Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Barlxitos
Ganesha
Level 146
God Stats
2W - 4L
1,768 SR
Queue Stats
12W - 11L
1,561 Elo+
Solo
Cernunnos
Cernunnos
Dezinhoacg
Cernunnos
Level 120
God Stats
6W - 4L
1,534 SR
Queue Stats
209W - 171L
1,560 Elo+
Solo
Surtr
Surtr
Saggy
Surtr
Level 194
God Stats
10W - 4L
1,685 SR
Queue Stats
623W - 587L
1,662 Elo+
Party 1
Artio
Artio
TheTyranny
Artio
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 198L
1,861 Elo+
Party 1
Team Averages
Level 153
1,598 SR
1,629 Elo+

VS

Team Averages
Level 139
1,522 SR
1,546 Elo+
Nemesis
Nemesis
 
Nemesis
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AMONEY1246
Zeus
Level 57
God Stats
4W - 5L
1,456 SR
Queue Stats
4W - 6L
1,429 Elo+
Solo
Scylla
Scylla
Centennia
Scylla
Level 158
God Stats
6W - 12L
1,342 SR
Queue Stats
340W - 360L
1,477 Elo+
Solo
Charybdis
Charybdis
Crazybrave
Charybdis
Level 66
God Stats
1W - 4L
1,683 SR
Queue Stats
41W - 28L
1,577 Elo+
Solo
Da Ji
Da Ji
Ishikei
Da Ji
Level 204
God Stats
14W - 12L
1,630 SR
Queue Stats
1,181W - 688L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
7 / 3 / 4
8,681
1,447
8,991
6,410
1,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Barlxitos
Ganesha
14
0 / 2 / 13
8,504
1,417
4,056
9,209
6,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Dezinhoacg
Cernunnos
13
4 / 2 / 8
8,348
1,391
8,203
4,959
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Surtr
Saggy
Surtr
13
1 / 3 / 10
7,436
1,239
7,805
12,636
8,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Artio
13
5 / 3 / 9
8,380
1,397
8,399
12,175
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

341

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 7 / 9
7,762
1,294
8,430
15,088
9,626
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 4 / 4
7,886
1,314
5,839
4,635
1,350
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Centennia
Scylla
12
2 / 0 / 11
7,871
1,312
9,230
3,942
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Crazybrave
Charybdis
12
1 / 2 / 9
7,317
1,220
9,476
8,158
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Da Ji
Ishikei
Da Ji
12
3 / 4 / 9
7,716
1,286
6,672
7,976
3,155
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
55
17
Kills
13
13
Deaths
17
44
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
7
3
4
3
L
Nemesis
 
Nemesis
2
7
9
0.93
L
5
4
4
1.75
W
Ganesha
Barlxitos
Ganesha
0
2
13
3.25
L
Scylla
Centennia
Scylla
2
0
11
7.5
L
Charybdis
Crazybrave
Charybdis
1
2
9
2.75
W
Cernunnos
Dezinhoacg
Cernunnos
4
2
8
4
L
Da Ji
Ishikei
Da Ji
3
4
9
1.88
W
Surtr
Saggy
Surtr
1
3
10
2
W
Artio
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,454
Damage
39,647
45,389
Taken
39,799
26,128
Mitigated
17,993
9,961
Healing
1,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,991
1,462
0
0
6,410
1,627
0
2,020
4,390
28,432
229
L
Nemesis
 
Nemesis
8,430
2,947
0
904
15,088
9,626
0
8,552
6,536
0
18,569
L
5,839
953
0
0
4,635
1,350
0
1,396
3,239
9,200
276
W
Ganesha
Barlxitos
Ganesha
4,056
391
0
1,846
9,209
6,614
0
2,512
4,829
12,159
0
L
Scylla
Centennia
Scylla
9,230
1,062
0
0
3,942
1,218
0
2,002
1,940
18,102
470
L
Charybdis
Crazybrave
Charybdis
9,476
5,685
0
931
8,158
2,644
0
4,377
3,781
0
19,397
W
Cernunnos
Dezinhoacg
Cernunnos
8,203
4,143
0
436
4,959
1,734
0
930
4,029
0
23,383
L
Da Ji
Ishikei
Da Ji
6,672
1,082
0
94
7,976
3,155
0
5,215
2,761
0
11,150
W
Surtr
Saggy
Surtr
7,805
1,789
0
1,150
12,636
8,005
0
5,459
7,177
2,323
16,150
W
Artio
8,399
297
3,520
3,009
12,175
8,148
0
3,802
7,125
9,421
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
38,552
115
Minions Killed
106
9
Camps Cleared
3
650,823
Distance Traveled
554,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,681
1,447
35
6
1
140,265
0
L
Nemesis
7,762
1,294
16
3
1
123,853
0
L
Zeus
7,886
1,314
13
2
1
70,435
0
W
Ganesha
8,504
1,417
1
0
0
122,366
0
L
Scylla
7,871
1,312
44
7
0
128,979
0
L
Charybdis
7,317
1,220
30
5
1
111,041
0
W
Cernunnos
8,348
1,391
49
8
5
113,666
0
L
Da Ji
7,716
1,286
3
1
0
120,165
0
W
Surtr
7,436
1,239
17
3
3
148,531
0
W
Artio
8,380
1,397
13
2
0
125,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role