Player Matchup

Ix Chel
Ix Chel
Dark_Nips_Rises
Ix Chel
Level 204
God Stats
2W - 2L
1,802 SR
Queue Stats
112W - 134L
1,508 Elo+
Party 1
Horus
Horus
ImprezvX
Horus
Level 126
God Stats
0W - 1L
1,807 SR
Queue Stats
36W - 42L
1,500 Elo+
Solo
Hades
Hades
htienoM
Hades
Level 164
God Stats
1W - 1L
1,860 SR
Queue Stats
126W - 144L
1,522 Elo+
Party 1
Nut
Nut
miss_vlispy
Nut
Level 126
God Stats
5W - 3L
1,496 SR
Queue Stats
30W - 52L
1,347 Elo+
Party 1
Thanatos
Thanatos
tyrebble_cleff_
Thanatos
Level 128
God Stats
2W - 2L
1,313 SR
Queue Stats
105W - 122L
1,418 Elo+
Party 1
Team Averages
Level 150
1,655 SR
1,459 Elo+

VS

Team Averages
Level 138
1,386 SR
1,473 Elo+
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CHNCaoFen
Chaac
Level 134
God Stats
1W - 7L
1,032 SR
Queue Stats
13W - 33L
1,263 Elo+
Solo
Apollo
Apollo
H3td
Apollo
Level 168
God Stats
10W - 12L
1,629 SR
Queue Stats
290W - 255L
1,588 Elo+
Solo
Nemesis
Nemesis
Trnemmi
Nemesis
Level 128
God Stats
4W - 14L
1,271 SR
Queue Stats
108W - 114L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
6,761
615
6,368
8,088
2,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
ImprezvX
Horus
8
0 / 1 / 1
5,175
470
3,758
10,737
5,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
htienoM
Hades
10
0 / 2 / 2
5,890
535
4,505
9,814
3,805
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
5,431
494
1,612
6,989
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
8
2 / 5 / 1
5,006
455
2,930
7,703
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 1 / 2
6,344
577
4,563
10,832
4,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
 
Ix Chel
11
1 / 1 / 0
6,248
568
6,318
6,148
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
CHNCaoFen
Chaac
12
2 / 2 / 3
7,151
650
6,086
8,623
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
H3td
Apollo
13
5 / 0 / 1
7,815
710
4,429
4,184
1,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Trnemmi
Nemesis
11
2 / 0 / 4
6,276
571
6,490
8,069
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
13
13
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
2
4
W
Ix Chel
 
Ix Chel
1
1
0
1
W
Chaac
CHNCaoFen
Chaac
2
2
3
1.75
L
2
1
1
2.5
W
Apollo
H3td
Apollo
5
0
1
5.5
L
Horus
ImprezvX
Horus
0
1
1
0.5
W
Nemesis
Trnemmi
Nemesis
2
0
4
4
L
Hades
htienoM
Hades
0
2
2
0.5
L
0
4
0
0
L
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,173
Damage
27,886
43,331
Taken
37,856
16,230
Mitigated
15,098
19,457
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,563
233
384
3,938
10,832
4,893
0
2,413
8,419
24,904
1,493
W
Ix Chel
 
Ix Chel
6,318
659
431
2,412
6,148
1,935
0
3,366
2,782
42,997
0
W
Chaac
CHNCaoFen
Chaac
6,086
1,435
0
1,898
8,623
4,168
246
3,028
5,595
0
51,420
L
6,368
752
721
5,164
8,088
2,835
0
3,061
4,982
61,804
1,325
W
Apollo
H3td
Apollo
4,429
2,121
0
2,622
4,184
1,271
1,723
0
4,184
0
53,416
L
Horus
ImprezvX
Horus
3,758
1,668
440
3,699
10,737
5,512
0
5,376
4,958
0
17,994
W
Nemesis
Trnemmi
Nemesis
6,490
2,989
0
2,697
8,069
2,831
0
2,176
5,893
0
40,500
L
Hades
htienoM
Hades
4,505
278
105
5,197
9,814
3,805
0
90
9,724
40,938
346
L
1,612
822
0
1,249
6,989
1,989
0
461
6,493
0
37,959
L
Thanatos
2,930
863
0
2,882
7,703
2,089
0
1,170
6,403
0
12,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
33,834
301
Minions Killed
376
0
Camps Cleared
0
1,087,870
Distance Traveled
1,175,289
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,344
577
35
3
0
249,505
0
W
Ix Chel
6,248
568
85
8
0
237,889
0
W
Chaac
7,151
650
87
8
0
207,530
0
L
Ix Chel
6,761
615
115
10
0
239,420
0
W
Apollo
7,815
710
99
9
0
200,986
3
L
Horus
5,175
470
19
2
0
237,146
2
W
Nemesis
6,276
571
70
6
0
279,379
0
L
Hades
5,890
535
84
8
0
229,259
0
L
Nut
5,431
494
67
6
0
190,598
4
L
Thanatos
5,006
455
16
1
0
191,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role