Player Matchup

Sol
Sol
BiznesLaster
Sol
Level 156
God Stats
4W - 3L
1,510 SR
Queue Stats
397W - 392L
1,408 Elo+
Party 2
Sobek
Sobek
DaSauce52
Sobek
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
451W - 451L
1,423 Elo+
Party 2
Odin
Odin
TurkeyHill1111
Odin
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
523W - 522L
1,491 Elo+
Solo
Fenrir
Fenrir
ZLaster17618
Fenrir
Level 45
God Stats
3W - 1L
1,260 SR
Queue Stats
111W - 129L
1,382 Elo+
Party 2
Danzaburou
Danzaburou
Zemie
Danzaburou
Level 139
God Stats
3W - 1L
1,740 SR
Queue Stats
126W - 161L
1,378 Elo+
Solo
Team Averages
Level 106
1,502 SR
1,416 Elo+

VS

Team Averages
Level 54
1,538 SR
1,391 Elo+
Mercury
Mercury
Adriano129074
Mercury
Level 29
God Stats
1W - 1L
1,777 SR
Queue Stats
22W - 61L
1,269 Elo+
Party 1
Nut
Nut
Mystletain
Nut
Level 33
God Stats
0W - 1L
1,284 SR
Queue Stats
60W - 72L
1,463 Elo+
Solo
Odin
Odin
OxtailStew13377
Odin
Level 113
God Stats
1W - 1L
1,740 SR
Queue Stats
174W - 176L
1,411 Elo+
Solo
Nox
Nox
Panchooherrera13
Nox
Level 68
God Stats
2W - 6L
1,388 SR
Queue Stats
281W - 290L
1,442 Elo+
Solo
Atlas
Atlas
duduninja750
Atlas
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 11
8,549
855
9,381
6,908
2,192
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sobek
DaSauce52
Sobek
16
3 / 3 / 25
10,090
1,009
6,626
12,815
14,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
10 / 2 / 19
10,726
1,073
12,721
12,708
13,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
15
10 / 4 / 6
9,317
932
8,621
7,950
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Zemie
Danzaburou
15
6 / 2 / 19
9,446
945
11,911
7,258
2,808
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 10 / 2
6,462
646
4,942
9,974
3,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
6 / 10 / 3
9,079
908
9,718
13,371
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 6 / 8
7,536
754
5,734
13,373
12,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 3 / 3
8,804
880
8,332
6,806
2,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 7
7,615
762
7,031
10,306
5,599
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
36
35
Kills
13
14
Deaths
35
80
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
1
10
2
0.2
W
6
3
11
3.83
W
Sobek
DaSauce52
Sobek
3
3
25
5.17
L
6
10
3
0.75
L
0
6
8
0.67
L
5
3
3
2.17
W
10
2
19
9.75
W
Fenrir
10
4
6
3.25
W
Danzaburou
Zemie
Danzaburou
6
2
19
7.75
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,260
Damage
35,757
47,639
Taken
53,830
36,469
Mitigated
29,280
16,018
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
4,942
1,109
0
0
9,974
3,431
0
2,489
7,296
0
5,833
W
9,381
2,662
423
2,171
6,908
2,192
0
2,192
4,674
17,838
1,328
W
Sobek
DaSauce52
Sobek
6,626
463
592
3,441
12,815
14,609
87
4,162
8,314
13,654
0
L
9,718
5,489
639
638
13,371
5,203
0
4,679
8,326
0
16,341
L
5,734
1,412
189
2,106
13,373
12,317
0
3,485
9,703
0
16,015
L
8,332
650
276
569
6,806
2,730
0
3,398
2,762
20,659
299
W
12,721
2,610
1,440
3,522
12,708
13,365
251
3,681
8,750
3,823
17,897
W
Fenrir
8,621
4,717
447
1,195
7,950
3,495
1,033
2,543
5,314
0
13,223
W
Danzaburou
Zemie
Danzaburou
11,911
4,081
384
2,403
7,258
2,808
1,791
2,624
4,543
0
27,157
L
7,031
1,958
0
646
10,306
5,599
0
4,092
6,128
12,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,128
Gold Earned
39,496
106
Minions Killed
85
0
Camps Cleared
0
818,965
Distance Traveled
858,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,462
646
1
0
0
181,886
0
W
Sol
8,549
855
28
3
0
152,777
0
W
Sobek
10,090
1,009
15
2
0
190,667
0
L
Nut
9,079
908
14
1
0
156,523
0
L
Odin
7,536
754
30
3
0
155,464
0
L
Nox
8,804
880
31
3
0
193,074
0
W
Odin
10,726
1,073
17
2
0
175,516
0
W
Fenrir
9,317
932
10
1
0
143,170
0
W
Danzaburou
9,446
945
36
4
0
156,835
0
L
Atlas
7,615
762
9
1
0
171,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role