Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
RegiRoyce
Ne Zha
Platinum III
Level 159
God Stats
19W - 21L
1,643 SR
Queue Stats
511W - 521L
1,707 MMR
Solo
Ares
Ares
Gold I
Strxpped
Ares
Gold I
Level 155
God Stats
5W - 13L
1,521 SR
Queue Stats
163W - 152L
1,680 MMR
Solo
Yu Huang
Yu Huang
Gold III
z727z
Yu Huang
Gold III
Level 129
God Stats
3W - 6L
1,601 SR
Queue Stats
74W - 69L
1,723 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,553 SR
1,622 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,589 SR
1,655 MMR
Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum V
DanishMamba
Vulcan
Platinum V
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 158L
1,688 MMR
Solo
Horus
Horus
Platinum III
Durvurkiin
Horus
Platinum III
Level 158
God Stats
4W - 5L
1,686 SR
Queue Stats
77W - 51L
1,700 MMR
Solo
Hou Yi
Hou Yi
Gold I
IDemonzZ1995
Hou Yi
Gold I
Level 66
God Stats
2W - 0L
1,779 SR
Queue Stats
155W - 164L
1,672 MMR
Solo
King Arthur
King Arthur
Platinum III
JosueMRG
King Arthur
Platinum III
Level 73
God Stats
29W - 18L
1,479 SR
Queue Stats
174W - 168L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 5 / 0
5,552
555
5,245
13,265
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
 
Charybdis
8
0 / 3 / 0
4,599
460
3,064
4,220
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
RegiRoyce
Ne Zha
9
0 / 4 / 1
4,926
493
2,000
7,563
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
5
0 / 3 / 0
4,241
424
1,816
4,872
2,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
z727z
Yu Huang
8
1 / 0 / 0
5,054
505
1,779
2,896
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothThanatosThorAgni

VS

Bans
AthenaMulanAchillesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 0 / 3
6,694
669
4,299
4,732
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
11
0 / 1 / 3
6,048
605
1,735
3,448
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
10
3 / 0 / 6
6,414
641
3,480
7,087
4,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
12
4 / 0 / 3
7,066
707
3,567
5,984
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

King Arthur
JosueMRG
King Arthur
11
2 / 1 / 1
6,370
637
7,860
8,566
6,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
15
15
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
0
0.2
L
Charybdis
 
Charybdis
0
3
0
0
W
Pele
 
Pele
6
0
3
7.5
W
Vulcan
0
1
3
1.5
W
Horus
3
0
6
6
W
Hou Yi
4
0
3
5.5
W
King Arthur
JosueMRG
King Arthur
2
1
1
2.5
L
Ne Zha
RegiRoyce
Ne Zha
0
4
1
0.13
L
Ares
0
3
0
0
L
Yu Huang
z727z
Yu Huang
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,904
Damage
20,941
32,816
Taken
29,817
10,959
Mitigated
14,922
7,590
Healing
12,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,245
1,632
0
1,737
13,265
4,620
0
0
13,265
0
36,340
L
Charybdis
 
Charybdis
3,064
1,817
0
968
4,220
1,134
0
0
4,220
0
28,884
W
Pele
 
Pele
4,299
911
0
2,674
4,732
1,353
0
142
4,570
0
49,416
W
Vulcan
1,735
0
0
801
3,448
888
270
1,263
1,943
42,642
0
W
Horus
3,480
1,501
360
3,756
7,087
4,426
0
1,026
6,061
0
15,977
W
Hou Yi
3,567
1,759
0
3,034
5,984
1,979
2,439
774
5,210
0
54,047
W
King Arthur
JosueMRG
King Arthur
7,860
1,395
0
1,880
8,566
6,276
0
0
8,566
0
44,590
L
Ne Zha
RegiRoyce
Ne Zha
2,000
306
0
2,801
7,563
1,842
0
608
6,955
0
31,483
L
Ares
1,816
58
0
1,427
4,872
2,692
0
0
4,872
7,146
0
L
Yu Huang
z727z
Yu Huang
1,779
178
0
657
2,896
671
0
1,127
1,769
20,491
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,372
Gold Earned
32,592
238
Minions Killed
381
0
Camps Cleared
0
851,636
Distance Traveled
1,019,180
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,552
555
59
6
0
187,087
0
L
Charybdis
4,599
460
59
6
0
134,923
0
W
Pele
6,694
669
89
9
0
264,778
0
W
Vulcan
6,048
605
85
9
0
202,005
0
W
Horus
6,414
641
17
2
0
216,410
2
W
Hou Yi
7,066
707
108
11
0
156,469
0
W
King Arthur
6,370
637
82
8
0
179,518
2
L
Ne Zha
4,926
493
53
5
0
215,238
0
L
Ares
4,241
424
7
1
0
122,869
0
L
Yu Huang
5,054
505
60
6
0
191,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role