Player Matchup

Nut
Nut
BladeArclight
Nut
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 28L
1,500 Elo+
Solo
Janus
Janus
Frankin94
Janus
Level 159
God Stats
3W - 2L
1,678 SR
Queue Stats
98W - 83L
1,534 Elo+
Solo
Atlas
Atlas
N3xoArmý
Atlas
Level 113
God Stats
2W - 3L
1,511 SR
Queue Stats
116W - 135L
1,543 Elo+
Party 1
Ullr
Ullr
Zolonari
Ullr
Level 128
God Stats
17W - 7L
1,754 SR
Queue Stats
100W - 73L
1,653 Elo+
Solo
Horus
Horus
kataclysm1810
Horus
Level 125
God Stats
24W - 14L
1,733 SR
Queue Stats
231W - 228L
1,570 Elo+
Party 1
Team Averages
Level 122
1,635 SR
1,560 Elo+

VS

Team Averages
Level 155
1,494 SR
1,528 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CptBacon
Janus
Level 155
God Stats
12W - 16L
1,514 SR
Queue Stats
134W - 115L
1,565 Elo+
Solo
Serqet
Serqet
Fabi496
Serqet
Level 156
God Stats
206W - 136L
1,677 SR
Queue Stats
309W - 300L
1,507 Elo+
Solo
Ymir
Ymir
OneSmartStone
Ymir
Level 206
God Stats
1W - 2L
1,279 SR
Queue Stats
339W - 359L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 1
6,436
644
5,589
7,150
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Frankin94
Janus
11
1 / 1 / 3
5,963
596
2,979
4,152
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
N3xoArmý
Atlas
11
2 / 1 / 8
6,785
679
2,310
6,222
3,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ullr
11
7 / 0 / 1
6,306
631
6,458
5,160
1,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
4 / 1 / 2
6,983
698
6,166
7,268
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 2
5,238
524
3,492
5,655
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
 
Neith
9
1 / 7 / 0
5,169
517
3,044
9,405
1,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
CptBacon
Janus
11
4 / 2 / 0
6,060
606
6,298
5,450
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Fabi496
Serqet
9
0 / 5 / 2
4,864
486
2,909
7,662
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 2 / 0
3,755
376
572
2,968
1,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
6
6
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
2
0.67
L
Neith
 
Neith
1
7
0
0.14
W
5
3
1
1.83
L
Janus
CptBacon
Janus
4
2
0
2
L
Serqet
Fabi496
Serqet
0
5
2
0.2
W
Janus
Frankin94
Janus
1
1
3
2.5
W
Atlas
N3xoArmý
Atlas
2
1
8
6
L
0
2
0
0
W
Ullr
7
0
1
7.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,502
Damage
16,315
29,952
Taken
31,140
12,923
Mitigated
8,802
10,216
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,492
1,119
0
715
5,655
1,458
0
949
4,706
0
31,456
L
Neith
 
Neith
3,044
1,297
0
1,675
9,405
1,920
0
1,191
7,772
0
30,449
W
5,589
4,157
0
2,255
7,150
2,119
339
1,261
5,557
0
39,752
L
Janus
CptBacon
Janus
6,298
257
0
465
5,450
1,589
0
1,193
4,257
40,720
763
L
Serqet
Fabi496
Serqet
2,909
278
0
1,434
7,662
2,249
0
1,119
6,472
0
28,508
W
Janus
Frankin94
Janus
2,979
326
0
719
4,152
1,098
0
1,866
1,913
46,887
779
W
Atlas
N3xoArmý
Atlas
2,310
1,016
0
1,682
6,222
3,905
39
1,682
4,374
12,677
0
L
572
241
0
753
2,968
1,586
0
824
2,144
3,649
0
W
Ullr
6,458
2,652
0
2,631
5,160
1,508
88
1,297
3,789
0
30,780
W
6,166
2,918
0
2,929
7,268
4,293
165
0
7,268
0
45,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
25,086
302
Minions Killed
254
0
Camps Cleared
0
989,234
Distance Traveled
864,165
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,238
524
46
5
0
197,775
0
L
Neith
5,169
517
57
6
0
153,841
1
W
Nut
6,436
644
61
6
0
179,812
0
L
Janus
6,060
606
90
9
0
217,224
1
L
Serqet
4,864
486
55
6
0
230,784
0
W
Janus
5,963
596
92
9
0
215,557
6
W
Atlas
6,785
679
11
1
0
204,084
0
L
Ymir
3,755
376
6
1
0
64,541
0
W
Ullr
6,306
631
55
6
0
213,948
0
W
Horus
6,983
698
83
8
0
175,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role