
12
2 / 1 / 9
6,869
1,145
4,692
4,685
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 4
6,157
1,026
2,613
6,129
2,127
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
0 / 2 / 6
6,005
1,001
2,105
3,354
972
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 12
6,665
1,111
5,635
7,150
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
15
15
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
1
0.25
W
10
0
5
12.5
L
1
4
2
0.5
W
Merlin
NachoA16
Merlin
2
1
9
6.5
L
Fafnir
Nibstahh
Fafnir
1
3
2
0.67
W
1
2
4
1.5
W
0
2
6
1.5
L
Surtr
Sugmedic
Surtr
2
2
0
1
W
2
1
12
8
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,513
Damage
24,358
29,863
Taken
26,688
21,159
Mitigated
11,762
4,162
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,805
1,628
0
685
8,897
5,084
0
2,021
6,612
0
10,699
W
9,313
4,153
0
2,577
5,370
2,002
1,245
1,777
3,423
0
28,671
L
3,888
104
0
659
4,699
1,477
0
929
3,583
12,497
0
W
Merlin
NachoA16
Merlin
4,692
619
0
397
4,685
1,645
350
2,145
2,414
15,737
1,749
L
Fafnir
Nibstahh
Fafnir
5,342
1,107
0
1,898
8,121
8,170
0
1,807
6,163
7,473
0
W
2,613
890
119
2,290
6,129
2,127
0
2,170
3,903
0
9,148
W
2,105
995
0
0
3,354
972
304
1,524
1,620
12,104
0
L
Surtr
Sugmedic
Surtr
6,478
1,440
0
920
8,146
6,428
39
1,488
6,435
1,722
17,359
W
5,635
1,492
484
1,793
7,150
5,016
481
1,989
5,071
0
8,837
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
33,725
71
Minions Killed
134
0
Camps Cleared
0
519,746
Distance Traveled
741,343
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,757
960
16
3
0
126,705
0
W
Medusa
8,029
1,338
57
10
0
168,230
0
L
Vulcan
6,115
1,019
20
3
0
118,107
0
W
Merlin
6,869
1,145
37
6
0
126,259
0
L
Fafnir
6,073
1,012
5
1
0
147,812
0
W
Fenrir
6,157
1,026
10
2
0
146,809
0
W
Hera
6,005
1,001
18
3
0
135,294
1
L
Surtr
6,307
1,051
30
5
0
127,122
0
W
Horus
6,665
1,111
12
2
0
164,751
0
L
Cupid
5,271
879
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role